Wrong attitude completely. We the blind have equal rights to have equal access 
to everything. Get it in your head
> On Apr 2, 2021, at 10:50 AM, Dennis Towne <[email protected]> wrote:
> 
> As a sighted developer to a blind consumer, asking one of you who
> knows how to write code to join the team would probably not have
> worked.
> 
> The problem is that making a visual game blind accessible isn't just
> hard, it's really, really, really hard, and sometimes outright
> impossible.  A good example of outright impossible is Minecraft; sure,
> you could probably build something that is sorta a little like
> Minecraft for the blind, but it wouldn't be "accessible Minecraft".
> It would be "a completely different game that's accessible".
> 
> I've had a lot of trouble getting this across to the blind community,
> in particular to those who have been blind from birth.  There's just
> no analog for vision, there's no generic mechanism to convert vision
> to text.  There are certain types of visual game, certain types of
> visual interfaces, for which there just isn't any way to generate
> blind accessible data that people can understand.  Minecraft is one of
> those games.
> 
> The good news is that flight simulators are a lot easier than
> Minecraft:  instead of impossible, they're just really hard.  When
> flying, there's a concept known as 'flying on instruments', which
> basically means you can only use the instrument readouts from the
> dashboard, unless you're landing.  For 'flying on instruments' mode, I
> could see some sort of setup where a reader could read out the
> instruments one at a time.  For small aircraft, that would probably
> only be about a dozen or so instruments, so you could probably get a
> feel for what the aircraft is doing in 30 seconds once you got good at
> it.  That's good enough for everything except takeoff and landing.
> 
> For blind accessible takeoff and landing, you'd probably need a
> 'default on' autopilot for every aircraft that can handle it for you.
> I'd expect moderately good blind players to be able to taxi and take
> off once they get the hang of it, but only the most advanced would be
> able to land safely.  Both takeoff and landing happen on the order of
> seconds, and keeping up with the instrument readouts fast enough is
> going to be really hard.
> 
> But as I mentioned above, a game like this isn't flight simulator
> anymore - it's "flight simulator in instruments only mode with
> assisted taxi, takeoff, and landing", and that's a different game than
> what Microsoft probably wants to build.  Adding blind developers isn't
> going to help, because making it accessible at that level means
> building a different game from what flight simulator already is.
> 
> -dentin
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
>> On Fri, Apr 2, 2021 at 8:55 AM Ron Kolesar <[email protected]> 
>> wrote:
>> 
>> L say, that they should have gotten our input when they started the project.
>> 
>> From one blind consumer to another, it would have been easier to ask for one 
>> of us who knows how to write code to join the team for accessibility, 
>> instead of plugging in accessibility after the program has been written.
>> 
>> Take a look at FSX?
>> 
>> Many thanks for the reply.
>> 
>> Ron
>> 
>> 
>> 
>> From: [email protected] <[email protected]> On Behalf Of Joshua 
>> Tubbs
>> Sent: Friday, April 2, 2021 8:46
>> To: [email protected]
>> Subject: Re: [blind-gamers] A question for my fellow BVI Pilots.
>> 
>> 
>> 
>> Ron, when they say accessibility has been written into FS2020, they don't 
>> mean blind accessibility, at least for now.
>> 
>> There's accessibility for other disabilities, and pretty much most common 
>> disabilities it's way easier to implement accessibility features.
>> 
>> 
>> 
>> When you talk about blind accessibility however it's entirely different.
>> 
>> 
>> 
>> Jorg goes on and on about how they want to make it accessible for everyone. 
>> They want feedback, however blind accessibility would require making drastic 
>> changes that I guess just aren't possible right now. I have also emailed 
>> them. It gets even more complicated when you have two companies. Microsoft 
>> Handles marketing, licensing, etc, while Asobo handles the code and 
>> features. Perhaps it might be a team effort across the two companies in 
>> regard to coding but that's how they're doing things.
>> 
>> 
>> 
>> On Thu, Apr 1, 2021 at 11:19 PM Ron Kolesar <[email protected]> 
>> wrote:
>> 
>> Well, I was disappointed with FS 2020 not being accessible for us.
>> Even though I have been e-mailing back and forth with a member of the fs 
>> 2020 team.
>> They've been advertising that there's accessibility written into the product 
>> and trust me when I say there sadly isn't.
>> Just been having to many problems with the older fsx program.
>> Even though I purchased it from steam, only because sadly my dvd ran out and 
>> wouldn't allow me to use them any more.
>> Like yourself, I too appreciate that latest and up to date  and as close to 
>> the real world.
>> So, I'm switching over to p3d 5.
>> Hope that will answer your question.
>> I guess from your advice, I'll stay with Active Sky.
>> Many thanks for the advice and please write to me off list at:
>> [email protected]
>> We BVI Pilots need to stick together.
>> Ron U.S. Ham Radio Station KR3DOG
> 
> 
> 
> 
> 


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