stefan? and maybe some people here are childs or tenagers and they dont understand that small companies needs money so STOP ask for companies to release titles as freeware!
> 17 maj 2023 kl. 09:12 skrev Stephan H. <n...@stephan-heinke.de>: > > And there weh ave the problem. > Noone wants to pay the developer for the work they have! > > And so the developer will in future only develope on or for an system, wehre > payment is save. > > If everyone pays the developer for theyr work, and only with an small price, > we would have more and better games, on every system! > > -----Original Message----- > From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of William > James > Sent: Wednesday, May 17, 2023 4:44 AM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] A Dragon Reborn > > I am with Kelly on this suggestion for the Windows titles to be released as > freeware. Imagine the numbers of people that will be able to say hey I > played a game written originally by James North! Kind of cool, huh? > > > Pro Max > > > On May 16, 2023, at 6:14 PM, Kelly Sapergia <ksaper...@gmail.com> wrote: > > > > > > I also hope the legacy Windows titles can be released as freeware. > There may be people out there who haven’t bought the titles for one reason or > another, and may want to play them now. While I have the majority of > Draconis’s Windows titles (and still play them to this day), there was one > game I was considering buying a couple months ago, but held off after reading > the announcement posted in February. > > In any case, it’ll be interesting to see how these games will work on > devices like the iPhone. I generally have had poor luck using the tilt > feature of the device in games, as I find it rather inaccurate. I’ve got an > Xbox 360 controller, but don’t know if that will work with the phone or not. > > > > Thanks. > > > > Kelly > > > > > > From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of > goshawk on horseback > Sent: Tuesday, May 16, 2023 3:17 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] A Dragon Reborn > Importance: High > > > > > > I think this is a very good idea, as the Xbox is now accessible in > itself, but there doesn't seem to be a listing of actual accessible games for > it. > > I am an Xbox 1X user. > > > > Simon > > > > > > ----- Original Message ----- > > From: michael barnes <mailto:c...@samobile.net> > > To: blind-gamers@groups.io <mailto:blind-gamers@groups.io> > > Sent: Tuesday, May 16, 2023 9:09 PM > > Subject: Re: [blind-gamers] A Dragon Reborn > > > > I would like to make another suggestion. Port your titles to > the xBox since there are a lot of blind people on that platform. > > Do think about releasing the Windows version of the games free > since Windows version of the games are not going to be supported. > > > > > > On May 15, 2023, at 6:34 PM, Cara Quinn > <caraqu...@caraquinn.com <mailto:caraqu...@caraquinn.com> > wrote: > > > > Hi all, > > > > First off, let me thank you for all of the support > we’ve gotten in regard to our announcement today. > > > > It really means a lot to us and really is an > inspiration as we move forward. > > > > We also want to extend our understanding and apologies > to all of you who feel excluded or left out. This is absolutely not our > intention, and I hope that is obvious. :) We would never dream of making > members of our own community feel that way. > > > > Our decision really has to come down to what we can and > can’t provide. As we mentioned, we are a small company and we want to do the > best we can to continue to provide the highest-quality products that we can > produce, so that we can offer the rich gaming experience that you’ve come to > expect from us, and that we hold ourselves to offering. > > > > Regarding the platforms that we will be available on; > We are not limiting ourselves to any one of the Apple platforms. For now, > change Reaction and Silver Dollar are available on the Mac because of their > older code-base. We are planning to update these to bring them to all apple > platforms. Going forward, we are planning on all titles being available on > all Apple platforms. The only exception to this might be the Apple Watch as > some games may not be appropriate for the small format. So I hope this clears > this up. > > > > Again, our apologies for any inconvenience this may > cause. We sure hope that you choose to come along for the ride with us. As I > said, your support and excitement really go a long way to keeping us doing > what we do. > > > > We hope you’ll be with us on this journey. > > > > Cheers! > > > > Cara > > > > > > > > > > > > On May 15, 2023, at 10:51 AM, Cara Quinn > <caraqu...@caraquinn.com <mailto:caraqu...@caraquinn.com> > wrote: > > > > It's been a long while, but it's finally time > to announce the start of a new chapter for Draconis Entertainment, LLC. The > dragon is awakening yet again! > > This new incarnation of the company brings big > and exciting changes. We will explain those and some of our plans for the > future here, but know that we aren't spilling all the beans quite yet. What > fun would that be! > > The world has moved on! > > Our first announcement is that we are bringing > new and enhanced versions of our classic games, along with brand-new titles, > into the modern age and on to Apple platforms, with an emphasis on iPhone! > Thanks to VoiceOver, the overwhelming majority of the visually impaired > community has access to at least one of Apple's operating systems, and this > will make our games available to the widest possible audience. It's hard to > believe sometimes, but that little rectangle of glass we all carry in our > pockets has infinitely more power than any of the PCs or Macs that our legacy > titles were developed on, and with the tight integration of Apple's operating > systems, we will be able to easily make new releases available for iPhone, > iPad, Mac, or AppleTV going forward. This approach means that we can > integrate newer technologies like full 3D spatial audio, touch and > accelerometer interaction, and support for console game controllers and > advanced haptics. > > What does this mean for our Windows products? > > We know how beloved these games have been over > the years—we love them too—and we want to bring all of them, with expansions > and new features, into the twenty-first century, so they can be enjoyed by > new and old generations of gamers alike. The support cost for the original > Windows games, some of which were new when Nintendo 64 was the hot ticket and > Xbox didn't yet exist, is simply too high to manage for a small company like > us, while also investing in the future. > > We will be bringing our Windows development to > a close and giving these games new life on iPhone, iPad, Mac, and AppleTV. > That said, for the time being, we will continue to offer downloads of the > installation packages for our legacy catalog on our site, and customers who > purchased them may request replacement keys within reason. (For more details, > see the Legacy section of our new website at https://draconis.llc.) > > Back in March, the legacy Draconis Score Server > (DSS) and Draconis Online License Factory (DOLF) for the Windows versions of > ChangeReaction 2 and SilverDollar, migrated to a new host and received some > modernization. As you've already seen, this brought much needed stability to > both of those services. > > So what’s up first? > > With all of that in mind, we're pleased to > introduce major updates to the Mac versions of ChangeReaction and > SilverDollar. Freed from the cross-platform constraints of developing for > both macOS and Windows, we have been able to add some new features to these > titles. The most exciting of which is full-support for any of the console > game controllers supported by Apple platforms. These include the PlayStation > DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo Switch > JoyCons, any MFI controller, and others. SilverDollar now includes a great > deal of new and remastered audio, support for Apple Silicon, and countless > bug fixes and tweaks. > > These upgraded titles will be available as free > updates to anyone who purchased them previously from the Mac App Store. > SilverDollar 2.0 is out now and is available for free. ChangeReaction 3.0 > will have its price reduced to $4.99 in the US when it is reintroduced in the > coming weeks. (Prices will vary based on exchange rates.) > > Looking forward, the development to bring a mix > of new and familiar titles to life is well-underway, and we can’t wait to > show you what we’ve been working on! The future is bright. > > We know the dragon has been sleeping for a very > long time. We appreciate your patience and support more than we can say. > Thank you for the last twenty years. We hope you'll join us as the dragon is > reborn. > > > Cheers! > > Cara > > > > > > > > > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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