Flight sim wise I have a full CH Products Flight Controller system and if I had 
known about the Logitech G27 when I was playing 18 Wheels of Steel, I would 
have definitely grabbed it since it can handle a lot especially nice when I 
used to run a truck with 18 speed transmission and it could have been 
programmed to handel that.
Jordan

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Shaun 
Everiss
Sent: Sunday, February 11, 2018 2:41 PM
To: [email protected]
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.

Then there is the question on what controler to get, most of them are consoles 
now, xbox playstation, etc, things we need to put together and such.

I once for a time had a force feadback stick.

It was nice, it was fast, but the game I was going to have for it never came 
out.

It was to big to store so was always in its box.

Eventually, after spending all that cash on it I had to porn it off for a 
couple bucks, I probably spent more to ship to its new owner than what I got 
out of it.

I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and 
crappy.

If I ever got into it again, it would have to be some sort of gamepad, 
something that could sit on top of my shelf or somewhere, I have so much stuff 
now.




On 11/02/2018 9:29 p.m., goshawk on horseback wrote:
> here we are again, in the proverbial who makes the first move situation.
> if more audio games supported the use of controllers, then the 
> investment in such, wouldn't just be for "one game", so would be more 
> worth it for more of us.
> because not many audio games have controller support however, very few 
> of us probably have such controllers, so developers don't always want 
> to build in support for them, and so the cycle goes on.
>
> Simon
>
>
> ----- Original Message -----
> From: "Shaun Everiss" <[email protected]>
> To: <[email protected]>
> Sent: Sunday, February 11, 2018 7:10 AM
> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>
>
> Not everyone has the cash or space for a controler specially for 1 game.
>
>
>
>
> On 11/02/2018 8:06 p.m., goshawk on horseback wrote:
>> any new trucking game could make use of a game controller, to not 
>> have so much of the "pressing and holding keys to drive" thing. there 
>> are some very nice driving wheel controllers out there, at least one 
>> of which also has an extra gear shift add on, which can either give 
>> one standard sequential, or up to 8 gears, to give a more life like 
>> gear shift movement and feel.
>>
>> Simon
>>
>>
>> ----- Original Message -----
>> From: "Damien Garwood" <[email protected]>
>> To: <[email protected]>
>> Sent: Sunday, February 11, 2018 4:07 AM
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>>
>> Hi,
>> The shuttle game is Speed, and the motorbike game is Cyclopath.
>> As for a trucking sim, do you really want to be sat for hours at a 
>> time pressing and holding keys to drive? Trucker gave a good feel for 
>> how it works without making it boring. Having said that, I'm sure 
>> Nick could make it interesting if it were really a popular option. 
>> But certainly my imagination runs dry where that's concerned.
>> Eurofly and TDV: I could never get to grips with them, so I don't 
>> really know how they work. Also being blind from birth and therefore 
>> not having touched mainstream games limits my knowledge, not to 
>> mention my imagination for games and my spatial awareness. Even if 
>> they aren't proper flight sims they're the closest we have. They're 
>> certainly far too complicated for me ever to have any hope with them. 
>> Hell, that takes the saying "the sky is your limit" to a whole new 
>> dimension. Lol.
>> Cheers.
>> Damien.
>> -----Original Message-----
>> From: Joshua Tubbs
>> Sent: Sunday, February 11, 2018 3:51 AM
>> To: [email protected]
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>> What shuttle and motorbike game are you talking about?
>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before.
>> It takes a lot longer than an hour to travel on any one of those 
>> three routes in real life. Have the ability to pause the game, but 
>> make it as real time as possible.
>> There are a lot of things unrealistic about Eurofly, and while TDV is 
>> a flight sim, it’s different than Eurofly so you can’t really call it 
>> a simulator per say, but it did get the physics right that Eurofly did not.
>>
>>
>>> On Feb 10, 2018, at 10:42 PM, Damien Garwood 
>>> <[email protected]>
>>> wrote:
>>>
>>> Hi,
>>> Aren't driving games all the same? There might be physical 
>>> differences in driving each vehicle (train, car, bus, wagon, lorry, 
>>> van, truck, motorbike, physical vehicles like cycles and prams etc), 
>>> whether for sport, delivery, pickup or dropoff, whether customers or 
>>> cargo, the end result is still the same - to travel relatively short 
>>> distances to get from one place to another. We see those kinds of 
>>> vehicles and local bore every day, and we already have two flight 
>>> sims, a train sim, a motorbiking game, a shuttle game, a trucker 
>>> game, a pizza delivery game, and three racing games (although one is 
>>> no longer playable now). Do we really need more?
>>> Personally, if I were going down the transport route (no pun 
>>> intended), I might choose to extend flight sims with helicopters 
>>> (we've only seen planes in the two we have so far), I might even 
>>> extend the racing genre to include more realistic obstacles, but I 
>>> would much prefer ships and boats, as that avenue hasn't really seen 
>>> the light of day in audiogames yet.
>>> There are tons of things you can do on the ship, from pulling the 
>>> ropes on a sailing vessel, feeding the furnaces on a steam vessel, 
>>> working the water pumps, managing the engines, steering and so on. 
>>> Even more excitement when dealing with lifeboats. Those are meant 
>>> for getting to other countries, something we're lucky to get once a 
>>> year unless we're millionaires.
>>> Or even better, spaceships. We have tons of space invaders, a fair 
>>> few battleship spaceship destroyer type games, but I don't know of 
>>> any spaceship driving sims. Feeding fuel to rocket shuttles and 
>>> controlling thermodynamic reactors and neutron pumps or whatever 
>>> fancy names those kind of things have, and dealing with magnetism to 
>>> try and simulate gravity etc. Now that's what I call imagination! 
>>> I'd love to go to another planet, wouldn't you? Highly unlikely 
>>> we'll get there in real life, the best we can do is to hope for a 
>>> game to do it! The closest we ever got to it was Lords of the 
>>> Galaxy, which incidentally I really enjoyed, but given that 
>>> VIPGamesZone seem to have themselves disappeared to some distant 
>>> unknown galaxy now...
>>> Cheers.
>>> Damien.
>>> -----Original Message----- From: Daniel Wolak
>>> Sent: Saturday, February 10, 2018 10:43 PM
>>> To: [email protected]
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>>
>>> Hi,
>>>
>>> pitching in here for once, as I rarely do :)
>>>
>>> Just wanted to say that I agree 110% with what Josh has just said, 
>>> as far as the fact that simulations are lacking in the audiogaming 
>>> world, and I like Josh would love an as realistic as possable 
>>> trucking simulator. It's I would say the one area that's really not 
>>> had a solid entry since Jim Kitchen's excelent trucker, although 
>>> it's just a starting point in my oppinion and is an excelent game 
>>> for what it's worth.
>>>
>>> Just my thoughts.
>>> Cheers,
>>>
>>> Daniel
>>>
>>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>>> I think we need a realistic trucking simulator. Jim Kitchen’s 
>>>> Trucker doesn’t do it for me, as you don’t actually drive a truck, 
>>>> instead it’s just programmed by playing sounds and inputting numbers.
>>>>
>>>> This simulator should be like Eurofly and use real map data from a 
>>>> source such as Open Street Maps, where the world is at our 
>>>> fingertips. I’m sure BGT won’t be able to pull the data from the 
>>>> Open Street Map API though, so I hope you switch to a language 
>>>> capable of doing that.
>>>> I also think we are getting more online games, but at present Swamp 
>>>> is the only one where you can team up with people on missions. With 
>>>> a trucking simulator, it’d be nice to communicate and interact with 
>>>> people online, whether that be buying food at truck stops or resting with 
>>>> them.
>>>>
>>>> I don’t know how task dispatches would be generated, but when I 
>>>> think of “simulator” I’d like it to be as realistic as possible, no 
>>>> excuses unless you can’t get help programming a certain feature. 
>>>> For example, the Eurofly developer says it’s impossible to program 
>>>> some features to make flying more realistic. Okay, fine, I don’t 
>>>> expect to be flying airways and for you to map out every single 
>>>> airport in the world. But at least use feet for everything, as real 
>>>> pilots do, make ATC phraseology realistic and use all the 
>>>> frequencies and have coverage available worldwide, even though the 
>>>> tower voices may be the same a lot.
>>>>
>>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once 
>>>> you’re done with Driver School, you’ve got about 10-15 tasks to do, 
>>>> some of which are long sure. Once complete, that’s it. Then you’re 
>>>> just left with driving freely and that’s it.
>>>> So really, I think you should go for the trucking simulator, as 
>>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>>
>>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson 
>>>>> <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Hi All.
>>>>> As you may know I develop audio games and currently have 3 titles 
>>>>> I've released over the last 6 years, check out www.ndadamson.com 
>>>>> for Dotris, Park Boss, and Tube Sim.
>>>>>
>>>>> I'm trying to come up with a new project that I can work on and I 
>>>>> thought I'd ask what area do players feel is lacking with in the 
>>>>> audio games community.
>>>>> As a day job I'm a developer in a field which is not related to 
>>>>> games at all so developing audio games is something I do for fun.
>>>>> So I'm after your ideas. What is a type of game which you'd like 
>>>>> to play which there's not an audio game for?
>>>>> Now that's quite a big question so I'm going to put some limits.
>>>>> 1. I'm not after a whole game synopsis or script yet. A brief 
>>>>> paragraph is more than enough. Tell me just enough so I get the 
>>>>> idea of the game or the type of game you'd like to play.
>>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>>> That's not to say that if your idea has enough differences to 
>>>>> something that already exists it won't be considered. For example, 
>>>>> suggesting a "better racing game" is a bit vague. You'd need to 
>>>>> tell me why it's not the same as topspeed3. Or a submarine 
>>>>> simulator, why isn't it lone wolf. Feel free to consider games 
>>>>> from the past that are no longer available but what would make it 
>>>>> better.
>>>>> 3. I'm not really interested in developing another first person 
>>>>> shooter or version of space invaders.
>>>>> 4. I'm not really in to games that don't really have any skill to them.
>>>>> That's not to say the concept of casual games shouldn't be 
>>>>> suggested, but I'd like to develop a game that has replay value 
>>>>> and isn't something that you'd play for 15 minutes before getting 
>>>>> board of.
>>>>> 5. Consider game genres. Think big, Think small, Think card games, 
>>>>> Think board games, Think simulator, think adventure games, think 
>>>>> games that tell a story, think games that don't, basically let 
>>>>> your imagination run wild, other than the couple of limits above, 
>>>>> know idea is off the table.
>>>>>
>>>>> For those who have played the games I've released are there any 
>>>>> areas that I could improve on. I'm not after specific changes 
>>>>> you'd like to see, it's more of a general question, Better audio, 
>>>>> more immersive, less repetitive, more or less challenging. I'm 
>>>>> looking for things that will help with future developments. One of 
>>>>> the things is I'm going to be moving away from BGT as a 
>>>>> development environment, I think I've just about hit the limits of 
>>>>> what it can do.
>>>>>
>>>>> There's no promises that any ideas will be taken forward, and 
>>>>> don't expect anything to be released in the next couple of weeks. 
>>>>> Really what I'm hoping will happen is that someone will suggest 
>>>>> something and it'll grab my attention and spark my imagination.
>>>>>
>>>>> Thanks.
>>>>> Nick.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> 
>
> .
>






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