Can you do chess and drafts? Then have it so we can either play the computer or 
play other human players with a scoreboard. 
From: [] On Behalf Of Marty 
Sent: 02 March 2018 14:35
Subject: Re: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played on 
Command Line
I was thinking of modifying my blindfold checkers game into a chess game, but 
instead of coming up with a computer opponent, hook it up to the FICS server.
Any thoughts?
--------- Original Message --------- 
Subject: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played on 
Command Line
From: "Charles Rivard" <>
Date: 3/2/18 7:12 am
Just a thought:  When I play chess either against humans or machines, I always 
use a separate chess board and men that are designed for blind players.  I 
decide my moves using the tactual set, then enter the moves into the chess 
program or tell the human what my move is.

If you think you're finished, you! really! are! finished!!
From: john <> 
Sent: Friday, March 02, 2018 7:56 AM
Subject: Re: [blind-gamers] Developing a Chess Game to be Played on Command Line
Wow, you're really going for the gold ribbon here, good for you!
Accessible computer chess is something I've thought about from time to time, 
and always found rather complicated. The problem is that in order to really 
play the game you need to see the whole board, not just one line at a time. Its 
impossible to trace lines of attack/defense between pieces (or at least 
difficult) unless you can access all of them at once.
All this said, here's my thoughts:
How you design your output should differ based on whether the user has a 
braille display active or not (or if you want to presume they do). With a 
screen reader, its far faster to have each square be represented as a single 
character. With a braille display, you can include more information and 
separate the squares with a space. Examples (again the first three rows, speech 
Now for braille. This is designed for a 32-cell display. You have the option of 
including more data on higher cell counts, or even designing multiple display 
modes for different sized displays if you want. Each square gets four cells. 
I'm also going to skip the header rows for the sake of simplicity.
wr wn wb wq wk wb wn wr
wp wp wp wp wp wp wp wp
b- w- b- w- b- w- b- w-
For those without braille displays active (or who don't care to drag one out), 
each piece is represented by either a b or w (black or white) and then a single 
letter code. Its also surrounded on either side by a space, meaning that the 
first piece is indented one cell from the left of the display, and there are 
two cells between each code.
In speech mode, your idea of capitalizing one color of pieces would work very 
well. I'd avoid it in braille though, because of the way capital symbols work. 
You may end up taking up more cells than you want.
I hope this helps, or at least gives you some ideas. Best of luck!
From: Lanie Molinar <> 
Sent: Thursday, March 01, 2018 4:38
Subject: [blind-gamers] Developing a Chess Game to be Played on Command Line
Hi, everyone. I'm taking a computer programming class, and one of my projects 
is to develop a chess game rather than the graphical games my classmates are 
developing. I'm trying to figure out the best format for displaying the chess 
board. I have a couple ideas and want to get your input on them. This game will 
be played right on the command line. I have a couple ideas and just want to see 
which one you would prefer, or if you have suggestions for other ideas. Here 
are the options I've come up with. For either option, capital letters will 
indicate white pieces and lowercase letters will indicate black pieces. I can't 
think of a way to indicate the color of the square, but I'll provide a way for 
the player to look it up if they're not sure. The first way involves using |'s, 
-'s, and +'s to form squares around each spot on the board. My worry with this 
is that there would be a lot of output, and it might be confusing or irritating 
to navigate through it all with a screen reader. The second idea I had might 
look something like this, with .'s to indicate empty squares:
   A B C D E F G H
1 R N B Q K B N R
2 P P P P P P P P
3 . . . . . . . .
Those are just the first three rows. It would be simpler to develop, but I'm 
not sure how well it would work when playing. What do you all think? Please 
also let me know if you have any other ideas. I would really appreciate it if 
someone could answer this as soon as possible. Thanks.

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