Hi Dark,

I am specifically referring to online games run using tabletop RPG rules, which 
have just as few players, relatively, as those played in-person with a GM. 
THere are sites dedicated specifically to playing these games online, and 
plenty of places to find players depending on what games you’re interested in.

YOur points about flexibility are well-taken. A human GM will always be better 
than anything computerized. I just think you’re overlooking a lot of online 
options which might not be immediately obvious. FOr instance, there are forums 
at rpg.net <http://rpg.net/>, the Roll20 site, innumerable discords and places 
to look for online GMs just like you would in person. 

Best,
Zack.
> On Dec 23, 2019, at 2:51 PM, Luke Hewitt <[email protected]> wrote:
> 
> Zack, I have two specific problems with online rp.
> 
> Firstly, is simply the matter that it's online, you just don't get the same 
> atmosphere and level of adrenaline or camaraderie that you get with people in 
> the same room, Rp when done properly can be as much fun as improvised theatre 
> and can make for a massive amount of creativity in both the gm and the 
> players, and you just don't get that sort of buz or fellowship over the 
> internet.
> 
> Secondly, most of the times I've seen rpgs online they've usually been in the 
> setting of pre existing online worlds like muds or browser games, or at least 
> forums with a large number of participants and a pre defined world or set of 
> actions. This means most of the other human players are player characters in 
> their own right.
> 
> 
> Maybe some people who enjoy the second life aspect of gaming like this setup, 
> but myself, one of the things i loved about tabletop games is that with a 
> small number of players and a human Gm, the party were always the heroes, and 
> the story about them.
> 
> the Gm could provide all the npcs we needed, be they ever so miner, or could 
> tailor the interaction of the villains or allies to the party and their plot.
> 
> 
> To take one example, the longest running game we played was mutants and 
> masterminds (and yes, that from me who really isn't keen on suepr heroes).
> 
> 
> My character was a concert pianist who picked up a magitech battle suit which 
> turned out to be an ancient Egyptian device.
> 
> When finding out the history of the suits, we disocvered one of them was 
> dedicated to the god Set, and was supposedly the guardian of chaos, whereupon 
> slightly later, someone in a snake armoured suit showed up as a vigilante.
> 
> 
> The gm later said he'd made this character to be a villain and my character's 
> personal nemesis. Only problem? My character was quite into the idea that 
> someone could use the so called evil suit for good, and on the occasions that 
> the evil suit went wrong, we were clear it was the suit's fault not the 
> pilot's.
> 
> 
> In the end the character intended to be a villain actually became an ally, 
> and the gm admitted that we were all just way too nice to him :D.
> 
> 
> this is what I mean, a human gm is not only as adaptive as the players, but 
> can also tie the world around them. The players want to go and warn the 
> authorities instead of exploring the spooky house? Well let's follow that and 
> see what the authorities do. The players decide that actually the captive can 
> wait whilst they deal with the oncoming enemy hoard and so defend the city? 
> Well let's deal with that.
> 
> And of course that's aside from all of the shop keepers, bystanders, and 
> goodness knows who else.
> 
> You just don't get that sort of flexibility in story in an online world, 
> since in an online world, everyone is the main character of their own story.
> 
> 
> At most you wander around a while and have perhaps a desultory conversation 
> in a room or to, then go off to do something else.
> 
> 
> Of course I admit part of this might be me. I'm no fan of pvp, and a lot of 
> rp in muds is based on factionalism, which just doesn't interest me in the 
> slightest.
> 
> 
> 
> Of course, there are rp games run over skype I've heard, which might work 
> despite missing all the social factors of roleplaying, and I have heard of a 
> few instances which specifically have smaller groups such as storyium, though 
> I've not seen one which works quite the same way a good tabletop session goes 
> up to now.
> 
> 
> All the best,
> 
> 
> Dark.
> 
> 
> 
> 


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