I wish someone would take up the project I mentioned on audiogames.net. Face 
it, that game is a barrel of fun
> On Feb 11, 2018, at 2:42 PM, Jordan Gallacher <[email protected]> 
> wrote:
> 
> Flight sim wise I have a full CH Products Flight Controller system and if I 
> had known about the Logitech G27 when I was playing 18 Wheels of Steel, I 
> would have definitely grabbed it since it can handle a lot especially nice 
> when I used to run a truck with 18 speed transmission and it could have been 
> programmed to handel that.
> Jordan
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On Behalf Of 
> Shaun Everiss
> Sent: Sunday, February 11, 2018 2:41 PM
> To: [email protected]
> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
> 
> Then there is the question on what controler to get, most of them are 
> consoles now, xbox playstation, etc, things we need to put together and such.
> 
> I once for a time had a force feadback stick.
> 
> It was nice, it was fast, but the game I was going to have for it never came 
> out.
> 
> It was to big to store so was always in its box.
> 
> Eventually, after spending all that cash on it I had to porn it off for a 
> couple bucks, I probably spent more to ship to its new owner than what I got 
> out of it.
> 
> I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and 
> crappy.
> 
> If I ever got into it again, it would have to be some sort of gamepad, 
> something that could sit on top of my shelf or somewhere, I have so much 
> stuff now.
> 
> 
> 
> 
>> On 11/02/2018 9:29 p.m., goshawk on horseback wrote:
>> here we are again, in the proverbial who makes the first move situation.
>> if more audio games supported the use of controllers, then the 
>> investment in such, wouldn't just be for "one game", so would be more 
>> worth it for more of us.
>> because not many audio games have controller support however, very few 
>> of us probably have such controllers, so developers don't always want 
>> to build in support for them, and so the cycle goes on.
>> 
>> Simon
>> 
>> 
>> ----- Original Message -----
>> From: "Shaun Everiss" <[email protected]>
>> To: <[email protected]>
>> Sent: Sunday, February 11, 2018 7:10 AM
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>> 
>> 
>> Not everyone has the cash or space for a controler specially for 1 game.
>> 
>> 
>> 
>> 
>>> On 11/02/2018 8:06 p.m., goshawk on horseback wrote:
>>> any new trucking game could make use of a game controller, to not 
>>> have so much of the "pressing and holding keys to drive" thing. there 
>>> are some very nice driving wheel controllers out there, at least one 
>>> of which also has an extra gear shift add on, which can either give 
>>> one standard sequential, or up to 8 gears, to give a more life like 
>>> gear shift movement and feel.
>>> 
>>> Simon
>>> 
>>> 
>>> ----- Original Message -----
>>> From: "Damien Garwood" <[email protected]>
>>> To: <[email protected]>
>>> Sent: Sunday, February 11, 2018 4:07 AM
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>> 
>>> 
>>> Hi,
>>> The shuttle game is Speed, and the motorbike game is Cyclopath.
>>> As for a trucking sim, do you really want to be sat for hours at a 
>>> time pressing and holding keys to drive? Trucker gave a good feel for 
>>> how it works without making it boring. Having said that, I'm sure 
>>> Nick could make it interesting if it were really a popular option. 
>>> But certainly my imagination runs dry where that's concerned.
>>> Eurofly and TDV: I could never get to grips with them, so I don't 
>>> really know how they work. Also being blind from birth and therefore 
>>> not having touched mainstream games limits my knowledge, not to 
>>> mention my imagination for games and my spatial awareness. Even if 
>>> they aren't proper flight sims they're the closest we have. They're 
>>> certainly far too complicated for me ever to have any hope with them. 
>>> Hell, that takes the saying "the sky is your limit" to a whole new 
>>> dimension. Lol.
>>> Cheers.
>>> Damien.
>>> -----Original Message-----
>>> From: Joshua Tubbs
>>> Sent: Sunday, February 11, 2018 3:51 AM
>>> To: [email protected]
>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>> 
>>> What shuttle and motorbike game are you talking about?
>>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before.
>>> It takes a lot longer than an hour to travel on any one of those 
>>> three routes in real life. Have the ability to pause the game, but 
>>> make it as real time as possible.
>>> There are a lot of things unrealistic about Eurofly, and while TDV is 
>>> a flight sim, it’s different than Eurofly so you can’t really call it 
>>> a simulator per say, but it did get the physics right that Eurofly did not.
>>> 
>>> 
>>>> On Feb 10, 2018, at 10:42 PM, Damien Garwood 
>>>> <[email protected]>
>>>> wrote:
>>>> 
>>>> Hi,
>>>> Aren't driving games all the same? There might be physical 
>>>> differences in driving each vehicle (train, car, bus, wagon, lorry, 
>>>> van, truck, motorbike, physical vehicles like cycles and prams etc), 
>>>> whether for sport, delivery, pickup or dropoff, whether customers or 
>>>> cargo, the end result is still the same - to travel relatively short 
>>>> distances to get from one place to another. We see those kinds of 
>>>> vehicles and local bore every day, and we already have two flight 
>>>> sims, a train sim, a motorbiking game, a shuttle game, a trucker 
>>>> game, a pizza delivery game, and three racing games (although one is 
>>>> no longer playable now). Do we really need more?
>>>> Personally, if I were going down the transport route (no pun 
>>>> intended), I might choose to extend flight sims with helicopters 
>>>> (we've only seen planes in the two we have so far), I might even 
>>>> extend the racing genre to include more realistic obstacles, but I 
>>>> would much prefer ships and boats, as that avenue hasn't really seen 
>>>> the light of day in audiogames yet.
>>>> There are tons of things you can do on the ship, from pulling the 
>>>> ropes on a sailing vessel, feeding the furnaces on a steam vessel, 
>>>> working the water pumps, managing the engines, steering and so on. 
>>>> Even more excitement when dealing with lifeboats. Those are meant 
>>>> for getting to other countries, something we're lucky to get once a 
>>>> year unless we're millionaires.
>>>> Or even better, spaceships. We have tons of space invaders, a fair 
>>>> few battleship spaceship destroyer type games, but I don't know of 
>>>> any spaceship driving sims. Feeding fuel to rocket shuttles and 
>>>> controlling thermodynamic reactors and neutron pumps or whatever 
>>>> fancy names those kind of things have, and dealing with magnetism to 
>>>> try and simulate gravity etc. Now that's what I call imagination! 
>>>> I'd love to go to another planet, wouldn't you? Highly unlikely 
>>>> we'll get there in real life, the best we can do is to hope for a 
>>>> game to do it! The closest we ever got to it was Lords of the 
>>>> Galaxy, which incidentally I really enjoyed, but given that 
>>>> VIPGamesZone seem to have themselves disappeared to some distant 
>>>> unknown galaxy now...
>>>> Cheers.
>>>> Damien.
>>>> -----Original Message----- From: Daniel Wolak
>>>> Sent: Saturday, February 10, 2018 10:43 PM
>>>> To: [email protected]
>>>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>>> 
>>>> Hi,
>>>> 
>>>> pitching in here for once, as I rarely do :)
>>>> 
>>>> Just wanted to say that I agree 110% with what Josh has just said, 
>>>> as far as the fact that simulations are lacking in the audiogaming 
>>>> world, and I like Josh would love an as realistic as possable 
>>>> trucking simulator. It's I would say the one area that's really not 
>>>> had a solid entry since Jim Kitchen's excelent trucker, although 
>>>> it's just a starting point in my oppinion and is an excelent game 
>>>> for what it's worth.
>>>> 
>>>> Just my thoughts.
>>>> Cheers,
>>>> 
>>>> Daniel
>>>> 
>>>>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>>>> I think we need a realistic trucking simulator. Jim Kitchen’s 
>>>>> Trucker doesn’t do it for me, as you don’t actually drive a truck, 
>>>>> instead it’s just programmed by playing sounds and inputting numbers.
>>>>> 
>>>>> This simulator should be like Eurofly and use real map data from a 
>>>>> source such as Open Street Maps, where the world is at our 
>>>>> fingertips. I’m sure BGT won’t be able to pull the data from the 
>>>>> Open Street Map API though, so I hope you switch to a language 
>>>>> capable of doing that.
>>>>> I also think we are getting more online games, but at present Swamp 
>>>>> is the only one where you can team up with people on missions. With 
>>>>> a trucking simulator, it’d be nice to communicate and interact with 
>>>>> people online, whether that be buying food at truck stops or resting with 
>>>>> them.
>>>>> 
>>>>> I don’t know how task dispatches would be generated, but when I 
>>>>> think of “simulator” I’d like it to be as realistic as possible, no 
>>>>> excuses unless you can’t get help programming a certain feature. 
>>>>> For example, the Eurofly developer says it’s impossible to program 
>>>>> some features to make flying more realistic. Okay, fine, I don’t 
>>>>> expect to be flying airways and for you to map out every single 
>>>>> airport in the world. But at least use feet for everything, as real 
>>>>> pilots do, make ATC phraseology realistic and use all the 
>>>>> frequencies and have coverage available worldwide, even though the 
>>>>> tower voices may be the same a lot.
>>>>> 
>>>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once 
>>>>> you’re done with Driver School, you’ve got about 10-15 tasks to do, 
>>>>> some of which are long sure. Once complete, that’s it. Then you’re 
>>>>> just left with driving freely and that’s it.
>>>>> So really, I think you should go for the trucking simulator, as 
>>>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>>> 
>>>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson 
>>>>>> <[email protected]>
>>>>>> wrote:
>>>>>> 
>>>>>> Hi All.
>>>>>> As you may know I develop audio games and currently have 3 titles 
>>>>>> I've released over the last 6 years, check out www.ndadamson.com 
>>>>>> for Dotris, Park Boss, and Tube Sim.
>>>>>> 
>>>>>> I'm trying to come up with a new project that I can work on and I 
>>>>>> thought I'd ask what area do players feel is lacking with in the 
>>>>>> audio games community.
>>>>>> As a day job I'm a developer in a field which is not related to 
>>>>>> games at all so developing audio games is something I do for fun.
>>>>>> So I'm after your ideas. What is a type of game which you'd like 
>>>>>> to play which there's not an audio game for?
>>>>>> Now that's quite a big question so I'm going to put some limits.
>>>>>> 1. I'm not after a whole game synopsis or script yet. A brief 
>>>>>> paragraph is more than enough. Tell me just enough so I get the 
>>>>>> idea of the game or the type of game you'd like to play.
>>>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>>>> That's not to say that if your idea has enough differences to 
>>>>>> something that already exists it won't be considered. For example, 
>>>>>> suggesting a "better racing game" is a bit vague. You'd need to 
>>>>>> tell me why it's not the same as topspeed3. Or a submarine 
>>>>>> simulator, why isn't it lone wolf. Feel free to consider games 
>>>>>> from the past that are no longer available but what would make it 
>>>>>> better.
>>>>>> 3. I'm not really interested in developing another first person 
>>>>>> shooter or version of space invaders.
>>>>>> 4. I'm not really in to games that don't really have any skill to them.
>>>>>> That's not to say the concept of casual games shouldn't be 
>>>>>> suggested, but I'd like to develop a game that has replay value 
>>>>>> and isn't something that you'd play for 15 minutes before getting 
>>>>>> board of.
>>>>>> 5. Consider game genres. Think big, Think small, Think card games, 
>>>>>> Think board games, Think simulator, think adventure games, think 
>>>>>> games that tell a story, think games that don't, basically let 
>>>>>> your imagination run wild, other than the couple of limits above, 
>>>>>> know idea is off the table.
>>>>>> 
>>>>>> For those who have played the games I've released are there any 
>>>>>> areas that I could improve on. I'm not after specific changes 
>>>>>> you'd like to see, it's more of a general question, Better audio, 
>>>>>> more immersive, less repetitive, more or less challenging. I'm 
>>>>>> looking for things that will help with future developments. One of 
>>>>>> the things is I'm going to be moving away from BGT as a 
>>>>>> development environment, I think I've just about hit the limits of 
>>>>>> what it can do.
>>>>>> 
>>>>>> There's no promises that any ideas will be taken forward, and 
>>>>>> don't expect anything to be released in the next couple of weeks. 
>>>>>> Really what I'm hoping will happen is that someone will suggest 
>>>>>> something and it'll grab my attention and spark my imagination.
>>>>>> 
>>>>>> Thanks.
>>>>>> Nick.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> .
>> 
> 
> 
> 
> 
> 
> 
> 
> 


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