stefan?
and maybe some people here are childs or tenagers
and they dont understand that small companies needs money
so STOP ask for companies to release titles as freeware! 

> 17 maj 2023 kl. 09:12 skrev Stephan H. <n...@stephan-heinke.de>:
> 
> And there weh ave the problem.
> Noone wants to pay the developer for the work they have!
> 
> And so the developer will in future only develope on or for an system, wehre 
> payment is save.
> 
> If everyone pays the developer for theyr work, and only with an small price, 
> we would have more and better games, on every system!
> 
> -----Original Message-----
> From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of William 
> James
> Sent: Wednesday, May 17, 2023 4:44 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] A Dragon Reborn
> 
> I am with Kelly on this suggestion for the Windows titles to be released as 
> freeware.  Imagine the numbers of people that will be able to say hey I 
> played a game written originally by James North!  Kind of cool, huh?
> 
> 
> Pro Max
> 
> 
>       On May 16, 2023, at 6:14 PM, Kelly Sapergia <ksaper...@gmail.com> wrote:
>       
>       
> 
>       
> 
>       I also hope the legacy Windows titles can be released as freeware. 
> There may be people out there who haven’t bought the titles for one reason or 
> another, and may want to play them now. While I have the majority of 
> Draconis’s Windows titles (and still play them to this day), there was one 
> game I was considering buying a couple months ago, but held off after reading 
> the announcement posted in February.
> 
>       In any case, it’ll be interesting to see how these games will work on 
> devices like the iPhone. I generally have had poor luck using the tilt 
> feature of the device in games, as I find it rather inaccurate. I’ve got an 
> Xbox 360 controller, but don’t know if that will work with the phone or not.
> 
>        
> 
>       Thanks.
> 
>        
> 
>       Kelly
> 
>        
> 
>        
> 
>       From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of 
> goshawk on horseback
>       Sent: Tuesday, May 16, 2023 3:17 PM
>       To: blind-gamers@groups.io
>       Subject: Re: [blind-gamers] A Dragon Reborn
>       Importance: High
> 
>        
> 
>        
> 
>       I think this is a very good idea, as the Xbox is now accessible in 
> itself, but there doesn't seem to be a listing of actual accessible games for 
> it. 
> 
>       I am an Xbox 1X user. 
> 
>        
> 
>       Simon 
> 
>        
> 
>        
> 
>               ----- Original Message ----- 
> 
>               From: michael barnes <mailto:c...@samobile.net>  
> 
>               To: blind-gamers@groups.io <mailto:blind-gamers@groups.io>  
> 
>               Sent: Tuesday, May 16, 2023 9:09 PM
> 
>               Subject: Re: [blind-gamers] A Dragon Reborn
> 
>                
> 
>               I would like to make another suggestion. Port your titles to 
> the xBox since there are a lot of blind people on that platform. 
> 
>               Do think about releasing the Windows version of the games free 
> since Windows version of the games are not going to be supported.
> 
>               
>               
>               
> 
>                       On May 15, 2023, at 6:34 PM, Cara Quinn 
> <caraqu...@caraquinn.com <mailto:caraqu...@caraquinn.com> > wrote:
> 
>                        
> 
>                       Hi all,
> 
>                        
> 
>                       First off, let me thank you for all of the support 
> we’ve gotten in regard to our announcement today.
> 
>                        
> 
>                       It really means a lot to us and really is an 
> inspiration as we move forward.
> 
>                        
> 
>                       We also want to extend our understanding and apologies 
> to all of you who feel excluded or left out. This is absolutely not our 
> intention, and I hope that is obvious. :) We would never dream of making 
> members of our own community feel that way.
> 
>                        
> 
>                       Our decision really has to come down to what we can and 
> can’t provide. As we mentioned, we are a small company and we want to do the 
> best we can to continue to provide the highest-quality products that we can 
> produce, so that we can offer the rich gaming experience that you’ve come to 
> expect from us, and that we hold ourselves to offering.
> 
>                        
> 
>                       Regarding the platforms that we will be available on; 
> We are not limiting ourselves to any one of the Apple platforms. For now, 
> change Reaction and Silver Dollar are available on the Mac because of their 
> older code-base. We are planning to update these to bring them to all apple 
> platforms. Going forward, we are planning on all titles being available on 
> all Apple platforms. The only exception to this might be the Apple Watch as 
> some games may not be appropriate for the small format. So I hope this clears 
> this up.
> 
>                        
> 
>                       Again, our apologies for any inconvenience this may 
> cause. We sure hope that you choose to come along for the ride with us. As I 
> said, your support and excitement really go a long way to keeping us doing 
> what we do.
> 
>                        
> 
>                       We hope you’ll be with us on this journey.
> 
>                        
> 
>                       Cheers!
> 
>                        
> 
>                       Cara
> 
>                        
> 
>                        
> 
>                        
> 
>                       
>                       
>                       
> 
>                               On May 15, 2023, at 10:51 AM, Cara Quinn 
> <caraqu...@caraquinn.com <mailto:caraqu...@caraquinn.com> > wrote:
> 
>                                
> 
>                               It's been a long while, but it's finally time 
> to announce the start of a new chapter for Draconis Entertainment, LLC. The 
> dragon is awakening yet again!
>                               
>                               This new incarnation of the company brings big 
> and exciting changes. We will explain those and some of our plans for the 
> future here, but know that we aren't spilling all the beans quite yet. What 
> fun would that be!
>                               
>                               The world has moved on!
>                               
>                               Our first announcement is that we are bringing 
> new and enhanced versions of our classic games, along with brand-new titles, 
> into the modern age and on to Apple platforms, with an emphasis on iPhone! 
> Thanks to VoiceOver, the overwhelming majority of the visually impaired 
> community has access to at least one of Apple's operating systems, and this 
> will make our games available to the widest possible audience. It's hard to 
> believe sometimes, but that little rectangle of glass we all carry in our 
> pockets has infinitely more power than any of the PCs or Macs that our legacy 
> titles were developed on, and with the tight integration of Apple's operating 
> systems, we will be able to easily make new releases available for iPhone, 
> iPad, Mac, or AppleTV going forward. This approach means that we can 
> integrate newer technologies like full 3D spatial audio, touch and 
> accelerometer interaction, and support for console game controllers and 
> advanced haptics.
>                               
>                               What does this mean for our Windows products?
>                               
>                               We know how beloved these games have been over 
> the years—we love them too—and we want to bring all of them, with expansions 
> and new features,  into the twenty-first century, so they can be enjoyed by 
> new and old generations of gamers alike. The support cost for the original 
> Windows games, some of which were new when Nintendo 64 was the hot ticket and 
> Xbox didn't yet exist, is simply too high to manage for a small company like 
> us, while also investing in the future. 
>                               
>                               We will be bringing our Windows development to 
> a close and giving these games new life on iPhone, iPad, Mac, and AppleTV. 
> That said, for the time being, we will continue to offer downloads of the 
> installation packages for our legacy catalog on our site, and customers who 
> purchased them may request replacement keys within reason. (For more details, 
> see the Legacy section of our new website at https://draconis.llc.)
>                               
>                               Back in March, the legacy Draconis Score Server 
> (DSS) and Draconis Online License Factory (DOLF) for the Windows versions of 
> ChangeReaction 2 and SilverDollar, migrated to a new host and received some 
> modernization. As you've already seen, this brought much needed stability to 
> both of those services.
>                               
>                               So what’s up first?
>                               
>                               With all of that in mind, we're pleased to 
> introduce major updates to the Mac versions of ChangeReaction and 
> SilverDollar. Freed from the cross-platform constraints of developing for 
> both macOS and Windows, we have been able to add some new features to these 
> titles. The most exciting of which is full-support for any of the console 
> game controllers supported by Apple platforms. These include the PlayStation 
> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo Switch 
> JoyCons, any MFI controller, and others. SilverDollar now includes a great 
> deal of new and remastered audio, support for Apple Silicon, and countless 
> bug fixes and tweaks.
>                               
>                               These upgraded titles will be available as free 
> updates to anyone who purchased them previously from the Mac App Store. 
> SilverDollar 2.0 is out now and is available for free. ChangeReaction 3.0 
> will have its price reduced to $4.99 in the US when it is reintroduced in the 
> coming weeks. (Prices will vary based on exchange rates.)
>                               
>                               Looking forward, the development to bring a mix 
> of new and familiar titles to life is well-underway, and we can’t wait to 
> show you what we’ve been working on! The future is bright.
>                               
>                               We know the dragon has been sleeping for a very 
> long time. We appreciate your patience and support more than we can say. 
> Thank you for the last twenty years. We hope you'll join us as the dragon is 
> reborn.
>                               
>                               
>                               Cheers!
>                               
>                               Cara
>                               
>                               
>                               
>                               
>                               
> 
>                        
> 
>       
> 
> 
> 
> 
> 
> 
> 
> 



-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.
View/Reply Online (#126266): https://groups.io/g/blind-gamers/message/126266
Mute This Topic: https://groups.io/mt/98907957/21656
Group Owner: blind-gamers+ow...@groups.io
Unsubscribe: 
https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy 
[arch...@mail-archive.com]
-=-=-=-=-=-=-=-=-=-=-=-


Reply via email to