i’m with darren here

> 19 maj 2023 kl. 21:14 skrev Darren Duff <[email protected]>:
> 
> This is what change looks like people! we have all had the chance to play 
> these games on windows for years. now, The times are changing! I for one have 
> no problem at all buying these games on iOS again. It's worth it, and helps 
> out a great company that we know is legit, and will provide entertainment for 
> us all. I for one welcome it!
> 
> Darren Duff. Colossians 3:17  And whatever you do or say, do it as a 
> representative of the Lord Jesus, giving thanks through him to God the 
> Father. web site http://darrenduff.net <http://darrenduff.net/> Check out my 
> youtube page here. https://youtube.com/@darren_duff amateur radio station 
> KK4AHX. Mastodon: [email protected] 
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> http://www.facebook.com/DarrenLDuff.
> On 5/19/2023 12:41 PM, Tobias Vinteus wrote:
>> I guess it stems from the fact that the titles will get further development, 
>> but not on the widely used platform that they were developed on in the first 
>> Place, making customers feeling cheated out of taking part in future 
>> versiones of the Products without not only having to pay for them again, but 
>> also having to afford the new platform. 
>>  
>>  
>> Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986> för 
>> Windows
>>  
>> Från: Michael Maslo <mailto:[email protected]>
>> Skickat: den 18 maj 2023 13:57
>> Till: [email protected] <mailto:[email protected]>
>> Ämne: Re: [blind-gamers] A Dragon Reborn
>>  
>> I don’t understand the big deal myself.
>>  
>> Not one individual before this announcement came out said anything about 
>> this company and the fact that titles have not been updated or such until 
>> this came out. Now everybody is up in arms about it. Why? 
>>  
>> In my opinion, if a company chooses to take another route then so be it. If 
>> you’re unable to purchase these titles now, you had all the way up to the 
>> date of the announcement either get a replacement key and or to try these 
>> titles out. If they were not available, what are you losing?
>>  
>> Now, mind you, this is my opinion only. I personally don’t care, for. I have 
>> not played these titles in many many years and have absolutely no interest 
>> in playing them ever again.
>>  
>> Sincerely,
>>  
>> Michael maslo
>>  
>> > On May 17, 2023, at 11:16 PM, QuentinC<[email protected]> 
>> > <mailto:[email protected]> wrote:
>> > 
>> > Hello,
>> > 
>> > IF you don't want to upgrade your old windows titles any longer, making 
>> > them freewares is a good thing to do. This will let people who are under 
>> > windows for whatever reason to continue enjoying your games.
>> > 
>> > If I'm under windows today, what should I do if I want to play your game ? 
>> > If you have stopped selling it to new customers, I'm stuck. The day I'm 
>> > switching to mac or iOS, I may remember that your games were unavailable, 
>> > impossible to grab or try out, be limited to demo mode, when I was under 
>> > windows, and won't search further. I can think that you aren't very 
>> > reliable. Potentially you have lost a customer.
>> > 
>> > By making your old windows titles freewares, on your side, you no longer 
>> > need to care about past customers who lost their keys. You are making time 
>> > free to invest on what you want today, develop for mac and iOS. I'm pretty 
>> > sure that, after a while, you will just be annoyed about all those guys 
>> > who lost their old windows key, and will start taking ages to reply and 
>> > eventually no longer reply at all.
>> > 
>> > I have lost my key. You don't reply within a reasponable time. Certainly I 
>> > won't ever try to buy your mac or iOS games since you dont appear very 
>> > reliable. Again you have lost a customer forever.
>> > 
>> > So if I wrap things up, be clear with your customers: you keep supporting 
>> > your windows titles as you have done until now, and so you can of course 
>> > keep making money out of them. If you chose to stop supporting them, you 
>> > should no longer make money out of them. There is no free sugar ! Being in 
>> > an half-closed unclear state is going to be annoying both for you and your 
>> > customers in the long run.  Several other audio game companies did it, and 
>> > slowly, finally died.
>> > 
>> > You can of course decide to close everything under windows right now 
>> > without releasing freewares and it's a perfectly valid thinking, but you 
>> > are just losing an opportunity to reach more people wo may buy your iOS 
>> > version tomorrow, and you are frustrating your current customers who stay 
>> > under windows for the moment and with whom you will lose a little of good 
>> > reputation. It's up to you.
>> > 
>> > 
>> > Thank you for reading.
>> > With all the best.
>> > 
>> > 
>> > 
>> > 
>> > 
>> > 
>> > 
>> > 
>> > Le 17.05.2023 19:32, Tobias Vinteus a écrit :
>> >> Hi,
>> >> 
>> >> If your goal is to reach the widest possible audience, then it would
>> >> seem to me that staying on Windows would be the better choice.
>> >> 
>> >> Technologies like haptic feedbakc and spatial audio are available on
>> >> Windows, after all.
>> >> 
>> >> There is one more thing to consider. I have an iPod 6th generation. Many
>> >> apps cannot be updated due to the last supported OS version for that
>> >> device being iOS 12. This means that your games might potentially stop
>> >> working or at least wouldn’t be able to update on older iOS devices.
>> >> Being able to afford newer devices might not be as easy for us in the
>> >> blind Community compared to people in general. On a sidenote this rarely
>> >> happens on my Android device despite its oS being several iterations 
>> >> behind.
>> >> 
>> >> Being no exper, I don’t know the ammount of effort it would take to port
>> >> a modern Windows game to Xbox, but I would imagine it to be
>> >> comparatively Little, furthermore strengthening the argument to stay on
>> >> Windows.
>> >> 
>> >> If you haven’t already don eso, I would recommend you perform some kind
>> >> of market survey to gauge which platform would be the most profitable
>> >> one to develop for.
>> >> 
>> >> Just my two cents. I wish you good luck and am looking forward to what
>> >> comes out of Draconis in the future.
>> >> 
>> >> Cheers,
>> >> 
>> >> Tobias
>> >> 
>> >> Skickades från E-post<https://go.microsoft.com/fwlink/?LinkId=550986> 
>> >> <https://go.microsoft.com/fwlink/?LinkId=550986>
>> >> för Windows
>> >> 
>> >> *Från: *Cara Quinn<mailto:[email protected]> 
>> >> <mailto:[email protected]>
>> >> *Skickat: *den 15 maj 2023 18:51
>> >> *Till: *[email protected] <mailto:[email protected]> 
>> >> <mailto:[email protected]> <mailto:[email protected]>
>> >> *Kopia: *Cara Quinn<mailto:[email protected]> 
>> >> <mailto:[email protected]>
>> >> *Ämne: *[blind-gamers] A Dragon Reborn
>> >> 
>> >> It's been a long while, but it's finally time to announce the start of a
>> >> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet
>> >> again!
>> >> 
>> >> This new incarnation of the company brings big and exciting changes. We
>> >> will explain those and some of our plans for the future here, but know
>> >> that we aren't spilling all the beans quite yet. What fun would that be!
>> >> 
>> >> The world has moved on!
>> >> 
>> >> Our first announcement is that we are bringing new and enhanced versions
>> >> of our classic games, along with brand-new titles, into the modern age
>> >> and on to Apple platforms, with an emphasis on iPhone! Thanks to
>> >> VoiceOver, the overwhelming majority of the visually impaired community
>> >> has access to at least one of Apple's operating systems, and this will
>> >> make our games available to the widest possible audience. It's hard to
>> >> believe sometimes, but that little rectangle of glass we all carry in
>> >> our pockets has infinitely more power than any of the PCs or Macs that
>> >> our legacy titles were developed on, and with the tight integration of
>> >> Apple's operating systems, we will be able to easily make new releases
>> >> available for iPhone, iPad, Mac, or AppleTV going forward. This approach
>> >> means that we can integrate newer technologies like full 3D spatial
>> >> audio, touch and accelerometer interaction, and support for console game
>> >> controllers and advanced haptics.
>> >> 
>> >> What does this mean for our Windows products?
>> >> 
>> >> We know how beloved these games have been over the years—we love them
>> >> too—and we want to bring all of them, with expansions and new features,
>> >> into the twenty-first century, so they can be enjoyed by new and old
>> >> generations of gamers alike. The support cost for the original Windows
>> >> games, some of which were new when Nintendo 64 was the hot ticket and
>> >> Xbox didn't yet exist, is simply too high to manage for a small company
>> >> like us, while also investing in the future.
>> >> 
>> >> We will be bringing our Windows development to a close and giving these
>> >> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the
>> >> time being, we will continue to offer downloads of the installation
>> >> packages for our legacy catalog on our site, and customers who purchased
>> >> them may request replacement keys within reason. (For more details, see
>> >> the Legacy section of our new website at https://draconis.llc 
>> >> <https://draconis.llc/>.)
>> >> 
>> >> Back in March, the legacy Draconis Score Server (DSS) and Draconis
>> >> Online License Factory (DOLF) for the Windows versions of ChangeReaction
>> >> 2 and SilverDollar, migrated to a new host and received some
>> >> modernization. As you've already seen, this brought much needed
>> >> stability to both of those services.
>> >> 
>> >> So what’s up first?
>> >> 
>> >> With all of that in mind, we're pleased to introduce major updates to
>> >> the Mac versions of ChangeReaction and SilverDollar. Freed from the
>> >> cross-platform constraints of developing for both macOS and Windows, we
>> >> have been able to add some new features to these titles. The most
>> >> exciting of which is full-support for any of the console game
>> >> controllers supported by Apple platforms. These include the PlayStation
>> >> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo
>> >> Switch JoyCons, any MFI controller, and others. SilverDollar now
>> >> includes a great deal of new and remastered audio, support for Apple
>> >> Silicon, and countless bug fixes and tweaks.
>> >> 
>> >> These upgraded titles will be available as free updates to anyone who
>> >> purchased them previously from the Mac App Store. SilverDollar 2.0 is
>> >> out now and is available for free. ChangeReaction 3.0 will have its
>> >> price reduced to $4.99 in the US when it is reintroduced in the coming
>> >> weeks. (Prices will vary based on exchange rates.)
>> >> 
>> >> Looking forward, the development to bring a mix of new and familiar
>> >> titles to life is well-underway, and we can’t wait to show you what
>> >> we’ve been working on! The future is bright.
>> >> 
>> >> We know the dragon has been sleeping for a very long time. We appreciate
>> >> your patience and support more than we can say. Thank you for the last
>> >> twenty years. We hope you'll join us as the dragon is reborn.
>> >> 
>> >> Cheers!
>> >> 
>> >> Cara
>> >> 
>> > 
>> > 
>> > 
>> > 
>> > 
>>  
>>  
>>  
>>  
>>  
> 



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