This company has screwed us Windows users far as I am concerned.
Haylie
*From:* blind-gamers@groups.io <blind-gamers@groups.io> *On Behalf Of
*Darren Duff
*Sent:* Friday, May 19, 2023 3:14 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] A Dragon Reborn
This is what change looks like people! we have all had the chance to
play these games on windows for years. now, The times are changing! I
for one have no problem at all buying these games on iOS again. It's
worth it, and helps out a great company that we know is legit, and
will provide entertainment for us all. I for one welcome it!
Darren Duff. Colossians 3:17 And whatever you do or say, do it as a
representative of the Lord Jesus, giving thanks through him to God the
Father. web site http://darrenduff.net Check out my youtube page here.
https://youtube.com/@darren_duff amateur radio station KK4AHX.
Mastodon: darren_duff@tweesecake.social friend me on face book
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On 5/19/2023 12:41 PM, Tobias Vinteus wrote:
I guess it stems from the fact that the titles will get further
development, but not on the widely used platform that they were
developed on in the first Place, making customers feeling cheated
out of taking part in future versiones of the Products without not
only having to pay for them again, but also having to afford the
new platform.
Skickades från E-post
<https://go.microsoft.com/fwlink/?LinkId=550986> för Windows
*Från: *Michael Maslo <mailto:michaelmasl...@gmail.com>
*Skickat: *den 18 maj 2023 13:57
*Till: *blind-gamers@groups.io
*Ämne: *Re: [blind-gamers] A Dragon Reborn
I don’t understand the big deal myself.
Not one individual before this announcement came out said anything
about this company and the fact that titles have not been updated
or such until this came out. Now everybody is up in arms about it.
Why?
In my opinion, if a company chooses to take another route then so
be it. If you’re unable to purchase these titles now, you had all
the way up to the date of the announcement either get a
replacement key and or to try these titles out. If they were not
available, what are you losing?
Now, mind you, this is my opinion only. I personally don’t care,
for. I have not played these titles in many many years and have
absolutely no interest in playing them ever again.
Sincerely,
Michael maslo
> On May 17, 2023, at 11:16 PM, QuentinC <webmas...@quentinc.net>
<mailto:webmas...@quentinc.net> wrote:
>
> Hello,
>
> IF you don't want to upgrade your old windows titles any longer,
making them freewares is a good thing to do. This will let people
who are under windows for whatever reason to continue enjoying
your games.
>
> If I'm under windows today, what should I do if I want to play
your game ? If you have stopped selling it to new customers, I'm
stuck. The day I'm switching to mac or iOS, I may remember that
your games were unavailable, impossible to grab or try out, be
limited to demo mode, when I was under windows, and won't search
further. I can think that you aren't very reliable. Potentially
you have lost a customer.
>
> By making your old windows titles freewares, on your side, you
no longer need to care about past customers who lost their keys.
You are making time free to invest on what you want today, develop
for mac and iOS. I'm pretty sure that, after a while, you will
just be annoyed about all those guys who lost their old windows
key, and will start taking ages to reply and eventually no longer
reply at all.
>
> I have lost my key. You don't reply within a reasponable time.
Certainly I won't ever try to buy your mac or iOS games since you
dont appear very reliable. Again you have lost a customer forever.
>
> So if I wrap things up, be clear with your customers: you keep
supporting your windows titles as you have done until now, and so
you can of course keep making money out of them. If you chose to
stop supporting them, you should no longer make money out of them.
There is no free sugar ! Being in an half-closed unclear state is
going to be annoying both for you and your customers in the long
run. Several other audio game companies did it, and slowly,
finally died.
>
> You can of course decide to close everything under windows right
now without releasing freewares and it's a perfectly valid
thinking, but you are just losing an opportunity to reach more
people wo may buy your iOS version tomorrow, and you are
frustrating your current customers who stay under windows for the
moment and with whom you will lose a little of good reputation.
It's up to you.
>
>
> Thank you for reading.
> With all the best.
>
>
>
>
>
>
>
>
> Le 17.05.2023 19:32, Tobias Vinteus a écrit :
>> Hi,
>>
>> If your goal is to reach the widest possible audience, then it
would
>> seem to me that staying on Windows would be the better choice.
>>
>> Technologies like haptic feedbakc and spatial audio are
available on
>> Windows, after all.
>>
>> There is one more thing to consider. I have an iPod 6th
generation. Many
>> apps cannot be updated due to the last supported OS version for
that
>> device being iOS 12. This means that your games might
potentially stop
>> working or at least wouldn’t be able to update on older iOS
devices.
>> Being able to afford newer devices might not be as easy for us
in the
>> blind Community compared to people in general. On a sidenote
this rarely
>> happens on my Android device despite its oS being several
iterations behind.
>>
>> Being no exper, I don’t know the ammount of effort it would
take to port
>> a modern Windows game to Xbox, but I would imagine it to be
>> comparatively Little, furthermore strengthening the argument to
stay on
>> Windows.
>>
>> If you haven’t already don eso, I would recommend you perform
some kind
>> of market survey to gauge which platform would be the most
profitable
>> one to develop for.
>>
>> Just my two cents. I wish you good luck and am looking forward
to what
>> comes out of Draconis in the future.
>>
>> Cheers,
>>
>> Tobias
>>
>> Skickades från E-post
<https://go.microsoft.com/fwlink/?LinkId=550986>
<https://go.microsoft.com/fwlink/?LinkId=550986>
>> för Windows
>>
>> *Från: *Cara Quinn <mailto:caraqu...@caraquinn.com>
<mailto:caraqu...@caraquinn.com>
>> *Skickat: *den 15 maj 2023 18:51
>> *Till: *blind-gamers@groups.io <mailto:blind-gamers@groups.io>
<mailto:blind-gamers@groups.io>
>> *Kopia: *Cara Quinn <mailto:caraqu...@caraquinn.com>
<mailto:caraqu...@caraquinn.com>
>> *Ämne: *[blind-gamers] A Dragon Reborn
>>
>> It's been a long while, but it's finally time to announce the
start of a
>> new chapter for Draconis Entertainment, LLC. The dragon is
awakening yet
>> again!
>>
>> This new incarnation of the company brings big and exciting
changes. We
>> will explain those and some of our plans for the future here,
but know
>> that we aren't spilling all the beans quite yet. What fun would
that be!
>>
>> The world has moved on!
>>
>> Our first announcement is that we are bringing new and enhanced
versions
>> of our classic games, along with brand-new titles, into the
modern age
>> and on to Apple platforms, with an emphasis on iPhone! Thanks to
>> VoiceOver, the overwhelming majority of the visually impaired
community
>> has access to at least one of Apple's operating systems, and
this will
>> make our games available to the widest possible audience. It's
hard to
>> believe sometimes, but that little rectangle of glass we all
carry in
>> our pockets has infinitely more power than any of the PCs or
Macs that
>> our legacy titles were developed on, and with the tight
integration of
>> Apple's operating systems, we will be able to easily make new
releases
>> available for iPhone, iPad, Mac, or AppleTV going forward. This
approach
>> means that we can integrate newer technologies like full 3D
spatial
>> audio, touch and accelerometer interaction, and support for
console game
>> controllers and advanced haptics.
>>
>> What does this mean for our Windows products?
>>
>> We know how beloved these games have been over the years—we
love them
>> too—and we want to bring all of them, with expansions and new
features,
>> into the twenty-first century, so they can be enjoyed by new
and old
>> generations of gamers alike. The support cost for the original
Windows
>> games, some of which were new when Nintendo 64 was the hot
ticket and
>> Xbox didn't yet exist, is simply too high to manage for a small
company
>> like us, while also investing in the future.
>>
>> We will be bringing our Windows development to a close and
giving these
>> games new life on iPhone, iPad, Mac, and AppleTV. That said,
for the
>> time being, we will continue to offer downloads of the
installation
>> packages for our legacy catalog on our site, and customers who
purchased
>> them may request replacement keys within reason. (For more
details, see
>> the Legacy section of our new website at https://draconis.llc.)
>>
>> Back in March, the legacy Draconis Score Server (DSS) and Draconis
>> Online License Factory (DOLF) for the Windows versions of
ChangeReaction
>> 2 and SilverDollar, migrated to a new host and received some
>> modernization. As you've already seen, this brought much needed
>> stability to both of those services.
>>
>> So what’s up first?
>>
>> With all of that in mind, we're pleased to introduce major
updates to
>> the Mac versions of ChangeReaction and SilverDollar. Freed from
the
>> cross-platform constraints of developing for both macOS and
Windows, we
>> have been able to add some new features to these titles. The most
>> exciting of which is full-support for any of the console game
>> controllers supported by Apple platforms. These include the
PlayStation
>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the
Nintendo
>> Switch JoyCons, any MFI controller, and others. SilverDollar now
>> includes a great deal of new and remastered audio, support for
Apple
>> Silicon, and countless bug fixes and tweaks.
>>
>> These upgraded titles will be available as free updates to
anyone who
>> purchased them previously from the Mac App Store. SilverDollar
2.0 is
>> out now and is available for free. ChangeReaction 3.0 will have
its
>> price reduced to $4.99 in the US when it is reintroduced in the
coming
>> weeks. (Prices will vary based on exchange rates.)
>>
>> Looking forward, the development to bring a mix of new and
familiar
>> titles to life is well-underway, and we can’t wait to show you
what
>> we’ve been working on! The future is bright.
>>
>> We know the dragon has been sleeping for a very long time. We
appreciate
>> your patience and support more than we can say. Thank you for
the last
>> twenty years. We hope you'll join us as the dragon is reborn.
>>
>> Cheers!
>>
>> Cara
>>
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