that my friend is very short sited.

Darren Duff. Colossians 3:17  And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. web site http://darrenduff.net Check out my youtube page here. https://youtube.com/@darren_duff amateur radio station KK4AHX. Mastodon: [email protected] friend me on face book http://www.facebook.com/DarrenLDuff.
On 5/19/2023 3:29 PM, [email protected] wrote:

This company has screwed us Windows users far as I am concerned.

Haylie

*From:* [email protected] <[email protected]> *On Behalf Of *Darren Duff
*Sent:* Friday, May 19, 2023 3:14 PM
*To:* [email protected]
*Subject:* Re: [blind-gamers] A Dragon Reborn

This is what change looks like people! we have all had the chance to play these games on windows for years. now, The times are changing! I for one have no problem at all buying these games on iOS again. It's worth it, and helps out a great company that we know is legit, and will provide entertainment for us all. I for one welcome it!

Darren Duff. Colossians 3:17  And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. web site http://darrenduff.net Check out my youtube page here. https://youtube.com/@darren_duff amateur radio station KK4AHX. Mastodon: [email protected] friend me on face book http://www.facebook.com/DarrenLDuff.

On 5/19/2023 12:41 PM, Tobias Vinteus wrote:

    I guess it stems from the fact that the titles will get further
    development, but not on the widely used platform that they were
    developed on in the first Place, making customers feeling cheated
    out of taking part in future versiones of the Products without not
    only having to pay for them again, but also having to afford the
    new platform.

    Skickades från E-post
    <https://go.microsoft.com/fwlink/?LinkId=550986> för Windows

    *Från: *Michael Maslo <mailto:[email protected]>
    *Skickat: *den 18 maj 2023 13:57
    *Till: *[email protected]
    *Ämne: *Re: [blind-gamers] A Dragon Reborn

    I don’t understand the big deal myself.

    Not one individual before this announcement came out said anything
    about this company and the fact that titles have not been updated
    or such until this came out. Now everybody is up in arms about it.
    Why?

    In my opinion, if a company chooses to take another route then so
    be it. If you’re unable to purchase these titles now, you had all
    the way up to the date of the announcement either get a
    replacement key and or to try these titles out. If they were not
    available, what are you losing?

    Now, mind you, this is my opinion only. I personally don’t care,
    for. I have not played these titles in many many years and have
    absolutely no interest in playing them ever again.

    Sincerely,

    Michael maslo

    > On May 17, 2023, at 11:16 PM, QuentinC <[email protected]>
    <mailto:[email protected]> wrote:

    >

    > Hello,

    >

    > IF you don't want to upgrade your old windows titles any longer,
    making them freewares is a good thing to do. This will let people
    who are under windows for whatever reason to continue enjoying
    your games.

    >

    > If I'm under windows today, what should I do if I want to play
    your game ? If you have stopped selling it to new customers, I'm
    stuck. The day I'm switching to mac or iOS, I may remember that
    your games were unavailable, impossible to grab or try out, be
    limited to demo mode, when I was under windows, and won't search
    further. I can think that you aren't very reliable. Potentially
    you have lost a customer.

    >

    > By making your old windows titles freewares, on your side, you
    no longer need to care about past customers who lost their keys.
    You are making time free to invest on what you want today, develop
    for mac and iOS. I'm pretty sure that, after a while, you will
    just be annoyed about all those guys who lost their old windows
    key, and will start taking ages to reply and eventually no longer
    reply at all.

    >

    > I have lost my key. You don't reply within a reasponable time.
    Certainly I won't ever try to buy your mac or iOS games since you
    dont appear very reliable. Again you have lost a customer forever.

    >

    > So if I wrap things up, be clear with your customers: you keep
    supporting your windows titles as you have done until now, and so
    you can of course keep making money out of them. If you chose to
    stop supporting them, you should no longer make money out of them.
    There is no free sugar ! Being in an half-closed unclear state is
    going to be annoying both for you and your customers in the long
    run.  Several other audio game companies did it, and slowly,
    finally died.

    >

    > You can of course decide to close everything under windows right
    now without releasing freewares and it's a perfectly valid
    thinking, but you are just losing an opportunity to reach more
    people wo may buy your iOS version tomorrow, and you are
    frustrating your current customers who stay under windows for the
    moment and with whom you will lose a little of good reputation.
    It's up to you.

    >

    >

    > Thank you for reading.

    > With all the best.

    >

    >

    >

    >

    >

    >

    >

    >

    > Le 17.05.2023 19:32, Tobias Vinteus a écrit :

    >> Hi,

    >>

    >> If your goal is to reach the widest possible audience, then it
    would

    >> seem to me that staying on Windows would be the better choice.

    >>

    >> Technologies like haptic feedbakc and spatial audio are
    available on

    >> Windows, after all.

    >>

    >> There is one more thing to consider. I have an iPod 6th
    generation. Many

    >> apps cannot be updated due to the last supported OS version for
    that

    >> device being iOS 12. This means that your games might
    potentially stop

    >> working or at least wouldn’t be able to update on older iOS
    devices.

    >> Being able to afford newer devices might not be as easy for us
    in the

    >> blind Community compared to people in general. On a sidenote
    this rarely

    >> happens on my Android device despite its oS being several
    iterations behind.

    >>

    >> Being no exper, I don’t know the ammount of effort it would
    take to port

    >> a modern Windows game to Xbox, but I would imagine it to be

    >> comparatively Little, furthermore strengthening the argument to
    stay on

    >> Windows.

    >>

    >> If you haven’t already don eso, I would recommend you perform
    some kind

    >> of market survey to gauge which platform would be the most
    profitable

    >> one to develop for.

    >>

    >> Just my two cents. I wish you good luck and am looking forward
    to what

    >> comes out of Draconis in the future.

    >>

    >> Cheers,

    >>

    >> Tobias

    >>

    >> Skickades från E-post
    <https://go.microsoft.com/fwlink/?LinkId=550986>
    <https://go.microsoft.com/fwlink/?LinkId=550986>

    >> för Windows

    >>

    >> *Från: *Cara Quinn <mailto:[email protected]>
    <mailto:[email protected]>

    >> *Skickat: *den 15 maj 2023 18:51

    >> *Till: *[email protected] <mailto:[email protected]>
    <mailto:[email protected]>

    >> *Kopia: *Cara Quinn <mailto:[email protected]>
    <mailto:[email protected]>

    >> *Ämne: *[blind-gamers] A Dragon Reborn

    >>

    >> It's been a long while, but it's finally time to announce the
    start of a

    >> new chapter for Draconis Entertainment, LLC. The dragon is
    awakening yet

    >> again!

    >>

    >> This new incarnation of the company brings big and exciting
    changes. We

    >> will explain those and some of our plans for the future here,
    but know

    >> that we aren't spilling all the beans quite yet. What fun would
    that be!

    >>

    >> The world has moved on!

    >>

    >> Our first announcement is that we are bringing new and enhanced
    versions

    >> of our classic games, along with brand-new titles, into the
    modern age

    >> and on to Apple platforms, with an emphasis on iPhone! Thanks to

    >> VoiceOver, the overwhelming majority of the visually impaired
    community

    >> has access to at least one of Apple's operating systems, and
    this will

    >> make our games available to the widest possible audience. It's
    hard to

    >> believe sometimes, but that little rectangle of glass we all
    carry in

    >> our pockets has infinitely more power than any of the PCs or
    Macs that

    >> our legacy titles were developed on, and with the tight
    integration of

    >> Apple's operating systems, we will be able to easily make new
    releases

    >> available for iPhone, iPad, Mac, or AppleTV going forward. This
    approach

    >> means that we can integrate newer technologies like full 3D spatial

    >> audio, touch and accelerometer interaction, and support for
    console game

    >> controllers and advanced haptics.

    >>

    >> What does this mean for our Windows products?

    >>

    >> We know how beloved these games have been over the years—we
    love them

    >> too—and we want to bring all of them, with expansions and new
    features,

    >> into the twenty-first century, so they can be enjoyed by new
    and old

    >> generations of gamers alike. The support cost for the original
    Windows

    >> games, some of which were new when Nintendo 64 was the hot
    ticket and

    >> Xbox didn't yet exist, is simply too high to manage for a small
    company

    >> like us, while also investing in the future.

    >>

    >> We will be bringing our Windows development to a close and
    giving these

    >> games new life on iPhone, iPad, Mac, and AppleTV. That said,
    for the

    >> time being, we will continue to offer downloads of the installation

    >> packages for our legacy catalog on our site, and customers who
    purchased

    >> them may request replacement keys within reason. (For more
    details, see

    >> the Legacy section of our new website at https://draconis.llc.)

    >>

    >> Back in March, the legacy Draconis Score Server (DSS) and Draconis

    >> Online License Factory (DOLF) for the Windows versions of
    ChangeReaction

    >> 2 and SilverDollar, migrated to a new host and received some

    >> modernization. As you've already seen, this brought much needed

    >> stability to both of those services.

    >>

    >> So what’s up first?

    >>

    >> With all of that in mind, we're pleased to introduce major
    updates to

    >> the Mac versions of ChangeReaction and SilverDollar. Freed from the

    >> cross-platform constraints of developing for both macOS and
    Windows, we

    >> have been able to add some new features to these titles. The most

    >> exciting of which is full-support for any of the console game

    >> controllers supported by Apple platforms. These include the
    PlayStation

    >> DualShock 4 or DualSense 5, the Xbox X / S controllers, the
    Nintendo

    >> Switch JoyCons, any MFI controller, and others. SilverDollar now

    >> includes a great deal of new and remastered audio, support for
    Apple

    >> Silicon, and countless bug fixes and tweaks.

    >>

    >> These upgraded titles will be available as free updates to
    anyone who

    >> purchased them previously from the Mac App Store. SilverDollar
    2.0 is

    >> out now and is available for free. ChangeReaction 3.0 will have its

    >> price reduced to $4.99 in the US when it is reintroduced in the
    coming

    >> weeks. (Prices will vary based on exchange rates.)

    >>

    >> Looking forward, the development to bring a mix of new and familiar

    >> titles to life is well-underway, and we can’t wait to show you what

    >> we’ve been working on! The future is bright.

    >>

    >> We know the dragon has been sleeping for a very long time. We
    appreciate

    >> your patience and support more than we can say. Thank you for
    the last

    >> twenty years. We hope you'll join us as the dragon is reborn.

    >>

    >> Cheers!

    >>

    >> Cara

    >>

    >

    >

    >

    >

    >




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