Hello again,

This time, a second message more oriented about board/tabletop/in real life games. I don't know how to call them in english. IN French we call this jeu de société, for the general term.

As you know, unless you were in a deep cave for the last past 9 years, I'm the author of the playroom
http://qcsalon.net/
a digital gaming platform but where you can play card, board and dice games.

In the beginning, if I created the playroom, that's because I wanted to play, while I hadn't anyone to play with in my family / neighborhood. It would be great if the playroom was also fun for sighted people, but I would need help to add enjoyable graphics without destroying the accessibility. It would be an even more greater place if sighted and blind could play together....

@Dark> Analogue gaming ironically is rather worse off.
> As usual it's the old arguement, %90 of blind people are over seventies, so much of the specialist equipment is only aimed at that age group. > You can get braille playing cards or monopoly of course, but braille adapted boardgames or rpg dice? No way. > I was even once told by the RNIB Here in Britain that "blind people aren't interested in those sorts of things" when I raised the issue (then again the RNIB is so biased towards the elderly it's unbelievable).

I don't know how it is in united states or great britain, but in France, there exist an association in Paris, who buy mainstream card/board/dice games, make them accessible by adding appropriate braille, stickers, marks, etc. and resell them accessible. They don't sell traditional games, no, they concentrate on modern games like the Citadels.
If you speak French, you can have a look at http://www.accessijeux.com/

But unfortunately, as you have said, very few people are really interested. Here in Switzerland, that's the same, blind association members have an average age of more than 65, and aren't keen on learning to know new / modern games beyond traditional cards. We should probably never expect anything from them.

@Dark> Unfortunately it's also a chicken and egg situation, since without the adaptation there, it's really hard to find groups of role players and gamers offline, particularly as I said with tabletop games having fallen off in favour of ccgs and wargames with miniatures it seems.

I don't think that there are more people playing CCGs or wargames and less tabletop RPGs than 10 years before.
I have more the impression that it's just finding different communities.
In my university, back in 2015, tehre were an association of tabletop RPG players, they even organized a real life nature size session with clothing, tents, and all the rest, once a year. As far as I know there weren't something like this for CCGs or wargames elsewhere in the city. When I was at high school, around 2005-2006, I knew nobody playing tabletop RPG, but I had friends who played magic. Sadly I have never been able to play with them.
So I'm not sure that one genre is really fading away.

One thing is pretty sure, though: people tend to prefer shorter and less complex games than before. For example, Citadels version 1 which released aroud 2000 stated that the victory was on building the 8th quarter. I know that version 4 released in 2017 now state 7 quarters. The tendency can also be observed with editors proposing shorter game variants of existing games. I observe this tendency on the playroom, too. People generally ask for simplifications, and options to make the game easier and shorter, rather than longer and more complex.

One of the root causes is probably digitalization and productivity... and that's not a joke. We hav less time to meet, sit down for a while, and play a good game together.





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