I would like to make another suggestion. Port your titles to the xBox since there are a lot of blind people on that platform.
Do think about releasing the Windows version of the games free since Windows version of the games are not going to be supported.


On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:



Hi all,


First off, let me thank you for all of the support we’ve gotten in regard to our announcement today.


It really means a lot to us and really is an inspiration as we move forward.


We also want to extend our understanding and apologies to all of you who feel excluded or left out. This is absolutely not our intention, and I hope that is obvious. :) We would never dream of making members of our own community feel that way.


Our decision really has to come down to what we can and can’t provide. As we mentioned, we are a small company and we want to do the best we can to continue to provide the highest-quality products that we can produce, so that we can offer the rich gaming experience that you’ve come to expect from us, and that we hold ourselves to offering.


Regarding the platforms that we will be available on; We are not limiting ourselves to any one of the Apple platforms. For now, change Reaction and Silver Dollar are available on the Mac because of their older code-base. We are planning to update these to bring them to all apple platforms. Going forward, we are planning on all titles being available on all Apple platforms. The only exception to this might be the Apple Watch as some games may not be appropriate for the small format. So I hope this clears this up.


Again, our apologies for any inconvenience this may cause. We sure hope that you choose to come along for the ride with us. As I said, your support and excitement really go a long way to keeping us doing what we do.


We hope you’ll be with us on this journey.


Cheers!

Cara





On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:

It's been a long while, but it's finally time to announce the start of a new chapter for Draconis Entertainment, LLC. The dragon is awakening yet again!

This new incarnation of the company brings big and exciting changes. We will explain those and some of our plans for the future here, but know that we aren't spilling all the beans quite yet. What fun would that be!

The world has moved on!

Our first announcement is that we are bringing new and enhanced versions of our classic games, along with brand-new titles, into the modern age and on to Apple platforms, with an emphasis on iPhone! Thanks to VoiceOver, the overwhelming majority of the visually impaired community has access to at least one of Apple's operating systems, and this will make our games available to the widest possible audience. It's hard to believe sometimes, but that little rectangle of glass we all carry in our pockets has infinitely more power than any of the PCs or Macs that our legacy titles were developed on, and with the tight integration of Apple's operating systems, we will be able to easily make new releases available for iPhone, iPad, Mac, or AppleTV going forward. This approach means that we can integrate newer technologies like full 3D spatial audio, touch and accelerometer interaction, and support for console game controllers and advanced haptics.

What does this mean for our Windows products?

We know how beloved these games have been over the years—we love them too—and we want to bring all of them, with expansions and new features,  into the twenty-first century, so they can be enjoyed by new and old generations of gamers alike. The support cost for the original Windows games, some of which were new when Nintendo 64 was the hot ticket and Xbox didn't yet exist, is simply too high to manage for a small company like us, while also investing in the future.

We will be bringing our Windows development to a close and giving these games new life on iPhone, iPad, Mac, and AppleTV. That said, for the time being, we will continue to offer downloads of the installation packages for our legacy catalog on our site, and customers who purchased them may request replacement keys within reason. (For more details, see the Legacy section of our new website at https://draconis.llc.)

Back in March, the legacy Draconis Score Server (DSS) and Draconis Online License Factory (DOLF) for the Windows versions of ChangeReaction 2 and SilverDollar, migrated to a new host and received some modernization. As you've already seen, this brought much needed stability to both of those services.

So what’s up first?

With all of that in mind, we're pleased to introduce major updates to the Mac versions of ChangeReaction and SilverDollar. Freed from the cross-platform constraints of developing for both macOS and Windows, we have been able to add some new features to these titles. The most exciting of which is full-support for any of the console game controllers supported by Apple platforms. These include the PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo Switch JoyCons, any MFI controller, and others. SilverDollar now includes a great deal of new and remastered audio, support for Apple Silicon, and countless bug fixes and tweaks.

These upgraded titles will be available as free updates to anyone who purchased them previously from the Mac App Store. SilverDollar 2.0 is out now and is available for free. ChangeReaction 3.0 will have its price reduced to $4.99 in the US when it is reintroduced in the coming weeks. (Prices will vary based on exchange rates.)

Looking forward, the development to bring a mix of new and familiar titles to life is well-underway, and we can’t wait to show you what we’ve been working on! The future is bright.

We know the dragon has been sleeping for a very long time. We appreciate your patience and support more than we can say. Thank you for the last twenty years. We hope you'll join us as the dragon is reborn.


Cheers!

Cara






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