Flight sim wise I have a full CH Products Flight Controller system and if I had known about the Logitech G27 when I was playing 18 Wheels of Steel, I would have definitely grabbed it since it can handle a lot especially nice when I used to run a truck with 18 speed transmission and it could have been programmed to handel that. Jordan
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Shaun Everiss Sent: Sunday, February 11, 2018 2:41 PM To: [email protected] Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Then there is the question on what controler to get, most of them are consoles now, xbox playstation, etc, things we need to put together and such. I once for a time had a force feadback stick. It was nice, it was fast, but the game I was going to have for it never came out. It was to big to store so was always in its box. Eventually, after spending all that cash on it I had to porn it off for a couple bucks, I probably spent more to ship to its new owner than what I got out of it. I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and crappy. If I ever got into it again, it would have to be some sort of gamepad, something that could sit on top of my shelf or somewhere, I have so much stuff now. On 11/02/2018 9:29 p.m., goshawk on horseback wrote: > here we are again, in the proverbial who makes the first move situation. > if more audio games supported the use of controllers, then the > investment in such, wouldn't just be for "one game", so would be more > worth it for more of us. > because not many audio games have controller support however, very few > of us probably have such controllers, so developers don't always want > to build in support for them, and so the cycle goes on. > > Simon > > > ----- Original Message ----- > From: "Shaun Everiss" <[email protected]> > To: <[email protected]> > Sent: Sunday, February 11, 2018 7:10 AM > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > > Not everyone has the cash or space for a controler specially for 1 game. > > > > > On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not >> have so much of the "pressing and holding keys to drive" thing. there >> are some very nice driving wheel controllers out there, at least one >> of which also has an extra gear shift add on, which can either give >> one standard sequential, or up to 8 gears, to give a more life like >> gear shift movement and feel. >> >> Simon >> >> >> ----- Original Message ----- >> From: "Damien Garwood" <[email protected]> >> To: <[email protected]> >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a >> time pressing and holding keys to drive? Trucker gave a good feel for >> how it works without making it boring. Having said that, I'm sure >> Nick could make it interesting if it were really a popular option. >> But certainly my imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't >> really know how they work. Also being blind from birth and therefore >> not having touched mainstream games limits my knowledge, not to >> mention my imagination for games and my spatial awareness. Even if >> they aren't proper flight sims they're the closest we have. They're >> certainly far too complicated for me ever to have any hope with them. >> Hell, that takes the saying "the sky is your limit" to a whole new >> dimension. Lol. >> Cheers. >> Damien. >> -----Original Message----- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: [email protected] >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. >> It takes a lot longer than an hour to travel on any one of those >> three routes in real life. Have the ability to pause the game, but >> make it as real time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is >> a flight sim, it’s different than Eurofly so you can’t really call it >> a simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> <[email protected]> >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical >>> differences in driving each vehicle (train, car, bus, wagon, lorry, >>> van, truck, motorbike, physical vehicles like cycles and prams etc), >>> whether for sport, delivery, pickup or dropoff, whether customers or >>> cargo, the end result is still the same - to travel relatively short >>> distances to get from one place to another. We see those kinds of >>> vehicles and local bore every day, and we already have two flight >>> sims, a train sim, a motorbiking game, a shuttle game, a trucker >>> game, a pizza delivery game, and three racing games (although one is >>> no longer playable now). Do we really need more? >>> Personally, if I were going down the transport route (no pun >>> intended), I might choose to extend flight sims with helicopters >>> (we've only seen planes in the two we have so far), I might even >>> extend the racing genre to include more realistic obstacles, but I >>> would much prefer ships and boats, as that avenue hasn't really seen >>> the light of day in audiogames yet. >>> There are tons of things you can do on the ship, from pulling the >>> ropes on a sailing vessel, feeding the furnaces on a steam vessel, >>> working the water pumps, managing the engines, steering and so on. >>> Even more excitement when dealing with lifeboats. Those are meant >>> for getting to other countries, something we're lucky to get once a >>> year unless we're millionaires. >>> Or even better, spaceships. We have tons of space invaders, a fair >>> few battleship spaceship destroyer type games, but I don't know of >>> any spaceship driving sims. Feeding fuel to rocket shuttles and >>> controlling thermodynamic reactors and neutron pumps or whatever >>> fancy names those kind of things have, and dealing with magnetism to >>> try and simulate gravity etc. Now that's what I call imagination! >>> I'd love to go to another planet, wouldn't you? Highly unlikely >>> we'll get there in real life, the best we can do is to hope for a >>> game to do it! The closest we ever got to it was Lords of the >>> Galaxy, which incidentally I really enjoyed, but given that >>> VIPGamesZone seem to have themselves disappeared to some distant >>> unknown galaxy now... >>> Cheers. >>> Damien. >>> -----Original Message----- From: Daniel Wolak >>> Sent: Saturday, February 10, 2018 10:43 PM >>> To: [email protected] >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> Hi, >>> >>> pitching in here for once, as I rarely do :) >>> >>> Just wanted to say that I agree 110% with what Josh has just said, >>> as far as the fact that simulations are lacking in the audiogaming >>> world, and I like Josh would love an as realistic as possable >>> trucking simulator. It's I would say the one area that's really not >>> had a solid entry since Jim Kitchen's excelent trucker, although >>> it's just a starting point in my oppinion and is an excelent game >>> for what it's worth. >>> >>> Just my thoughts. >>> Cheers, >>> >>> Daniel >>> >>> On 10/02/2018 21:55, Joshua Tubbs wrote: >>>> I think we need a realistic trucking simulator. Jim Kitchen’s >>>> Trucker doesn’t do it for me, as you don’t actually drive a truck, >>>> instead it’s just programmed by playing sounds and inputting numbers. >>>> >>>> This simulator should be like Eurofly and use real map data from a >>>> source such as Open Street Maps, where the world is at our >>>> fingertips. I’m sure BGT won’t be able to pull the data from the >>>> Open Street Map API though, so I hope you switch to a language >>>> capable of doing that. >>>> I also think we are getting more online games, but at present Swamp >>>> is the only one where you can team up with people on missions. With >>>> a trucking simulator, it’d be nice to communicate and interact with >>>> people online, whether that be buying food at truck stops or resting with >>>> them. >>>> >>>> I don’t know how task dispatches would be generated, but when I >>>> think of “simulator” I’d like it to be as realistic as possible, no >>>> excuses unless you can’t get help programming a certain feature. >>>> For example, the Eurofly developer says it’s impossible to program >>>> some features to make flying more realistic. Okay, fine, I don’t >>>> expect to be flying airways and for you to map out every single >>>> airport in the world. But at least use feet for everything, as real >>>> pilots do, make ATC phraseology realistic and use all the >>>> frequencies and have coverage available worldwide, even though the >>>> tower voices may be the same a lot. >>>> >>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once >>>> you’re done with Driver School, you’ve got about 10-15 tasks to do, >>>> some of which are long sure. Once complete, that’s it. Then you’re >>>> just left with driving freely and that’s it. >>>> So really, I think you should go for the trucking simulator, as >>>> simulators are honestly what’s truly lacking. Those and RPGs. >>>> >>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson >>>>> <[email protected]> >>>>> wrote: >>>>> >>>>> Hi All. >>>>> As you may know I develop audio games and currently have 3 titles >>>>> I've released over the last 6 years, check out www.ndadamson.com >>>>> for Dotris, Park Boss, and Tube Sim. >>>>> >>>>> I'm trying to come up with a new project that I can work on and I >>>>> thought I'd ask what area do players feel is lacking with in the >>>>> audio games community. >>>>> As a day job I'm a developer in a field which is not related to >>>>> games at all so developing audio games is something I do for fun. >>>>> So I'm after your ideas. What is a type of game which you'd like >>>>> to play which there's not an audio game for? >>>>> Now that's quite a big question so I'm going to put some limits. >>>>> 1. I'm not after a whole game synopsis or script yet. A brief >>>>> paragraph is more than enough. Tell me just enough so I get the >>>>> idea of the game or the type of game you'd like to play. >>>>> 2. I'm not interested in rewriting an audio game that already exists. >>>>> That's not to say that if your idea has enough differences to >>>>> something that already exists it won't be considered. For example, >>>>> suggesting a "better racing game" is a bit vague. You'd need to >>>>> tell me why it's not the same as topspeed3. Or a submarine >>>>> simulator, why isn't it lone wolf. Feel free to consider games >>>>> from the past that are no longer available but what would make it >>>>> better. >>>>> 3. I'm not really interested in developing another first person >>>>> shooter or version of space invaders. >>>>> 4. I'm not really in to games that don't really have any skill to them. >>>>> That's not to say the concept of casual games shouldn't be >>>>> suggested, but I'd like to develop a game that has replay value >>>>> and isn't something that you'd play for 15 minutes before getting >>>>> board of. >>>>> 5. Consider game genres. Think big, Think small, Think card games, >>>>> Think board games, Think simulator, think adventure games, think >>>>> games that tell a story, think games that don't, basically let >>>>> your imagination run wild, other than the couple of limits above, >>>>> know idea is off the table. >>>>> >>>>> For those who have played the games I've released are there any >>>>> areas that I could improve on. I'm not after specific changes >>>>> you'd like to see, it's more of a general question, Better audio, >>>>> more immersive, less repetitive, more or less challenging. I'm >>>>> looking for things that will help with future developments. One of >>>>> the things is I'm going to be moving away from BGT as a >>>>> development environment, I think I've just about hit the limits of >>>>> what it can do. >>>>> >>>>> There's no promises that any ideas will be taken forward, and >>>>> don't expect anything to be released in the next couple of weeks. >>>>> Really what I'm hoping will happen is that someone will suggest >>>>> something and it'll grab my attention and spark my imagination. >>>>> >>>>> Thanks. >>>>> Nick. >>>>> >>>>> >>>>> >>>>> >>>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> >> >> > > > > > > > . > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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