I don’t understand the big deal myself.

Not one individual before this announcement came out said anything about this 
company and the fact that titles have not been updated or such until this came 
out. Now everybody is up in arms about it. Why? 

In my opinion, if a company chooses to take another route then so be it. If 
you’re unable to purchase these titles now, you had all the way up to the date 
of the announcement either get a replacement key and or to try these titles 
out. If they were not available, what are you losing?

Now, mind you, this is my opinion only. I personally don’t care, for. I have 
not played these titles in many many years and have absolutely no interest in 
playing them ever again.

Sincerely,

Michael maslo

> On May 17, 2023, at 11:16 PM, QuentinC <webmas...@quentinc.net> wrote:
> 
> Hello,
> 
> IF you don't want to upgrade your old windows titles any longer, making them 
> freewares is a good thing to do. This will let people who are under windows 
> for whatever reason to continue enjoying your games.
> 
> If I'm under windows today, what should I do if I want to play your game ? If 
> you have stopped selling it to new customers, I'm stuck. The day I'm 
> switching to mac or iOS, I may remember that your games were unavailable, 
> impossible to grab or try out, be limited to demo mode, when I was under 
> windows, and won't search further. I can think that you aren't very reliable. 
> Potentially you have lost a customer.
> 
> By making your old windows titles freewares, on your side, you no longer need 
> to care about past customers who lost their keys. You are making time free to 
> invest on what you want today, develop for mac and iOS. I'm pretty sure that, 
> after a while, you will just be annoyed about all those guys who lost their 
> old windows key, and will start taking ages to reply and eventually no longer 
> reply at all.
> 
> I have lost my key. You don't reply within a reasponable time. Certainly I 
> won't ever try to buy your mac or iOS games since you dont appear very 
> reliable. Again you have lost a customer forever.
> 
> So if I wrap things up, be clear with your customers: you keep supporting 
> your windows titles as you have done until now, and so you can of course keep 
> making money out of them. If you chose to stop supporting them, you should no 
> longer make money out of them. There is no free sugar ! Being in an 
> half-closed unclear state is going to be annoying both for you and your 
> customers in the long run.  Several other audio game companies did it, and 
> slowly, finally died.
> 
> You can of course decide to close everything under windows right now without 
> releasing freewares and it's a perfectly valid thinking, but you are just 
> losing an opportunity to reach more people wo may buy your iOS version 
> tomorrow, and you are frustrating your current customers who stay under 
> windows for the moment and with whom you will lose a little of good 
> reputation. It's up to you.
> 
> 
> Thank you for reading.
> With all the best.
> 
> 
> 
> 
> 
> 
> 
> 
> Le 17.05.2023 19:32, Tobias Vinteus a écrit :
>> Hi,
>> 
>> If your goal is to reach the widest possible audience, then it would
>> seem to me that staying on Windows would be the better choice.
>> 
>> Technologies like haptic feedbakc and spatial audio are available on
>> Windows, after all.
>> 
>> There is one more thing to consider. I have an iPod 6th generation. Many
>> apps cannot be updated due to the last supported OS version for that
>> device being iOS 12. This means that your games might potentially stop
>> working or at least wouldn’t be able to update on older iOS devices.
>> Being able to afford newer devices might not be as easy for us in the
>> blind Community compared to people in general. On a sidenote this rarely
>> happens on my Android device despite its oS being several iterations behind.
>> 
>> Being no exper, I don’t know the ammount of effort it would take to port
>> a modern Windows game to Xbox, but I would imagine it to be
>> comparatively Little, furthermore strengthening the argument to stay on
>> Windows.
>> 
>> If you haven’t already don eso, I would recommend you perform some kind
>> of market survey to gauge which platform would be the most profitable
>> one to develop for.
>> 
>> Just my two cents. I wish you good luck and am looking forward to what
>> comes out of Draconis in the future.
>> 
>> Cheers,
>> 
>> Tobias
>> 
>> Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986>
>> för Windows
>> 
>> *Från: *Cara Quinn <mailto:caraqu...@caraquinn.com>
>> *Skickat: *den 15 maj 2023 18:51
>> *Till: *blind-gamers@groups.io <mailto:blind-gamers@groups.io>
>> *Kopia: *Cara Quinn <mailto:caraqu...@caraquinn.com>
>> *Ämne: *[blind-gamers] A Dragon Reborn
>> 
>> It's been a long while, but it's finally time to announce the start of a
>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet
>> again!
>> 
>> This new incarnation of the company brings big and exciting changes. We
>> will explain those and some of our plans for the future here, but know
>> that we aren't spilling all the beans quite yet. What fun would that be!
>> 
>> The world has moved on!
>> 
>> Our first announcement is that we are bringing new and enhanced versions
>> of our classic games, along with brand-new titles, into the modern age
>> and on to Apple platforms, with an emphasis on iPhone! Thanks to
>> VoiceOver, the overwhelming majority of the visually impaired community
>> has access to at least one of Apple's operating systems, and this will
>> make our games available to the widest possible audience. It's hard to
>> believe sometimes, but that little rectangle of glass we all carry in
>> our pockets has infinitely more power than any of the PCs or Macs that
>> our legacy titles were developed on, and with the tight integration of
>> Apple's operating systems, we will be able to easily make new releases
>> available for iPhone, iPad, Mac, or AppleTV going forward. This approach
>> means that we can integrate newer technologies like full 3D spatial
>> audio, touch and accelerometer interaction, and support for console game
>> controllers and advanced haptics.
>> 
>> What does this mean for our Windows products?
>> 
>> We know how beloved these games have been over the years—we love them
>> too—and we want to bring all of them, with expansions and new features,
>> into the twenty-first century, so they can be enjoyed by new and old
>> generations of gamers alike. The support cost for the original Windows
>> games, some of which were new when Nintendo 64 was the hot ticket and
>> Xbox didn't yet exist, is simply too high to manage for a small company
>> like us, while also investing in the future.
>> 
>> We will be bringing our Windows development to a close and giving these
>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the
>> time being, we will continue to offer downloads of the installation
>> packages for our legacy catalog on our site, and customers who purchased
>> them may request replacement keys within reason. (For more details, see
>> the Legacy section of our new website at https://draconis.llc.)
>> 
>> Back in March, the legacy Draconis Score Server (DSS) and Draconis
>> Online License Factory (DOLF) for the Windows versions of ChangeReaction
>> 2 and SilverDollar, migrated to a new host and received some
>> modernization. As you've already seen, this brought much needed
>> stability to both of those services.
>> 
>> So what’s up first?
>> 
>> With all of that in mind, we're pleased to introduce major updates to
>> the Mac versions of ChangeReaction and SilverDollar. Freed from the
>> cross-platform constraints of developing for both macOS and Windows, we
>> have been able to add some new features to these titles. The most
>> exciting of which is full-support for any of the console game
>> controllers supported by Apple platforms. These include the PlayStation
>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo
>> Switch JoyCons, any MFI controller, and others. SilverDollar now
>> includes a great deal of new and remastered audio, support for Apple
>> Silicon, and countless bug fixes and tweaks.
>> 
>> These upgraded titles will be available as free updates to anyone who
>> purchased them previously from the Mac App Store. SilverDollar 2.0 is
>> out now and is available for free. ChangeReaction 3.0 will have its
>> price reduced to $4.99 in the US when it is reintroduced in the coming
>> weeks. (Prices will vary based on exchange rates.)
>> 
>> Looking forward, the development to bring a mix of new and familiar
>> titles to life is well-underway, and we can’t wait to show you what
>> we’ve been working on! The future is bright.
>> 
>> We know the dragon has been sleeping for a very long time. We appreciate
>> your patience and support more than we can say. Thank you for the last
>> twenty years. We hope you'll join us as the dragon is reborn.
>> 
>> Cheers!
>> 
>> Cara
>> 
> 
> 
> 
> 
> 


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