Thank you Jordan. 
I one hundred percent agree with you Jordan. 
This is why I've been shipping letters to the team trying to show them how  we 
can access our computers and the older FSX flight sim via voice input and also 
artificial intelengence messages via the clearance, the ground, the tower and 
the local ATC that we fly across.
I still say they should have let us help them to design the fs 2020 program. 
It sad that we can't get someone to take the now share ware version of Three-d 
Velocity and from the source code design a complete flight simulator.
So far, sadly still, the Three D Velocity program is the closes we have for 
flying via USB external equipment.
Also, what also seperates the TDV military flight sim from any other hand to 
ear program, is that TDV is the only hand to ear program out there that has 
force feedback written into the program.
So, like Jordan, I say the following with each beta testing project I get 
involved with.
We can do the same thing that any average person can do.
We just do it a little differently than the average person can do.
Like Jordan, I too ask for just a level playing field.
But of course with our disability in mind since yes that will be a part of us.
I'm not ashamed, or embarrassed of being blind.
I also have the frustration of having to use a wheelchair with a aid, since I 
can't independently steer a wheelchair or walker independently.
That's after working ten years with a cane and twenty years with a dog.
So, I say again, we want access to that program as well, like the older FSX is 
with the additional add on programs. 
Just my two cents worth. 
Ron KR3DOG

-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Jordan 
Gallacher
Sent: Friday, April 2, 2021 10:57
To: [email protected]
Subject: Re: [blind-gamers] A question for my fellow BVI Pilots.

Wrong attitude completely. We the blind have equal rights to have equal access 
to everything. Get it in your head
> On Apr 2, 2021, at 10:50 AM, Dennis Towne <[email protected]> wrote:
> 
> As a sighted developer to a blind consumer, asking one of you who 
> knows how to write code to join the team would probably not have 
> worked.
> 
> The problem is that making a visual game blind accessible isn't just 
> hard, it's really, really, really hard, and sometimes outright 
> impossible.  A good example of outright impossible is Minecraft; sure, 
> you could probably build something that is sorta a little like 
> Minecraft for the blind, but it wouldn't be "accessible Minecraft".
> It would be "a completely different game that's accessible".
> 
> I've had a lot of trouble getting this across to the blind community, 
> in particular to those who have been blind from birth.  There's just 
> no analog for vision, there's no generic mechanism to convert vision 
> to text.  There are certain types of visual game, certain types of 
> visual interfaces, for which there just isn't any way to generate 
> blind accessible data that people can understand.  Minecraft is one of 
> those games.
> 
> The good news is that flight simulators are a lot easier than
> Minecraft:  instead of impossible, they're just really hard.  When 
> flying, there's a concept known as 'flying on instruments', which 
> basically means you can only use the instrument readouts from the 
> dashboard, unless you're landing.  For 'flying on instruments' mode, I 
> could see some sort of setup where a reader could read out the 
> instruments one at a time.  For small aircraft, that would probably 
> only be about a dozen or so instruments, so you could probably get a 
> feel for what the aircraft is doing in 30 seconds once you got good at 
> it.  That's good enough for everything except takeoff and landing.
> 
> For blind accessible takeoff and landing, you'd probably need a 
> 'default on' autopilot for every aircraft that can handle it for you.
> I'd expect moderately good blind players to be able to taxi and take 
> off once they get the hang of it, but only the most advanced would be 
> able to land safely.  Both takeoff and landing happen on the order of 
> seconds, and keeping up with the instrument readouts fast enough is 
> going to be really hard.
> 
> But as I mentioned above, a game like this isn't flight simulator 
> anymore - it's "flight simulator in instruments only mode with 
> assisted taxi, takeoff, and landing", and that's a different game than 
> what Microsoft probably wants to build.  Adding blind developers isn't 
> going to help, because making it accessible at that level means 
> building a different game from what flight simulator already is.
> 
> -dentin
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
>> On Fri, Apr 2, 2021 at 8:55 AM Ron Kolesar <[email protected]> 
>> wrote:
>> 
>> L say, that they should have gotten our input when they started the project.
>> 
>> From one blind consumer to another, it would have been easier to ask for one 
>> of us who knows how to write code to join the team for accessibility, 
>> instead of plugging in accessibility after the program has been written.
>> 
>> Take a look at FSX?
>> 
>> Many thanks for the reply.
>> 
>> Ron
>> 
>> 
>> 
>> From: [email protected] <[email protected]> On Behalf Of 
>> Joshua Tubbs
>> Sent: Friday, April 2, 2021 8:46
>> To: [email protected]
>> Subject: Re: [blind-gamers] A question for my fellow BVI Pilots.
>> 
>> 
>> 
>> Ron, when they say accessibility has been written into FS2020, they don't 
>> mean blind accessibility, at least for now.
>> 
>> There's accessibility for other disabilities, and pretty much most common 
>> disabilities it's way easier to implement accessibility features.
>> 
>> 
>> 
>> When you talk about blind accessibility however it's entirely different.
>> 
>> 
>> 
>> Jorg goes on and on about how they want to make it accessible for everyone. 
>> They want feedback, however blind accessibility would require making drastic 
>> changes that I guess just aren't possible right now. I have also emailed 
>> them. It gets even more complicated when you have two companies. Microsoft 
>> Handles marketing, licensing, etc, while Asobo handles the code and 
>> features. Perhaps it might be a team effort across the two companies in 
>> regard to coding but that's how they're doing things.
>> 
>> 
>> 
>> On Thu, Apr 1, 2021 at 11:19 PM Ron Kolesar <[email protected]> 
>> wrote:
>> 
>> Well, I was disappointed with FS 2020 not being accessible for us.
>> Even though I have been e-mailing back and forth with a member of the fs 
>> 2020 team.
>> They've been advertising that there's accessibility written into the product 
>> and trust me when I say there sadly isn't.
>> Just been having to many problems with the older fsx program.
>> Even though I purchased it from steam, only because sadly my dvd ran out and 
>> wouldn't allow me to use them any more.
>> Like yourself, I too appreciate that latest and up to date  and as close to 
>> the real world.
>> So, I'm switching over to p3d 5.
>> Hope that will answer your question.
>> I guess from your advice, I'll stay with Active Sky.
>> Many thanks for the advice and please write to me off list at:
>> [email protected]
>> We BVI Pilots need to stick together.
>> Ron U.S. Ham Radio Station KR3DOG
> 
> 
> 
> 
> 








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