I guess it stems from the fact that the titles will get further
development, but not on the widely used platform that they were
developed on in the first Place, making customers feeling cheated out
of taking part in future versiones of the Products without not only
having to pay for them again, but also having to afford the new platform.
Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986>
för Windows
*Från: *Michael Maslo <mailto:[email protected]>
*Skickat: *den 18 maj 2023 13:57
*Till: *[email protected]
*Ämne: *Re: [blind-gamers] A Dragon Reborn
I don’t understand the big deal myself.
Not one individual before this announcement came out said anything
about this company and the fact that titles have not been updated or
such until this came out. Now everybody is up in arms about it. Why?
In my opinion, if a company chooses to take another route then so be
it. If you’re unable to purchase these titles now, you had all the way
up to the date of the announcement either get a replacement key and or
to try these titles out. If they were not available, what are you losing?
Now, mind you, this is my opinion only. I personally don’t care, for.
I have not played these titles in many many years and have absolutely
no interest in playing them ever again.
Sincerely,
Michael maslo
> On May 17, 2023, at 11:16 PM, QuentinC <[email protected]> wrote:
>
> Hello,
>
> IF you don't want to upgrade your old windows titles any longer,
making them freewares is a good thing to do. This will let people who
are under windows for whatever reason to continue enjoying your games.
>
> If I'm under windows today, what should I do if I want to play your
game ? If you have stopped selling it to new customers, I'm stuck. The
day I'm switching to mac or iOS, I may remember that your games were
unavailable, impossible to grab or try out, be limited to demo mode,
when I was under windows, and won't search further. I can think that
you aren't very reliable. Potentially you have lost a customer.
>
> By making your old windows titles freewares, on your side, you no
longer need to care about past customers who lost their keys. You are
making time free to invest on what you want today, develop for mac and
iOS. I'm pretty sure that, after a while, you will just be annoyed
about all those guys who lost their old windows key, and will start
taking ages to reply and eventually no longer reply at all.
>
> I have lost my key. You don't reply within a reasponable time.
Certainly I won't ever try to buy your mac or iOS games since you dont
appear very reliable. Again you have lost a customer forever.
>
> So if I wrap things up, be clear with your customers: you keep
supporting your windows titles as you have done until now, and so you
can of course keep making money out of them. If you chose to stop
supporting them, you should no longer make money out of them. There is
no free sugar ! Being in an half-closed unclear state is going to be
annoying both for you and your customers in the long run. Several
other audio game companies did it, and slowly, finally died.
>
> You can of course decide to close everything under windows right now
without releasing freewares and it's a perfectly valid thinking, but
you are just losing an opportunity to reach more people wo may buy
your iOS version tomorrow, and you are frustrating your current
customers who stay under windows for the moment and with whom you will
lose a little of good reputation. It's up to you.
>
>
> Thank you for reading.
> With all the best.
>
>
>
>
>
>
>
>
> Le 17.05.2023 19:32, Tobias Vinteus a écrit :
>> Hi,
>>
>> If your goal is to reach the widest possible audience, then it would
>> seem to me that staying on Windows would be the better choice.
>>
>> Technologies like haptic feedbakc and spatial audio are available on
>> Windows, after all.
>>
>> There is one more thing to consider. I have an iPod 6th generation.
Many
>> apps cannot be updated due to the last supported OS version for that
>> device being iOS 12. This means that your games might potentially stop
>> working or at least wouldn’t be able to update on older iOS devices.
>> Being able to afford newer devices might not be as easy for us in the
>> blind Community compared to people in general. On a sidenote this
rarely
>> happens on my Android device despite its oS being several
iterations behind.
>>
>> Being no exper, I don’t know the ammount of effort it would take to
port
>> a modern Windows game to Xbox, but I would imagine it to be
>> comparatively Little, furthermore strengthening the argument to stay on
>> Windows.
>>
>> If you haven’t already don eso, I would recommend you perform some kind
>> of market survey to gauge which platform would be the most profitable
>> one to develop for.
>>
>> Just my two cents. I wish you good luck and am looking forward to what
>> comes out of Draconis in the future.
>>
>> Cheers,
>>
>> Tobias
>>
>> Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986>
>> för Windows
>>
>> *Från: *Cara Quinn <mailto:[email protected]>
>> *Skickat: *den 15 maj 2023 18:51
>> *Till: *[email protected] <mailto:[email protected]>
>> *Kopia: *Cara Quinn <mailto:[email protected]>
>> *Ämne: *[blind-gamers] A Dragon Reborn
>>
>> It's been a long while, but it's finally time to announce the start
of a
>> new chapter for Draconis Entertainment, LLC. The dragon is
awakening yet
>> again!
>>
>> This new incarnation of the company brings big and exciting changes. We
>> will explain those and some of our plans for the future here, but know
>> that we aren't spilling all the beans quite yet. What fun would
that be!
>>
>> The world has moved on!
>>
>> Our first announcement is that we are bringing new and enhanced
versions
>> of our classic games, along with brand-new titles, into the modern age
>> and on to Apple platforms, with an emphasis on iPhone! Thanks to
>> VoiceOver, the overwhelming majority of the visually impaired community
>> has access to at least one of Apple's operating systems, and this will
>> make our games available to the widest possible audience. It's hard to
>> believe sometimes, but that little rectangle of glass we all carry in
>> our pockets has infinitely more power than any of the PCs or Macs that
>> our legacy titles were developed on, and with the tight integration of
>> Apple's operating systems, we will be able to easily make new releases
>> available for iPhone, iPad, Mac, or AppleTV going forward. This
approach
>> means that we can integrate newer technologies like full 3D spatial
>> audio, touch and accelerometer interaction, and support for console
game
>> controllers and advanced haptics.
>>
>> What does this mean for our Windows products?
>>
>> We know how beloved these games have been over the years—we love them
>> too—and we want to bring all of them, with expansions and new features,
>> into the twenty-first century, so they can be enjoyed by new and old
>> generations of gamers alike. The support cost for the original Windows
>> games, some of which were new when Nintendo 64 was the hot ticket and
>> Xbox didn't yet exist, is simply too high to manage for a small company
>> like us, while also investing in the future.
>>
>> We will be bringing our Windows development to a close and giving these
>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the
>> time being, we will continue to offer downloads of the installation
>> packages for our legacy catalog on our site, and customers who
purchased
>> them may request replacement keys within reason. (For more details, see
>> the Legacy section of our new website at https://draconis.llc.)
>>
>> Back in March, the legacy Draconis Score Server (DSS) and Draconis
>> Online License Factory (DOLF) for the Windows versions of
ChangeReaction
>> 2 and SilverDollar, migrated to a new host and received some
>> modernization. As you've already seen, this brought much needed
>> stability to both of those services.
>>
>> So what’s up first?
>>
>> With all of that in mind, we're pleased to introduce major updates to
>> the Mac versions of ChangeReaction and SilverDollar. Freed from the
>> cross-platform constraints of developing for both macOS and Windows, we
>> have been able to add some new features to these titles. The most
>> exciting of which is full-support for any of the console game
>> controllers supported by Apple platforms. These include the PlayStation
>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo
>> Switch JoyCons, any MFI controller, and others. SilverDollar now
>> includes a great deal of new and remastered audio, support for Apple
>> Silicon, and countless bug fixes and tweaks.
>>
>> These upgraded titles will be available as free updates to anyone who
>> purchased them previously from the Mac App Store. SilverDollar 2.0 is
>> out now and is available for free. ChangeReaction 3.0 will have its
>> price reduced to $4.99 in the US when it is reintroduced in the coming
>> weeks. (Prices will vary based on exchange rates.)
>>
>> Looking forward, the development to bring a mix of new and familiar
>> titles to life is well-underway, and we can’t wait to show you what
>> we’ve been working on! The future is bright.
>>
>> We know the dragon has been sleeping for a very long time. We
appreciate
>> your patience and support more than we can say. Thank you for the last
>> twenty years. We hope you'll join us as the dragon is reborn.
>>
>> Cheers!
>>
>> Cara
>>
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