I also hope the legacy Windows titles can be released as freeware. There may be 
people out there who haven’t bought the titles for one reason or another, and 
may want to play them now. While I have the majority of Draconis’s Windows 
titles (and still play them to this day), there was one game I was considering 
buying a couple months ago, but held off after reading the announcement posted 
in February.

In any case, it’ll be interesting to see how these games will work on devices 
like the iPhone. I generally have had poor luck using the tilt feature of the 
device in games, as I find it rather inaccurate. I’ve got an Xbox 360 
controller, but don’t know if that will work with the phone or not.

 

Thanks.

 

Kelly

 

 

From: [email protected] <[email protected]> On Behalf Of goshawk on 
horseback
Sent: Tuesday, May 16, 2023 3:17 PM
To: [email protected]
Subject: Re: [blind-gamers] A Dragon Reborn
Importance: High

 

 

I think this is a very good idea, as the Xbox is now accessible in itself, but 
there doesn't seem to be a listing of actual accessible games for it. 

I am an Xbox 1X user. 

 

Simon 

 

 

----- Original Message ----- 

From: michael barnes <mailto:[email protected]>  

To: [email protected] <mailto:[email protected]>  

Sent: Tuesday, May 16, 2023 9:09 PM

Subject: Re: [blind-gamers] A Dragon Reborn

 

I would like to make another suggestion. Port your titles to the xBox since 
there are a lot of blind people on that platform. 

Do think about releasing the Windows version of the games free since Windows 
version of the games are not going to be supported.





On May 15, 2023, at 6:34 PM, Cara Quinn <[email protected] 
<mailto:[email protected]> > wrote:

 

Hi all,

 

First off, let me thank you for all of the support we’ve gotten in regard to 
our announcement today.

 

It really means a lot to us and really is an inspiration as we move forward.

 

We also want to extend our understanding and apologies to all of you who feel 
excluded or left out. This is absolutely not our intention, and I hope that is 
obvious. :) We would never dream of making members of our own community feel 
that way.

 

Our decision really has to come down to what we can and can’t provide. As we 
mentioned, we are a small company and we want to do the best we can to continue 
to provide the highest-quality products that we can produce, so that we can 
offer the rich gaming experience that you’ve come to expect from us, and that 
we hold ourselves to offering.

 

Regarding the platforms that we will be available on; We are not limiting 
ourselves to any one of the Apple platforms. For now, change Reaction and 
Silver Dollar are available on the Mac because of their older code-base. We are 
planning to update these to bring them to all apple platforms. Going forward, 
we are planning on all titles being available on all Apple platforms. The only 
exception to this might be the Apple Watch as some games may not be appropriate 
for the small format. So I hope this clears this up.

 

Again, our apologies for any inconvenience this may cause. We sure hope that 
you choose to come along for the ride with us. As I said, your support and 
excitement really go a long way to keeping us doing what we do.

 

We hope you’ll be with us on this journey.

 

Cheers!

 

Cara

 

 

 





On May 15, 2023, at 10:51 AM, Cara Quinn <[email protected] 
<mailto:[email protected]> > wrote:

 

It's been a long while, but it's finally time to announce the start of a new 
chapter for Draconis Entertainment, LLC. The dragon is awakening yet again!

This new incarnation of the company brings big and exciting changes. We will 
explain those and some of our plans for the future here, but know that we 
aren't spilling all the beans quite yet. What fun would that be!

The world has moved on!

Our first announcement is that we are bringing new and enhanced versions of our 
classic games, along with brand-new titles, into the modern age and on to Apple 
platforms, with an emphasis on iPhone! Thanks to VoiceOver, the overwhelming 
majority of the visually impaired community has access to at least one of 
Apple's operating systems, and this will make our games available to the widest 
possible audience. It's hard to believe sometimes, but that little rectangle of 
glass we all carry in our pockets has infinitely more power than any of the PCs 
or Macs that our legacy titles were developed on, and with the tight 
integration of Apple's operating systems, we will be able to easily make new 
releases available for iPhone, iPad, Mac, or AppleTV going forward. This 
approach means that we can integrate newer technologies like full 3D spatial 
audio, touch and accelerometer interaction, and support for console game 
controllers and advanced haptics.

What does this mean for our Windows products?

We know how beloved these games have been over the years—we love them too—and 
we want to bring all of them, with expansions and new features,  into the 
twenty-first century, so they can be enjoyed by new and old generations of 
gamers alike. The support cost for the original Windows games, some of which 
were new when Nintendo 64 was the hot ticket and Xbox didn't yet exist, is 
simply too high to manage for a small company like us, while also investing in 
the future. 

We will be bringing our Windows development to a close and giving these games 
new life on iPhone, iPad, Mac, and AppleTV. That said, for the time being, we 
will continue to offer downloads of the installation packages for our legacy 
catalog on our site, and customers who purchased them may request replacement 
keys within reason. (For more details, see the Legacy section of our new 
website at https://draconis.llc.)

Back in March, the legacy Draconis Score Server (DSS) and Draconis Online 
License Factory (DOLF) for the Windows versions of ChangeReaction 2 and 
SilverDollar, migrated to a new host and received some modernization. As you've 
already seen, this brought much needed stability to both of those services.

So what’s up first?

With all of that in mind, we're pleased to introduce major updates to the Mac 
versions of ChangeReaction and SilverDollar. Freed from the cross-platform 
constraints of developing for both macOS and Windows, we have been able to add 
some new features to these titles. The most exciting of which is full-support 
for any of the console game controllers supported by Apple platforms. These 
include the PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, 
the Nintendo Switch JoyCons, any MFI controller, and others. SilverDollar now 
includes a great deal of new and remastered audio, support for Apple Silicon, 
and countless bug fixes and tweaks.

These upgraded titles will be available as free updates to anyone who purchased 
them previously from the Mac App Store. SilverDollar 2.0 is out now and is 
available for free. ChangeReaction 3.0 will have its price reduced to $4.99 in 
the US when it is reintroduced in the coming weeks. (Prices will vary based on 
exchange rates.)

Looking forward, the development to bring a mix of new and familiar titles to 
life is well-underway, and we can’t wait to show you what we’ve been working 
on! The future is bright.

We know the dragon has been sleeping for a very long time. We appreciate your 
patience and support more than we can say. Thank you for the last twenty years. 
We hope you'll join us as the dragon is reborn.


Cheers!

Cara






 





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