No one that I know of tested it in a virtual setting. The game does have higher requirements due to both the engine it uses, and that they have the framework in for graphics. I would like to see them build something for people to test before buying. Though games in the mainstream community usually don’t do this. I know some have offered hardware testers, but this seems to be on a random basis.
Sent from Mail for Windows 10 From: Jack Falejjczyk Sent: Sunday, December 31, 2017 3:35 PM To: [email protected] Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working You could, but if we're gonna consider that, I would ask Out of Sight Games first. I did contact them on twitter about it to make the issue noticed more on a large scale, but I'll contact support officially regarding this. On 12/31/17, Shaun Everiss <[email protected]> wrote: > I suppose technically you could share the link about. > > You can't actually play the game till you have a blindgamers.com account > and you can't unlock it till you get authorisation on that account so in > theory they still have control. > > Saying that have you emailed their support address its just > [email protected] after all. > > > > > On 1/01/2018 2:47 a.m., Jack Falejjczyk wrote: >> Well the problem with virtual machines is you are stuck with the >> graphics drivers vmware provides, which are more than laughable to say >> the least. Although they have gotten better in fusion10 as they >> utilize Apple's newer graphics engine, they still bare the metal of >> shame for being on-board graphics. I'd say at this point that a good >> solution for Out of Sight Games would be to offer at least the main >> game for download since there's no playing until you purchase anyway, >> so people can at least attempt to get the thing to run, but I don't >> blame them for not doing so as for one it wouldn't have made much >> sense, and second, this wasn't supposed to be a problem, and I doubt >> Out of Sight Games could've saw this coming, as there's no static >> error for those who can't! get it to run. And who's to say if any of >> the testers even had this problem, I know Liam didn't since he was >> able to stream it almost immediately. Maybe there was an extreme case >> of good luck in the sense that the machines this game was tested on >> probably all came with either sufficient graphics engine, or used >> external cards. >> >> On 12/31/17, Damien Sykes <[email protected]> wrote: >>> Hi, >>> Can't speak for virtual machines, as mine is a real one. Grin. >>> So yeah. If it has problems under real machines I would be very surprised >>> if >>> >>> it doesn't under virtual. >>> Cheers. >>> Damien. >>> -----Original Message----- >>> From: Jack Falejjczyk >>> Sent: Sunday, December 31, 2017 1:07 PM >>> To: [email protected] >>> Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working >>> >>> I'm guessing it must hate virtual machines under all cases, then? >>> Can't get it running under, of all things, a windows 10 virtual >>> machine on the mac. And Wine is giving me problems over here too. >>> >>> On 12/31/17, Damien Sykes <[email protected]> wrote: >>>> Hi, >>>> That's one of the things I hate about CSharp, and the .NET platform in >>>> general. You really have to make an effort to obfuscate. >>>> Don't worry, your copy isn't the only demon in the dark. I'm getting: >>>> >>>> System.PlatformNotSupportedException: MonoGame requires either >>>> ARB_framebuffer_object or EXT_framebuffer_object.Try updating your >>>> graphics >>>> >>>> drivers. >>>> >>>> at >>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() >>>> >>>> at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() >>>> >>>> at >>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter >>>> >>>> adapter, GraphicsProfile graphicsProfile, PresentationParameters >>>> presentationParameters) >>>> >>>> at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize() >>>> >>>> at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() >>>> >>>> at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize() >>>> >>>> at Microsoft.Xna.Framework.Game.DoInitialize() >>>> >>>> at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) >>>> >>>> at Microsoft.Xna.Framework.Game.Run() >>>> >>>> at Ian.MGGameWindow.Ian.IGameWindow.Run() >>>> >>>> at Ian.RPGStartup.RunMainLogic() in >>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114 >>>> >>>> at Ian.RPGStartup.PerformStandardStartup() in >>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21 >>>> >>>> >>>> It may be worth noting that Windows Update has a tendancy to update my >>>> graphics drivers, which I never generally need, whether I want it to or >>>> not. >>>> >>>> Disable it, hide it, try as I might. So it's quite obviously not that. >>>> Lol. >>>> Plus...Graphics access in an audio only game? That suggests that there >>>> is >>>> >>>> an >>>> >>>> underlying game engine involved, and I reckon it's the game engine >>>> itself >>>> that is throwing a tantrum before the game itself even initialises. I >>>> don't >>>> >>>> even get a menu. Just a piece of music, that error, then it completely >>>> boots >>>> >>>> me off. >>>> Having said that. A lot of people are successfully playing it. So it >>>> must >>>> just hate my system for whatever reason. I would hope that it's not >>>> because >>>> >>>> I don't have a dedicated graphics card. Just your bog standard on-board >>>> thingumajig. >>>> Cheers. >>>> Damien. >>>> -----Original Message----- >>>> From: Stephen >>>> Sent: Sunday, December 31, 2017 5:51 AM >>>> To: [email protected] >>>> Subject: [blind-gamers] Oh dear. I can't get hero's call working >>>> >>>> System.ArgumentOutOfRangeException: Length cannot be less than zero. >>>> >>>> Parameter name: length >>>> >>>> at System.String.InternalSubStringWithChecks(Int32 startIndex, >>>> Int32 length, Boolean fAlwaysCopy) >>>> >>>> at System.String.Substring(Int32 startIndex, Int32 length) >>>> >>>> at Ian.RPGStartup.SetWorkingDirectory() in >>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 235 >>>> >>>> at Ian.RPGStartup.RunMainLogic() in >>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 34 >>>> >>>> at Ian.RPGStartup.PerformStandardStartup() in >>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21 >>>> ps: doesn't having the name of the file from the game's sourcecode >>>> referenced in an error make it vulnerable to hackers? >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >> >> >> . >> > > > > >
