Wrong attitude completely. We the blind have equal rights to have equal access to everything. Get it in your head > On Apr 2, 2021, at 10:50 AM, Dennis Towne <[email protected]> wrote: > > As a sighted developer to a blind consumer, asking one of you who > knows how to write code to join the team would probably not have > worked. > > The problem is that making a visual game blind accessible isn't just > hard, it's really, really, really hard, and sometimes outright > impossible. A good example of outright impossible is Minecraft; sure, > you could probably build something that is sorta a little like > Minecraft for the blind, but it wouldn't be "accessible Minecraft". > It would be "a completely different game that's accessible". > > I've had a lot of trouble getting this across to the blind community, > in particular to those who have been blind from birth. There's just > no analog for vision, there's no generic mechanism to convert vision > to text. There are certain types of visual game, certain types of > visual interfaces, for which there just isn't any way to generate > blind accessible data that people can understand. Minecraft is one of > those games. > > The good news is that flight simulators are a lot easier than > Minecraft: instead of impossible, they're just really hard. When > flying, there's a concept known as 'flying on instruments', which > basically means you can only use the instrument readouts from the > dashboard, unless you're landing. For 'flying on instruments' mode, I > could see some sort of setup where a reader could read out the > instruments one at a time. For small aircraft, that would probably > only be about a dozen or so instruments, so you could probably get a > feel for what the aircraft is doing in 30 seconds once you got good at > it. That's good enough for everything except takeoff and landing. > > For blind accessible takeoff and landing, you'd probably need a > 'default on' autopilot for every aircraft that can handle it for you. > I'd expect moderately good blind players to be able to taxi and take > off once they get the hang of it, but only the most advanced would be > able to land safely. Both takeoff and landing happen on the order of > seconds, and keeping up with the instrument readouts fast enough is > going to be really hard. > > But as I mentioned above, a game like this isn't flight simulator > anymore - it's "flight simulator in instruments only mode with > assisted taxi, takeoff, and landing", and that's a different game than > what Microsoft probably wants to build. Adding blind developers isn't > going to help, because making it accessible at that level means > building a different game from what flight simulator already is. > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > >> On Fri, Apr 2, 2021 at 8:55 AM Ron Kolesar <[email protected]> >> wrote: >> >> L say, that they should have gotten our input when they started the project. >> >> From one blind consumer to another, it would have been easier to ask for one >> of us who knows how to write code to join the team for accessibility, >> instead of plugging in accessibility after the program has been written. >> >> Take a look at FSX? >> >> Many thanks for the reply. >> >> Ron >> >> >> >> From: [email protected] <[email protected]> On Behalf Of Joshua >> Tubbs >> Sent: Friday, April 2, 2021 8:46 >> To: [email protected] >> Subject: Re: [blind-gamers] A question for my fellow BVI Pilots. >> >> >> >> Ron, when they say accessibility has been written into FS2020, they don't >> mean blind accessibility, at least for now. >> >> There's accessibility for other disabilities, and pretty much most common >> disabilities it's way easier to implement accessibility features. >> >> >> >> When you talk about blind accessibility however it's entirely different. >> >> >> >> Jorg goes on and on about how they want to make it accessible for everyone. >> They want feedback, however blind accessibility would require making drastic >> changes that I guess just aren't possible right now. I have also emailed >> them. It gets even more complicated when you have two companies. Microsoft >> Handles marketing, licensing, etc, while Asobo handles the code and >> features. Perhaps it might be a team effort across the two companies in >> regard to coding but that's how they're doing things. >> >> >> >> On Thu, Apr 1, 2021 at 11:19 PM Ron Kolesar <[email protected]> >> wrote: >> >> Well, I was disappointed with FS 2020 not being accessible for us. >> Even though I have been e-mailing back and forth with a member of the fs >> 2020 team. >> They've been advertising that there's accessibility written into the product >> and trust me when I say there sadly isn't. >> Just been having to many problems with the older fsx program. >> Even though I purchased it from steam, only because sadly my dvd ran out and >> wouldn't allow me to use them any more. >> Like yourself, I too appreciate that latest and up to date and as close to >> the real world. >> So, I'm switching over to p3d 5. >> Hope that will answer your question. >> I guess from your advice, I'll stay with Active Sky. >> Many thanks for the advice and please write to me off list at: >> [email protected] >> We BVI Pilots need to stick together. >> Ron U.S. Ham Radio Station KR3DOG > > > > >
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