The existing app can connect to FICS, but setting the game parameters is 
difficult.  As your opponent sends their move, it is announced by your phone.  
Your move is announced by their phone.  I use a separate chess set to figure 
out what my strategy will be, then type it into the app which sends it to the 
opponent through FICS.  So, what I would be interested in is a better way to 
set the time restraints, see the remaining times for both players along with 
the number of moves that we have to make and other info.  If you want to check 
out the app, look for chess-wise pro in the app store.  It is also an 
electronic chess opponent that has 3 skill levels.


If you think you're finished, you! really! are! finished!!

From: Marty Schultz 
Sent: Friday, March 02, 2018 9:27 AM
To: blind-gamers@groups.io 
Subject: Re: [SPAM] Re: [SPAM] Re: [blind-gamers] Developing a Chess Game to be 
Played on Command Line

Building a computer opponent is very difficult.  That won't be a feature.
Do you mean the existing iphone app is accessible with FICS, so there's not 
really a need?


  --------- Original Message --------- 
  Subject: [SPAM] Re: [SPAM] Re: [blind-gamers] Developing a Chess Game to be 
Played on Command Line
  From: "Charles Rivard" <wee1s...@fidnet.com>
  Date: 3/2/18 7:59 am
  To: blind-gamers@groups.io


  There is one iPhone app that can be used with FICS, but another one that will 
hopefully make the setting of time for the game would be a VERY good idea.  If 
your app will also serve as an electronic chess opponent, that would be a plus 
as well.


  If you think you're finished, you! really! are! finished!!

  From: Marty Schultz
  Sent: Friday, March 02, 2018 8:35 AM
  To: blind-gamers@groups.io
  Subject: Re: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played 
on Command Line

  I was thinking of modifying my blindfold checkers game into a chess game, but 
instead of coming up with a computer opponent, hook it up to the FICS server.
  Any thoughts?


    --------- Original Message --------- 
    Subject: [SPAM] Re: [blind-gamers] Developing a Chess Game to be Played on 
Command Line
    From: "Charles Rivard" <wee1s...@fidnet.com>
    Date: 3/2/18 7:12 am
    To: blind-gamers@groups.io


    Just a thought:  When I play chess either against humans or machines, I 
always use a separate chess board and men that are designed for blind players.  
I decide my moves using the tactual set, then enter the moves into the chess 
program or tell the human what my move is.


    If you think you're finished, you! really! are! finished!!

    From: john
    Sent: Friday, March 02, 2018 7:56 AM
    To: blind-gamers@groups.io
    Subject: Re: [blind-gamers] Developing a Chess Game to be Played on Command 
Line

    Wow, you're really going for the gold ribbon here, good for you!

    Accessible computer chess is something I've thought about from time to 
time, and always found rather complicated. The problem is that in order to 
really play the game you need to see the whole board, not just one line at a 
time. Its impossible to trace lines of attack/defense between pieces (or at 
least difficult) unless you can access all of them at once.

    All this said, here's my thoughts:

    How you design your output should differ based on whether the user has a 
braille display active or not (or if you want to presume they do). With a 
screen reader, its far faster to have each square be represented as a single 
character. With a braille display, you can include more information and 
separate the squares with a space. Examples (again the first three rows, speech 
first):

    abcdefgh

    1rnbqkbnr

    2pppppppp

    3.-.-.-.-

    Now for braille. This is designed for a 32-cell display. You have the 
option of including more data on higher cell counts, or even designing multiple 
display modes for different sized displays if you want. Each square gets four 
cells. I'm also going to skip the header rows for the sake of simplicity.

    wr wn wb wq wk wb wn wr

    wp wp wp wp wp wp wp wp

    b- w- b- w- b- w- b- w-

    For those without braille displays active (or who don't care to drag one 
out), each piece is represented by either a b or w (black or white) and then a 
single letter code. Its also surrounded on either side by a space, meaning that 
the first piece is indented one cell from the left of the display, and there 
are two cells between each code.



    In speech mode, your idea of capitalizing one color of pieces would work 
very well. I'd avoid it in braille though, because of the way capital symbols 
work. You may end up taking up more cells than you want.



    I hope this helps, or at least gives you some ideas. Best of luck!



    John


    From: Lanie Molinar
    Sent: Thursday, March 01, 2018 4:38
    To: blind-gamers@groups.io
    Subject: [blind-gamers] Developing a Chess Game to be Played on Command Line

    Hi, everyone. I'm taking a computer programming class, and one of my 
projects is to develop a chess game rather than the graphical games my 
classmates are developing. I'm trying to figure out the best format for 
displaying the chess board. I have a couple ideas and want to get your input on 
them. This game will be played right on the command line. I have a couple ideas 
and just want to see which one you would prefer, or if you have suggestions for 
other ideas. Here are the options I've come up with. For either option, capital 
letters will indicate white pieces and lowercase letters will indicate black 
pieces. I can't think of a way to indicate the color of the square, but I'll 
provide a way for the player to look it up if they're not sure. The first way 
involves using |'s, -'s, and +'s to form squares around each spot on the board. 
My worry with this is that there would be a lot of output, and it might be 
confusing or irritating to navigate through it all with a screen reader. The 
second idea I had might look something like this, with .'s to indicate empty 
squares:

       A B C D E F G H

    1 R N B Q K B N R

    2 P P P P P P P P

    3 . . . . . . . .

    Those are just the first three rows. It would be simpler to develop, but 
I'm not sure how well it would work when playing. What do you all think? Please 
also let me know if you have any other ideas. I would really appreciate it if 
someone could answer this as soon as possible. Thanks.




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