No one that I know of tested it in a virtual setting.
The game does have higher requirements due to both the engine it uses, and that 
they have the framework in for graphics. I would like to see them build 
something for people to test before buying. Though games in the mainstream 
community usually don’t do this. I know some have offered hardware testers, but 
this seems to be on a random basis.



Sent from Mail for Windows 10

From: Jack Falejjczyk
Sent: Sunday, December 31, 2017 3:35 PM
To: [email protected]
Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working

You could, but if we're gonna consider that, I would ask Out of Sight
Games first. I did contact them on twitter about it to make the issue
noticed more on a large scale, but I'll contact support officially
regarding this.

On 12/31/17, Shaun Everiss <[email protected]> wrote:
> I suppose technically you could share the link about.
>
> You can't actually play the game till you have a blindgamers.com account
> and you can't unlock it till you get authorisation on that account so in
> theory they still have control.
>
> Saying that have you emailed their support address its just
> [email protected] after all.
>
>
>
>
> On 1/01/2018 2:47 a.m., Jack Falejjczyk wrote:
>> Well the problem with virtual machines is you are stuck with the
>> graphics drivers vmware provides, which are more than laughable to say
>> the least. Although they have gotten better in fusion10 as they
>> utilize Apple's newer graphics engine, they still bare the metal of
>> shame for being on-board graphics. I'd say at this point that a good
>> solution for Out of Sight Games would be to offer at least the main
>> game for download since there's no playing until you purchase anyway,
>> so people can at least attempt to get the thing to run, but I don't
>> blame them for not doing so as for one it wouldn't have made much
>> sense, and second, this wasn't supposed to be a problem, and I doubt
>> Out of Sight Games could've saw this coming, as there's no static
>> error for those who can't! get it to run. And who's to say if any of
>> the testers even had this problem, I know Liam didn't since he was
>> able to stream it almost immediately. Maybe there was an extreme case
>> of good luck in the sense that the machines this game was tested on
>> probably all came with either sufficient graphics engine, or used
>> external cards.
>>
>> On 12/31/17, Damien Sykes <[email protected]> wrote:
>>> Hi,
>>> Can't speak for virtual machines, as mine is a real one. Grin.
>>> So yeah. If it has problems under real machines I would be very surprised
>>> if
>>>
>>> it doesn't under virtual.
>>> Cheers.
>>> Damien.
>>> -----Original Message-----
>>> From: Jack Falejjczyk
>>> Sent: Sunday, December 31, 2017 1:07 PM
>>> To: [email protected]
>>> Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working
>>>
>>> I'm guessing it must hate virtual machines under all cases, then?
>>> Can't get it running under, of all things, a windows 10 virtual
>>> machine on the mac. And Wine is giving me problems over here too.
>>>
>>> On 12/31/17, Damien Sykes <[email protected]> wrote:
>>>> Hi,
>>>> That's one of the things I hate about CSharp, and the .NET platform in
>>>> general. You really have to make an effort to obfuscate.
>>>> Don't worry, your copy isn't the only demon in the dark. I'm getting:
>>>>
>>>> System.PlatformNotSupportedException: MonoGame requires either
>>>> ARB_framebuffer_object or EXT_framebuffer_object.Try updating your
>>>> graphics
>>>>
>>>> drivers.
>>>>
>>>>     at
>>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize()
>>>>
>>>>     at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize()
>>>>
>>>>     at
>>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter
>>>>
>>>> adapter, GraphicsProfile graphicsProfile, PresentationParameters
>>>> presentationParameters)
>>>>
>>>>     at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
>>>>
>>>>     at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
>>>>
>>>>     at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
>>>>
>>>>     at Microsoft.Xna.Framework.Game.DoInitialize()
>>>>
>>>>     at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
>>>>
>>>>     at Microsoft.Xna.Framework.Game.Run()
>>>>
>>>>     at Ian.MGGameWindow.Ian.IGameWindow.Run()
>>>>
>>>>     at Ian.RPGStartup.RunMainLogic() in
>>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114
>>>>
>>>>     at Ian.RPGStartup.PerformStandardStartup() in
>>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
>>>>
>>>>
>>>> It may be worth noting that Windows Update has a tendancy to update my
>>>> graphics drivers, which I never generally need, whether I want it to or
>>>> not.
>>>>
>>>> Disable it, hide it, try as I might. So it's quite obviously not that.
>>>> Lol.
>>>> Plus...Graphics access in an audio only game? That suggests that there
>>>> is
>>>>
>>>> an
>>>>
>>>> underlying game engine involved, and I reckon it's the game engine
>>>> itself
>>>> that is throwing a tantrum before the game itself even initialises. I
>>>> don't
>>>>
>>>> even get a menu. Just a piece of music, that error, then it completely
>>>> boots
>>>>
>>>> me off.
>>>> Having said that. A lot of people are successfully playing it. So it
>>>> must
>>>> just hate my system for whatever reason. I would hope that it's not
>>>> because
>>>>
>>>> I don't have a dedicated graphics card. Just your bog standard on-board
>>>> thingumajig.
>>>> Cheers.
>>>> Damien.
>>>> -----Original Message-----
>>>> From: Stephen
>>>> Sent: Sunday, December 31, 2017 5:51 AM
>>>> To: [email protected]
>>>> Subject: [blind-gamers] Oh dear. I can't get hero's call working
>>>>
>>>> System.ArgumentOutOfRangeException: Length cannot be less than zero.
>>>>
>>>> Parameter name: length
>>>>
>>>>      at System.String.InternalSubStringWithChecks(Int32 startIndex,
>>>> Int32 length, Boolean fAlwaysCopy)
>>>>
>>>>      at System.String.Substring(Int32 startIndex, Int32 length)
>>>>
>>>>      at Ian.RPGStartup.SetWorkingDirectory() in
>>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 235
>>>>
>>>>      at Ian.RPGStartup.RunMainLogic() in
>>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 34
>>>>
>>>>      at Ian.RPGStartup.PerformStandardStartup() in
>>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
>>>> ps: doesn't having the name of the file from the game's sourcecode
>>>> referenced in an error make it vulnerable to hackers?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>> .
>>
>
>
> 
>
>




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