There is one iPhone app that can be used with FICS, but another one that will hopefully make the setting of time for the game would be a VERY good idea. If your app will also serve as an electronic chess opponent, that would be a plus as well.
If you think you're finished, you! really! are! finished!! From: Marty Schultz Sent: Friday, March 02, 2018 8:35 AM To: email@example.com Subject: Re: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played on Command Line I was thinking of modifying my blindfold checkers game into a chess game, but instead of coming up with a computer opponent, hook it up to the FICS server. Any thoughts? --------- Original Message --------- Subject: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played on Command Line From: "Charles Rivard" <wee1s...@fidnet.com> Date: 3/2/18 7:12 am To: firstname.lastname@example.org Just a thought: When I play chess either against humans or machines, I always use a separate chess board and men that are designed for blind players. I decide my moves using the tactual set, then enter the moves into the chess program or tell the human what my move is. If you think you're finished, you! really! are! finished!! From: john Sent: Friday, March 02, 2018 7:56 AM To: email@example.com Subject: Re: [blind-gamers] Developing a Chess Game to be Played on Command Line Wow, you're really going for the gold ribbon here, good for you! Accessible computer chess is something I've thought about from time to time, and always found rather complicated. The problem is that in order to really play the game you need to see the whole board, not just one line at a time. Its impossible to trace lines of attack/defense between pieces (or at least difficult) unless you can access all of them at once. All this said, here's my thoughts: How you design your output should differ based on whether the user has a braille display active or not (or if you want to presume they do). With a screen reader, its far faster to have each square be represented as a single character. With a braille display, you can include more information and separate the squares with a space. Examples (again the first three rows, speech first): abcdefgh 1rnbqkbnr 2pppppppp 3.-.-.-.- Now for braille. This is designed for a 32-cell display. You have the option of including more data on higher cell counts, or even designing multiple display modes for different sized displays if you want. Each square gets four cells. I'm also going to skip the header rows for the sake of simplicity. wr wn wb wq wk wb wn wr wp wp wp wp wp wp wp wp b- w- b- w- b- w- b- w- For those without braille displays active (or who don't care to drag one out), each piece is represented by either a b or w (black or white) and then a single letter code. Its also surrounded on either side by a space, meaning that the first piece is indented one cell from the left of the display, and there are two cells between each code. In speech mode, your idea of capitalizing one color of pieces would work very well. I'd avoid it in braille though, because of the way capital symbols work. You may end up taking up more cells than you want. I hope this helps, or at least gives you some ideas. Best of luck! John From: Lanie Molinar Sent: Thursday, March 01, 2018 4:38 To: firstname.lastname@example.org Subject: [blind-gamers] Developing a Chess Game to be Played on Command Line Hi, everyone. I'm taking a computer programming class, and one of my projects is to develop a chess game rather than the graphical games my classmates are developing. I'm trying to figure out the best format for displaying the chess board. I have a couple ideas and want to get your input on them. This game will be played right on the command line. I have a couple ideas and just want to see which one you would prefer, or if you have suggestions for other ideas. Here are the options I've come up with. For either option, capital letters will indicate white pieces and lowercase letters will indicate black pieces. I can't think of a way to indicate the color of the square, but I'll provide a way for the player to look it up if they're not sure. The first way involves using |'s, -'s, and +'s to form squares around each spot on the board. My worry with this is that there would be a lot of output, and it might be confusing or irritating to navigate through it all with a screen reader. The second idea I had might look something like this, with .'s to indicate empty squares: A B C D E F G H 1 R N B Q K B N R 2 P P P P P P P P 3 . . . . . . . . Those are just the first three rows. It would be simpler to develop, but I'm not sure how well it would work when playing. What do you all think? Please also let me know if you have any other ideas. I would really appreciate it if someone could answer this as soon as possible. Thanks. ------------------------------------------------------------------------------ This email has been checked for viruses by AVG antivirus software. www.avg.com