i’m with darren here
> 19 maj 2023 kl. 21:14 skrev Darren Duff <[email protected]>: > > This is what change looks like people! we have all had the chance to play > these games on windows for years. now, The times are changing! I for one have > no problem at all buying these games on iOS again. It's worth it, and helps > out a great company that we know is legit, and will provide entertainment for > us all. I for one welcome it! > > Darren Duff. Colossians 3:17 And whatever you do or say, do it as a > representative of the Lord Jesus, giving thanks through him to God the > Father. web site http://darrenduff.net <http://darrenduff.net/> Check out my > youtube page here. https://youtube.com/@darren_duff amateur radio station > KK4AHX. Mastodon: [email protected] > <mailto:[email protected]> friend me on face book > http://www.facebook.com/DarrenLDuff. > On 5/19/2023 12:41 PM, Tobias Vinteus wrote: >> I guess it stems from the fact that the titles will get further development, >> but not on the widely used platform that they were developed on in the first >> Place, making customers feeling cheated out of taking part in future >> versiones of the Products without not only having to pay for them again, but >> also having to afford the new platform. >> >> >> Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986> för >> Windows >> >> Från: Michael Maslo <mailto:[email protected]> >> Skickat: den 18 maj 2023 13:57 >> Till: [email protected] <mailto:[email protected]> >> Ämne: Re: [blind-gamers] A Dragon Reborn >> >> I don’t understand the big deal myself. >> >> Not one individual before this announcement came out said anything about >> this company and the fact that titles have not been updated or such until >> this came out. Now everybody is up in arms about it. Why? >> >> In my opinion, if a company chooses to take another route then so be it. If >> you’re unable to purchase these titles now, you had all the way up to the >> date of the announcement either get a replacement key and or to try these >> titles out. If they were not available, what are you losing? >> >> Now, mind you, this is my opinion only. I personally don’t care, for. I have >> not played these titles in many many years and have absolutely no interest >> in playing them ever again. >> >> Sincerely, >> >> Michael maslo >> >> > On May 17, 2023, at 11:16 PM, QuentinC<[email protected]> >> > <mailto:[email protected]> wrote: >> > >> > Hello, >> > >> > IF you don't want to upgrade your old windows titles any longer, making >> > them freewares is a good thing to do. This will let people who are under >> > windows for whatever reason to continue enjoying your games. >> > >> > If I'm under windows today, what should I do if I want to play your game ? >> > If you have stopped selling it to new customers, I'm stuck. The day I'm >> > switching to mac or iOS, I may remember that your games were unavailable, >> > impossible to grab or try out, be limited to demo mode, when I was under >> > windows, and won't search further. I can think that you aren't very >> > reliable. Potentially you have lost a customer. >> > >> > By making your old windows titles freewares, on your side, you no longer >> > need to care about past customers who lost their keys. You are making time >> > free to invest on what you want today, develop for mac and iOS. I'm pretty >> > sure that, after a while, you will just be annoyed about all those guys >> > who lost their old windows key, and will start taking ages to reply and >> > eventually no longer reply at all. >> > >> > I have lost my key. You don't reply within a reasponable time. Certainly I >> > won't ever try to buy your mac or iOS games since you dont appear very >> > reliable. Again you have lost a customer forever. >> > >> > So if I wrap things up, be clear with your customers: you keep supporting >> > your windows titles as you have done until now, and so you can of course >> > keep making money out of them. If you chose to stop supporting them, you >> > should no longer make money out of them. There is no free sugar ! Being in >> > an half-closed unclear state is going to be annoying both for you and your >> > customers in the long run. Several other audio game companies did it, and >> > slowly, finally died. >> > >> > You can of course decide to close everything under windows right now >> > without releasing freewares and it's a perfectly valid thinking, but you >> > are just losing an opportunity to reach more people wo may buy your iOS >> > version tomorrow, and you are frustrating your current customers who stay >> > under windows for the moment and with whom you will lose a little of good >> > reputation. It's up to you. >> > >> > >> > Thank you for reading. >> > With all the best. >> > >> > >> > >> > >> > >> > >> > >> > >> > Le 17.05.2023 19:32, Tobias Vinteus a écrit : >> >> Hi, >> >> >> >> If your goal is to reach the widest possible audience, then it would >> >> seem to me that staying on Windows would be the better choice. >> >> >> >> Technologies like haptic feedbakc and spatial audio are available on >> >> Windows, after all. >> >> >> >> There is one more thing to consider. I have an iPod 6th generation. Many >> >> apps cannot be updated due to the last supported OS version for that >> >> device being iOS 12. This means that your games might potentially stop >> >> working or at least wouldn’t be able to update on older iOS devices. >> >> Being able to afford newer devices might not be as easy for us in the >> >> blind Community compared to people in general. On a sidenote this rarely >> >> happens on my Android device despite its oS being several iterations >> >> behind. >> >> >> >> Being no exper, I don’t know the ammount of effort it would take to port >> >> a modern Windows game to Xbox, but I would imagine it to be >> >> comparatively Little, furthermore strengthening the argument to stay on >> >> Windows. >> >> >> >> If you haven’t already don eso, I would recommend you perform some kind >> >> of market survey to gauge which platform would be the most profitable >> >> one to develop for. >> >> >> >> Just my two cents. I wish you good luck and am looking forward to what >> >> comes out of Draconis in the future. >> >> >> >> Cheers, >> >> >> >> Tobias >> >> >> >> Skickades från E-post<https://go.microsoft.com/fwlink/?LinkId=550986> >> >> <https://go.microsoft.com/fwlink/?LinkId=550986> >> >> för Windows >> >> >> >> *Från: *Cara Quinn<mailto:[email protected]> >> >> <mailto:[email protected]> >> >> *Skickat: *den 15 maj 2023 18:51 >> >> *Till: *[email protected] <mailto:[email protected]> >> >> <mailto:[email protected]> <mailto:[email protected]> >> >> *Kopia: *Cara Quinn<mailto:[email protected]> >> >> <mailto:[email protected]> >> >> *Ämne: *[blind-gamers] A Dragon Reborn >> >> >> >> It's been a long while, but it's finally time to announce the start of a >> >> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet >> >> again! >> >> >> >> This new incarnation of the company brings big and exciting changes. We >> >> will explain those and some of our plans for the future here, but know >> >> that we aren't spilling all the beans quite yet. What fun would that be! >> >> >> >> The world has moved on! >> >> >> >> Our first announcement is that we are bringing new and enhanced versions >> >> of our classic games, along with brand-new titles, into the modern age >> >> and on to Apple platforms, with an emphasis on iPhone! Thanks to >> >> VoiceOver, the overwhelming majority of the visually impaired community >> >> has access to at least one of Apple's operating systems, and this will >> >> make our games available to the widest possible audience. It's hard to >> >> believe sometimes, but that little rectangle of glass we all carry in >> >> our pockets has infinitely more power than any of the PCs or Macs that >> >> our legacy titles were developed on, and with the tight integration of >> >> Apple's operating systems, we will be able to easily make new releases >> >> available for iPhone, iPad, Mac, or AppleTV going forward. This approach >> >> means that we can integrate newer technologies like full 3D spatial >> >> audio, touch and accelerometer interaction, and support for console game >> >> controllers and advanced haptics. >> >> >> >> What does this mean for our Windows products? >> >> >> >> We know how beloved these games have been over the years—we love them >> >> too—and we want to bring all of them, with expansions and new features, >> >> into the twenty-first century, so they can be enjoyed by new and old >> >> generations of gamers alike. The support cost for the original Windows >> >> games, some of which were new when Nintendo 64 was the hot ticket and >> >> Xbox didn't yet exist, is simply too high to manage for a small company >> >> like us, while also investing in the future. >> >> >> >> We will be bringing our Windows development to a close and giving these >> >> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the >> >> time being, we will continue to offer downloads of the installation >> >> packages for our legacy catalog on our site, and customers who purchased >> >> them may request replacement keys within reason. (For more details, see >> >> the Legacy section of our new website at https://draconis.llc >> >> <https://draconis.llc/>.) >> >> >> >> Back in March, the legacy Draconis Score Server (DSS) and Draconis >> >> Online License Factory (DOLF) for the Windows versions of ChangeReaction >> >> 2 and SilverDollar, migrated to a new host and received some >> >> modernization. As you've already seen, this brought much needed >> >> stability to both of those services. >> >> >> >> So what’s up first? >> >> >> >> With all of that in mind, we're pleased to introduce major updates to >> >> the Mac versions of ChangeReaction and SilverDollar. Freed from the >> >> cross-platform constraints of developing for both macOS and Windows, we >> >> have been able to add some new features to these titles. The most >> >> exciting of which is full-support for any of the console game >> >> controllers supported by Apple platforms. These include the PlayStation >> >> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo >> >> Switch JoyCons, any MFI controller, and others. SilverDollar now >> >> includes a great deal of new and remastered audio, support for Apple >> >> Silicon, and countless bug fixes and tweaks. >> >> >> >> These upgraded titles will be available as free updates to anyone who >> >> purchased them previously from the Mac App Store. SilverDollar 2.0 is >> >> out now and is available for free. ChangeReaction 3.0 will have its >> >> price reduced to $4.99 in the US when it is reintroduced in the coming >> >> weeks. (Prices will vary based on exchange rates.) >> >> >> >> Looking forward, the development to bring a mix of new and familiar >> >> titles to life is well-underway, and we can’t wait to show you what >> >> we’ve been working on! The future is bright. >> >> >> >> We know the dragon has been sleeping for a very long time. We appreciate >> >> your patience and support more than we can say. Thank you for the last >> >> twenty years. We hope you'll join us as the dragon is reborn. >> >> >> >> Cheers! >> >> >> >> Cara >> >> >> > >> > >> > >> > >> > >> >> >> >> >> > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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