Man, I really want to do a mouse saber demo and see how it sounds/feels,
but.. I'm already pressed for Monty and I'll just end up getting
distracted.. I'm like the A.D.D. game developer. *grin*

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Kai
Sent: Monday, December 26, 2005 5:25 AM
To: [email protected]
Subject: RE: audyssey: starwars storyline stuff

Greetings.

Why not use the number pad for navigational and other commands?
2 and 8 moves backwards and forwards, 4 and 6 turns left and right, 7,
9, 1, and 3 could all be use for position alignment. The zero, decimal,
and other keys could be used for other functions, as well as the near-by
arrow keys and six-pack.

This leaves the left hand in full control of the character, whilst the
right hand has the same abilities over saber movement..

Kai


-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Monday, December 26, 2005 5:03 AM
To: [email protected]
Subject: Re: audyssey: starwars storyline stuff


If we used the mouse for saber and keys for movement I would imagine a 
setup like: a left, w forward, s backward, d right. Unfortunately, I 
have allot of commands already assigned to those keys.



Brandon Cole wrote:
> No no no, just the opposite. Keys for movement, mouse for the saber.
> ----- Original Message ----- 
> From: "Mike Babcock" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, December 24, 2005 8:27 PM
> Subject: Re: audyssey: starwars storyline stuff
>
>
>   
>> keys for the wheapons, and mouse for the movement of the person maby?
>> ----------
>> "DAMN MY CHARISMA"
>> Check out my blog at:
>> http://blindyblog.blogspot.com
>> I think you will like it. If you set up your own free blog, send it
to me.
>> "And can you offer me proof of your existence? How can you, when
neither
>> modern science, nor philosophy can explain what life is?" Ghost In
the 
>> Shell
>> "Men have always fought each other, have always created chaos; that's
>> familiar and safe. They always know where they are in those
circumstances.
>> But, to
>> Hazardly step into the unknown and love one another is far to risky
for
>> them." Demon City Shin Joku
>> Block quote end
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, December 24, 2005 4:43 PM
>> Subject: Re: audyssey: starwars storyline stuff
>>
>>
>>     
>>> Hi, Brandon.
>>> That is another area we do need to discuss. How to control our light
>>> saber. I know in games like Ambush at Altyr 5 you don't get much
choice
>>> or control over the saber. You Just press control, and  the game
does
>>> it's thing. Which is how it currently works in this game.
>>> However, I have thought of giving a player control ove the saber.
Like
>>> left, and right arrow keys to pan left and right. Problem is that if
the
>>> player needs to move you will have to be able to move while using
the
>>> saber.
>>> Same goes for game devices. If we are using a modern game pad with
two
>>> sticks on it it would be logical to use one for navigating and one
for
>>> fighting.
>>> However, I know of several joysticks that only have one stick on it,
and
>>> they would not be able to do that at all.
>>> With the mouse you could swing saber left and right, and probably
make
>>> other moves which would be cool. However, if you want to use the
mouse
>>> to turn your character or move it in anyway you are scrued unless
you
>>> have a special click to disable saber for a while.
>>> So input is something I think needs to be discussed.
>>>
>>>
>>> Brandon Cole wrote:
>>>       
>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That
would
>>>> allow
>>>> for tons of possible saber maneuvers as you fought.
>>>> ----- Original Message ----- 
>>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Saturday, December 24, 2005 4:21 PM
>>>> Subject: RE: audyssey: starwars storyline stuff
>>>>
>>>>
>>>>
>>>>         
>>>>> Light saber duel.. mouse demo two? heheh
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
[mailto:[EMAIL PROTECTED]
>>>>> On
>>>>> Behalf Of Thomas Ward
>>>>> Sent: Saturday, December 24, 2005 1:19 PM
>>>>> To: [email protected]
>>>>> Subject: Re: audyssey: starwars storyline stuff
>>>>>
>>>>> Hi, Jamie.
>>>>> Without a doubt. No good Star Wars Jedi game is any good without a
few
>>>>> saber duels. Smile.
>>>>> Besides storm troopers, droids, etc usually make boring enemies.
>>>>> In the couple of games I have gotten my hands on even a blind man
can
>>>>> kick their butts with the force. Although, I am playing at the
beginner
>>>>> level.
>>>>>
>>>>>
>>>>>
>>>>> Jamie Coady wrote:
>>>>>
>>>>>           
>>>>>> it would be good but you have got to have light sabers at some
point
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>> Behalf Of allan thompson
>>>>>> Sent: 23 December 2005 21:26
>>>>>> To: [email protected]
>>>>>> Subject: audyssey: starwars storyline stuff
>>>>>>
>>>>>>
>>>>>> Hi,
>>>>>> I love the movies, not so much the books of the star wars
universe. I
>>>>>> did
>>>>>> however spend many years playing Starwars in a RPG capacity first
from
>>>>>>
>>>>>>             
>>>>> west
>>>>>
>>>>>           
>>>>>> end games, then wizards of the coast.
>>>>>> My suggestion for a story would be kind of simple.
>>>>>> At the end of revenge of the sith the emperor had darth vader
give the
>>>>>>
>>>>>>             
>>>>> order
>>>>>
>>>>>           
>>>>>> to shut down the droid army of the seperatists. Perhaps the
emperor
>>>>>> then
>>>>>>
>>>>>>             
>>>>> had
>>>>>
>>>>>           
>>>>>> this huge  resource stored away somewhere  for a rainy day.
>>>>>> Now it is after the return of the jedi and  your character is
just
>>>>>>
>>>>>>             
>>>>> starting
>>>>>
>>>>>           
>>>>>> his career on Coruscant in the Jedi Temple. You are given  the
task of
>>>>>> finding out if a rumor is true that a certain "insert evil dark
force
>>>>>>
>>>>>>             
>>>>> using
>>>>>
>>>>>           
>>>>>> leader here" might have discovered  that this droid army exists
and
>>>>>> would
>>>>>> like nothing better than to find it, reactivate it and use it
against
>>>>>> the
>>>>>> fledgling new republic.
>>>>>> So your job is to not only discover the truth of this rumor, but
to
>>>>>> foil
>>>>>>
>>>>>>             
>>>>> it
>>>>>
>>>>>           
>>>>>> and stop the evil leader.
>>>>>> This job would take you across the galaxy as you go into the
coruscant
>>>>>> underground to look into the old  empire vaults for information.
It
>>>>>> could
>>>>>> lead the character to tatooine where you would have to race a 
>>>>>> podracer,
>>>>>> or
>>>>>> fight a rancor to earn the right to question the new hutt crime
lord.
>>>>>> You
>>>>>> could fly to the  lava planet mustafar and using a droid  hack
into 
>>>>>> the
>>>>>> records of the seperatists where you find the operatives of the
evil
>>>>>>
>>>>>>             
>>>>> leader
>>>>>
>>>>>           
>>>>>> doing the same. From there it could be a race to find the three
>>>>>> seperate
>>>>>> code cubes that will reawaken the long slumbering droids and the
huge
>>>>>>
>>>>>>             
>>>>> droid
>>>>>
>>>>>           
>>>>>> fleet.
>>>>>> This could involve space battles using turrents like in a new
hope to
>>>>>>
>>>>>>             
>>>>> shoot
>>>>>
>>>>>           
>>>>>> incoming fighters, docking with the enemy battleship and trying
to
>>>>>> steal
>>>>>>
>>>>>>             
>>>>> one
>>>>>
>>>>>           
>>>>>> of the cubes,  or even fighting off a bounty hunter hired to take
you
>>>>>> out
>>>>>>
>>>>>>             
>>>>> of
>>>>>
>>>>>           
>>>>>> the running.
>>>>>> In the end, the character would have the cubes stolen from him
thru
>>>>>> trick
>>>>>>
>>>>>>             
>>>>> or
>>>>>
>>>>>           
>>>>>> betrayal and in the last level the player must fight  the evil
leader
>>>>>> himself before he can fully awaken the droid  army.
>>>>>> Well, that is my two credits.
>>>>>> If nothing else, I hope it gave you some interesting ideas.
>>>>>> merry christmas
>>>>>> allan
>>>>>>
>>>>>>
>>>>>> [Non-text portions of this message have been removed]
>>>>>>
>>>>>>
>>>>>>
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