Hi Mattias, it’s our intention to port all of our titles. So this is something that we’re really looking forward to.
Cheers! Cara > On May 16, 2023, at 3:48 PM, mattias <[email protected]> wrote: > > cara? wich windows titles will be ported? > silverdollar yes > change riaction yes > any other? > >> 16 maj 2023 kl. 23:43 skrev Cara Quinn <[email protected]>: >> >> HI Michael and All, >> >> Michael, thanks for your note. >> >> As an XBox owner myself, while it would certainly be great to have more >> accessible titles on the platform, I’m just not sure I may be explaining the >> situation as clearly as I can, and I’m sorry for that. >> >> When I say we do not have the resources for cross-platform development, it’s >> not as if we do not have access to actual machines if we needed them. >> >> What I mean is that in regard to our development time, we would not be able >> to manage all of the hours that would need to go into this work. >> >> this isn’t even getting into payment for our time. >> >> So regarding porting titles to XBox when we would already not be able to >> continue Windows development is just not in the cards as things stand right >> now. >> >> I’ve been on this list a while, as you all have, and I can’t help but note >> that this type of discussion seems to come up again and again over the >> years, and I have to wonder why this is? >> >> anyone developing games for this community, whether they be an individual or >> a company, seems to run into the same questions / concerns. Why is this? >> >> Draconis is an ongoing endeavor which we would love to have as a main source >> of support for us and our families in our day-to-day work. We simply cannot >> make that happen if we’re constantly asked to basically give up everything >> that we have and all past efforts as a donation. >> >> Yes, there are some circumstances that would absolutely warrant this. If we >> were no longer supporting these games at all, for example, but this is not >> the case. We are simply porting these titles from Microsoft to Apple. >> >> If we gave away everything that the company has, then how would we be able >> to do anything for the community at all? -let alone attempt to sustain the >> company? >> >> In all seriousness, short of finding an angel investor, there is usually no >> way to develop for the blind community in any kind of a sustainable way. >> >> If you or anyone else has leads on funding that could assist us, I would >> absolutely be open to suggestions. >> >> Again, this is absolutely a serious question. We would certainly be open to >> real avenues that would sustain the company for growth and further >> development efforts. >> >> I hope this offers a bit more clarity and discourse on this. >> >> thanks again for your suggestions and please feel free to continue the great >> discussion. >> >> Cheers! >> >> Cara >> >> >> >> >> >>> On May 16, 2023, at 2:09 PM, Michael barnes <[email protected]> wrote: >>> >>> I would like to make another suggestion. Port your titles to the xBox since >>> there are a lot of blind people on that platform. >>> Do think about releasing the Windows version of the games free since >>> Windows version of the games are not going to be supported. >>> >>> >>>> On May 15, 2023, at 6:34 PM, Cara Quinn <[email protected]> wrote: >>>> >>>> >>>> Hi all, >>>> >>>> First off, let me thank you for all of the support we’ve gotten in regard >>>> to our announcement today. >>>> >>>> It really means a lot to us and really is an inspiration as we move >>>> forward. >>>> >>>> We also want to extend our understanding and apologies to all of you who >>>> feel excluded or left out. This is absolutely not our intention, and I >>>> hope that is obvious. :) We would never dream of making members of our own >>>> community feel that way. >>>> >>>> Our decision really has to come down to what we can and can’t provide. As >>>> we mentioned, we are a small company and we want to do the best we can to >>>> continue to provide the highest-quality products that we can produce, so >>>> that we can offer the rich gaming experience that you’ve come to expect >>>> from us, and that we hold ourselves to offering. >>>> >>>> Regarding the platforms that we will be available on; We are not limiting >>>> ourselves to any one of the Apple platforms. For now, change Reaction and >>>> Silver Dollar are available on the Mac because of their older code-base. >>>> We are planning to update these to bring them to all apple platforms. >>>> Going forward, we are planning on all titles being available on all Apple >>>> platforms. The only exception to this might be the Apple Watch as some >>>> games may not be appropriate for the small format. So I hope this clears >>>> this up. >>>> >>>> Again, our apologies for any inconvenience this may cause. We sure hope >>>> that you choose to come along for the ride with us. As I said, your >>>> support and excitement really go a long way to keeping us doing what we do. >>>> >>>> We hope you’ll be with us on this journey. >>>> >>>> Cheers! >>>> >>>> Cara >>>> >>>> >>>> >>>> >>>> >>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <[email protected]> wrote: >>>>> >>>>> It's been a long while, but it's finally time to announce the start of a >>>>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet >>>>> again! >>>>> >>>>> This new incarnation of the company brings big and exciting changes. We >>>>> will explain those and some of our plans for the future here, but know >>>>> that we aren't spilling all the beans quite yet. What fun would that be! >>>>> >>>>> The world has moved on! >>>>> >>>>> Our first announcement is that we are bringing new and enhanced versions >>>>> of our classic games, along with brand-new titles, into the modern age >>>>> and on to Apple platforms, with an emphasis on iPhone! Thanks to >>>>> VoiceOver, the overwhelming majority of the visually impaired community >>>>> has access to at least one of Apple's operating systems, and this will >>>>> make our games available to the widest possible audience. It's hard to >>>>> believe sometimes, but that little rectangle of glass we all carry in our >>>>> pockets has infinitely more power than any of the PCs or Macs that our >>>>> legacy titles were developed on, and with the tight integration of >>>>> Apple's operating systems, we will be able to easily make new releases >>>>> available for iPhone, iPad, Mac, or AppleTV going forward. This approach >>>>> means that we can integrate newer technologies like full 3D spatial >>>>> audio, touch and accelerometer interaction, and support for console game >>>>> controllers and advanced haptics. >>>>> >>>>> What does this mean for our Windows products? >>>>> >>>>> We know how beloved these games have been over the years—we love them >>>>> too—and we want to bring all of them, with expansions and new features, >>>>> into the twenty-first century, so they can be enjoyed by new and old >>>>> generations of gamers alike. The support cost for the original Windows >>>>> games, some of which were new when Nintendo 64 was the hot ticket and >>>>> Xbox didn't yet exist, is simply too high to manage for a small company >>>>> like us, while also investing in the future. >>>>> >>>>> We will be bringing our Windows development to a close and giving these >>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the time >>>>> being, we will continue to offer downloads of the installation packages >>>>> for our legacy catalog on our site, and customers who purchased them may >>>>> request replacement keys within reason. (For more details, see the Legacy >>>>> section of our new website at https://draconis.llc.) >>>>> >>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis Online >>>>> License Factory (DOLF) for the Windows versions of ChangeReaction 2 and >>>>> SilverDollar, migrated to a new host and received some modernization. As >>>>> you've already seen, this brought much needed stability to both of those >>>>> services. >>>>> >>>>> So what’s up first? >>>>> >>>>> With all of that in mind, we're pleased to introduce major updates to the >>>>> Mac versions of ChangeReaction and SilverDollar. Freed from the >>>>> cross-platform constraints of developing for both macOS and Windows, we >>>>> have been able to add some new features to these titles. The most >>>>> exciting of which is full-support for any of the console game controllers >>>>> supported by Apple platforms. These include the PlayStation DualShock 4 >>>>> or DualSense 5, the Xbox X / S controllers, the Nintendo Switch JoyCons, >>>>> any MFI controller, and others. SilverDollar now includes a great deal of >>>>> new and remastered audio, support for Apple Silicon, and countless bug >>>>> fixes and tweaks. >>>>> >>>>> These upgraded titles will be available as free updates to anyone who >>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is out >>>>> now and is available for free. ChangeReaction 3.0 will have its price >>>>> reduced to $4.99 in the US when it is reintroduced in the coming weeks. >>>>> (Prices will vary based on exchange rates.) >>>>> >>>>> Looking forward, the development to bring a mix of new and familiar >>>>> titles to life is well-underway, and we can’t wait to show you what we’ve >>>>> been working on! The future is bright. >>>>> >>>>> We know the dragon has been sleeping for a very long time. We appreciate >>>>> your patience and support more than we can say. Thank you for the last >>>>> twenty years. We hope you'll join us as the dragon is reborn. >>>>> >>>>> >>>>> Cheers! >>>>> >>>>> Cara >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#126254): https://groups.io/g/blind-gamers/message/126254 Mute This Topic: https://groups.io/mt/98907957/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
