I don't know how to do all that yet. This is just my second programming
class, and I still have half a semester to go here. This is just for a
class project. The rest of my class is creating graphical games, but
since the graphics library they're using is completely inaccessible, I'm
creating a chess game using as many concepts from the semester as I can.
On 3/1/2018 11:27 PM, Shaun Everiss wrote:
To be honest, I would prefur audio type chess.
Maybe a chime or bell for your peaces, a buzz for the other team's
ppieces, ofcause if you were on the other team, there could be a
reversed buzz or chime for that or it could be the same sounds.
I'd imagine you would do same as battleship with sapi having to type
in things as you went.
As for command line, I am unsure how you would represent the pieces
other than typing them out on full, and listing the board abc d e f g,
etc and tne numbers.
I am not sure how you would list it all without information overload.
If you need testers I can probably help, handle this game with you.
I am not a full chess player, though.
On 1/03/2018 10:38 p.m., Lanie Molinar wrote:
Hi, everyone. I'm taking a computer programming class, and one of my
projects is to develop a chess game rather than the graphical games
my classmates are developing. I'm trying to figure out the best
format for displaying the chess board. I have a couple ideas and want
to get your input on them. This game will be played right on the
command line. I have a couple ideas and just want to see which one
you would prefer, or if you have suggestions for other ideas. Here
are the options I've come up with. For either option, capital letters
will indicate white pieces and lowercase letters will indicate black
pieces. I can't think of a way to indicate the color of the square,
but I'll provide a way for the player to look it up if they're not
sure. The first way involves using |'s, -'s, and +'s to form squares
around each spot on the board. My worry with this is that there would
be a lot of output, and it might be confusing or irritating to
navigate through it all with a screen reader. The second idea I had
might look something like this, with .'s to indicate empty squares:
A B C D E F G H
1 R N B Q K B N R
2 P P P P P P P P
3 . . . . . . . .
Those are just the first three rows. It would be simpler to develop,
but I'm not sure how well it would work when playing. What do you all
think? Please also let me know if you have any other ideas. I would
really appreciate it if someone could answer this as soon as
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