Yes! Yes! Yes! Do it! Do it! Do it!

----- Original Message ----- 
From: "James from Alchemy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 24, 2005 6:43 PM
Subject: RE: audyssey: starwars storyline stuff


>
> Hi, Thomas.
>
> You can get mice that have vibration feedback like console controllers do.
> So, when you turn that baby on and extend you saber-ness, you could 
> program
> some force feedback vibration effects so you feel it power up in your 
> hand.
> And, of course, when you strike an opponent and it sparks and crackles, 
> you
> can render that through force feedback as well.
>
> - James
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Saturday, December 24, 2005 4:45 PM
> To: [email protected]
> Subject: Re: audyssey: starwars storyline stuff
>
> Hi, James.
> Using a mouse to move the saber around and attack would probably feel
> natural. You probably would feel as if you were combating someone.
>
>
> James from Alchemy wrote:
>> See?  I'm good for somethin' afterall! *grin*  Mouse support for your 
>> star
>> wars game sounds great.  If you do have light sabers in it, having it
> waved
>> around and controlled via mouse I think would feel quite natural and have
>> the benefit of actually having something in your hand besides a couple
> keys
>> or a beer.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Thomas Ward
>> Sent: Saturday, December 24, 2005 3:06 PM
>> To: [email protected]
>> Subject: Re: audyssey: starwars storyline stuff
>>
>> Hello, James.
>> As it happens your little demo with the mouse made me go and add mouse
>> support to theStar wars game. I haven't gotten it working as well as I
>> like yet, but yes the mouse is being supported as well as gamepads,
>> joysticks, etc.
>> See what you started!
>>
>>
>> James from Alchemy wrote:
>>
>>> Light saber duel.. mouse demo two? heheh
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[EMAIL PROTECTED] 
>>> On
>>> Behalf Of Thomas Ward
>>> Sent: Saturday, December 24, 2005 1:19 PM
>>> To: [email protected]
>>> Subject: Re: audyssey: starwars storyline stuff
>>>
>>> Hi, Jamie.
>>> Without a doubt. No good Star Wars Jedi game is any good without a few
>>> saber duels. Smile.
>>> Besides storm troopers, droids, etc usually make boring enemies.
>>> In the couple of games I have gotten my hands on even a blind man can
>>> kick their butts with the force. Although, I am playing at the beginner
>>> level.
>>>
>>>
>>>
>>> Jamie Coady wrote:
>>>
>>>
>>>> it would be good but you have got to have light sabers at some point
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] 
>>>> [mailto:[EMAIL PROTECTED]
>>>> Behalf Of allan thompson
>>>> Sent: 23 December 2005 21:26
>>>> To: [email protected]
>>>> Subject: audyssey: starwars storyline stuff
>>>>
>>>>
>>>> Hi,
>>>> I love the movies, not so much the books of the star wars universe. I
> did
>>>> however spend many years playing Starwars in a RPG capacity first from
>>>>
>>>>
>>> west
>>>
>>>
>>>> end games, then wizards of the coast.
>>>> My suggestion for a story would be kind of simple.
>>>> At the end of revenge of the sith the emperor had darth vader give the
>>>>
>>>>
>>> order
>>>
>>>
>>>> to shut down the droid army of the seperatists. Perhaps the emperor 
>>>> then
>>>>
>>>>
>>> had
>>>
>>>
>>>> this huge  resource stored away somewhere  for a rainy day.
>>>> Now it is after the return of the jedi and  your character is just
>>>>
>>>>
>>> starting
>>>
>>>
>>>> his career on Coruscant in the Jedi Temple. You are given  the task of
>>>> finding out if a rumor is true that a certain "insert evil dark force
>>>>
>>>>
>>> using
>>>
>>>
>>>> leader here" might have discovered  that this droid army exists and
> would
>>>> like nothing better than to find it, reactivate it and use it against
> the
>>>> fledgling new republic.
>>>> So your job is to not only discover the truth of this rumor, but to 
>>>> foil
>>>>
>>>>
>>> it
>>>
>>>
>>>> and stop the evil leader.
>>>> This job would take you across the galaxy as you go into the coruscant
>>>> underground to look into the old  empire vaults for information. It
> could
>>>> lead the character to tatooine where you would have to race a podracer,
>>>>
>> or
>>
>>>> fight a rancor to earn the right to question the new hutt crime lord.
> You
>>>> could fly to the  lava planet mustafar and using a droid  hack into the
>>>> records of the seperatists where you find the operatives of the evil
>>>>
>>>>
>>> leader
>>>
>>>
>>>> doing the same. From there it could be a race to find the three 
>>>> seperate
>>>> code cubes that will reawaken the long slumbering droids and the huge
>>>>
>>>>
>>> droid
>>>
>>>
>>>> fleet.
>>>> This could involve space battles using turrents like in a new hope to
>>>>
>>>>
>>> shoot
>>>
>>>
>>>> incoming fighters, docking with the enemy battleship and trying to 
>>>> steal
>>>>
>>>>
>>> one
>>>
>>>
>>>> of the cubes,  or even fighting off a bounty hunter hired to take you
> out
>>>>
>>>>
>>> of
>>>
>>>
>>>> the running.
>>>> In the end, the character would have the cubes stolen from him thru
> trick
>>>>
>>>>
>>> or
>>>
>>>
>>>> betrayal and in the last level the player must fight  the evil leader
>>>> himself before he can fully awaken the droid  army.
>>>> Well, that is my two credits.
>>>> If nothing else, I hope it gave you some interesting ideas.
>>>> merry christmas
>>>> allan
>>>>
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
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