Hi, Joseph.
In the case of the star Wars game the saber will be able to be 
controlled by keyboards, joysticks, mice, etc.


Joseph Weakland wrote:
> if you did develop such a game would keyboard be able to manage sabre 
> movement or would be just mouse control
>  
> joseph weakland
> email/msn messenger:
> [EMAIL PROTECTED]
> (all outgoing email scanned by avast)
>   ----- Original Message ----- 
>   From:   Thomas   Ward 
>   To: [email protected]   
>   Sent: Monday, December 26, 2005 7:16   AM
>   Subject: Re: audyssey: starwars storyline   stuff
>   
>
> Hi, Allan and Brandon.
> Your ideas of mouse saber   movement is cool, but just remember we must 
> stick to a initial production   budget of time and testing and any 
> physical expenses that
> may   arise.
> allan thompson wrote:
>   
>> Hi Brandon,
>> I seem to recall a   computer game when I could see that was called Die by 
>> the 
>> sword. It   did exactly as you are talking about. The players character  was 
>>   third person, and the sword could be controlled with the mouse. It was   
>> really neat.
>> As a matter of fact, that game allowed you to   preprogram sword movements 
>> in, 
>> so that you could actually invent   sword styles and swings. It would 
>> probably 
>> be a little too much for   the star wars game we are talking about, but the 
>> mouse sword use does   work.
>> happy holidays,
>> allan
>> ----- Original Message   ----- 
>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>>   To: <[email protected]>
>> Sent: Saturday, December 24,   2005 8:28 PM
>> Subject: Re: audyssey: starwars storyline   stuff
>>
>>
>>   
>>     
>>> No no no, just the   opposite. Keys for movement, mouse for the saber.
>>> ----- Original   Message ----- 
>>> From: "Mike Babcock"   <[EMAIL PROTECTED]>
>>> To:   <[email protected]>
>>> Sent: Saturday, December 24,   2005 8:27 PM
>>> Subject: Re: audyssey: starwars storyline   stuff
>>>
>>>
>>>       
>>>       
>>>> keys for the wheapons, and mouse for the movement of the   person maby?
>>>> ----------
>>>> "DAMN MY   CHARISMA"
>>>> Check out my blog at:
>>>> http://blindyblog.blogspot.com
>>>>   I think you will like it. If you set up your own free blog, send it to   
>>>> me.
>>>> "And can you offer me proof of your   existence? How can you, when neither
>>>> modern science, nor   philosophy can explain what life is?" Ghost In the
>>>>   Shell
>>>> "Men have always fought each other, have always created   chaos; that's
>>>> familiar and safe. They always know where they   are in those 
>>>> circumstances.
>>>> But,   to
>>>> Hazardly step into the unknown and love one another is far   to risky for
>>>> them." Demon City Shin Joku
>>>> Block   quote end
>>>>
>>>>
>>>> ----- Original   Message ----- 
>>>> From: "Thomas Ward"   <[EMAIL PROTECTED]>
>>>> To:   <[email protected]>
>>>> Sent: Saturday, December   24, 2005 4:43 PM
>>>> Subject: Re: audyssey: starwars storyline   stuff
>>>>
>>>>
>>>>         
>>>>         
>>>>> Hi, Brandon.
>>>>> That is another area we   do need to discuss. How to control our light
>>>>> saber. I know   in games like Ambush at Altyr 5 you don't get much choice
>>>>>   or control over the saber. You Just press control, and  the game   does
>>>>> it's thing. Which is how it currently works in this   game.
>>>>> However, I have thought of giving a player control   ove the saber. Like
>>>>> left, and right arrow keys to pan left   and right. Problem is that if the
>>>>> player needs to move you   will have to be able to move while using the
>>>>>   saber.
>>>>> Same goes for game devices. If we are using a   modern game pad with two
>>>>> sticks on it it would be logical   to use one for navigating and one for
>>>>>   fighting.
>>>>> However, I know of several joysticks that only   have one stick on it, and
>>>>> they would not be able to do   that at all.
>>>>> With the mouse you could swing saber left and   right, and probably make
>>>>> other moves which would be cool.   However, if you want to use the mouse
>>>>> to turn your   character or move it in anyway you are scrued unless you
>>>>>   have a special click to disable saber for a while.
>>>>> So   input is something I think needs to be   discussed.
>>>>>
>>>>>
>>>>> Brandon   Cole   wrote:
>>>>>           
>>>>>           
>>>>>> Oooo! That'd be fun! Swing your lightsaber with the   mouse! That would
>>>>>> allow
>>>>>> for   tons of possible saber maneuvers as you fought.
>>>>>> -----   Original Message ----- 
>>>>>> From: "James from Alchemy"   <[EMAIL PROTECTED]>
>>>>>> To:   <[email protected]>
>>>>>> Sent: Saturday,   December 24, 2005 4:21 PM
>>>>>> Subject: RE: audyssey:   starwars storyline   stuff
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>             
>>>>>>> Light saber duel.. mouse demo two?   heheh
>>>>>>>
>>>>>>> -----Original   Message-----
>>>>>>> From: [email protected]   [mailto:[EMAIL PROTECTED]
>>>>>>>   On
>>>>>>> Behalf Of Thomas   Ward
>>>>>>> Sent: Saturday, December 24, 2005 1:19   PM
>>>>>>> To:   [email protected]
>>>>>>> Subject: Re: audyssey:   starwars storyline   stuff
>>>>>>>
>>>>>>> Hi,   Jamie.
>>>>>>> Without a doubt. No good Star Wars Jedi   game is any good without a few
>>>>>>> saber duels.   Smile.
>>>>>>> Besides storm troopers, droids, etc usually   make boring enemies.
>>>>>>> In the couple of games I have   gotten my hands on even a blind man can
>>>>>>> kick their   butts with the force. Although, I am playing at the   
>>>>>>> beginner
>>>>>>>   level.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>   Jamie Coady   wrote:
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> it would be good but you have got to have   light sabers at some   
>>>>>>>> point
>>>>>>>>
>>>>>>>>   -----Original Message-----
>>>>>>>> From:   [email protected]
>>>>>>>>   [mailto:[EMAIL PROTECTED]
>>>>>>>> Behalf   Of allan thompson
>>>>>>>> Sent: 23 December 2005   21:26
>>>>>>>> To:   [email protected]
>>>>>>>> Subject: audyssey:   starwars storyline   stuff
>>>>>>>>
>>>>>>>>
>>>>>>>>   Hi,
>>>>>>>> I love the movies, not so much the books   of the star wars universe. I
>>>>>>>>   did
>>>>>>>> however spend many years playing Starwars   in a RPG capacity first 
>>>>>>>>   from
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   west
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> end games, then wizards of the   coast.
>>>>>>>> My suggestion for a story would be kind   of simple.
>>>>>>>> At the end of revenge of the sith   the emperor had darth vader give 
>>>>>>>>   the
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   order
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> to shut down the droid army of the   seperatists. Perhaps the emperor
>>>>>>>>   then
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   had
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> this huge  resource stored away   somewhere  for a rainy day.
>>>>>>>> Now it is   after the return of the jedi and  your character is   just
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   starting
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> his career on Coruscant in the Jedi Temple.   You are given  the task 
>>>>>>>>   of
>>>>>>>> finding out if a rumor is true that a   certain "insert evil dark   
>>>>>>>> force
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   using
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> leader here" might have discovered  that   this droid army exists and
>>>>>>>>   would
>>>>>>>> like nothing better than to find it,   reactivate it and use it against
>>>>>>>>   the
>>>>>>>> fledgling new   republic.
>>>>>>>> So your job is to not only discover   the truth of this rumor, but to
>>>>>>>>   foil
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   it
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> and stop the evil   leader.
>>>>>>>> This job would take you across the   galaxy as you go into the 
>>>>>>>>   coruscant
>>>>>>>> underground to look into the   old  empire vaults for information. It
>>>>>>>>   could
>>>>>>>> lead the character to tatooine where you   would have to race a
>>>>>>>>   podracer,
>>>>>>>> or
>>>>>>>>   fight a rancor to earn the right to question the new hutt crime   
>>>>>>>> lord.
>>>>>>>> You
>>>>>>>>   could fly to the  lava planet mustafar and using a droid  hack   into
>>>>>>>> the
>>>>>>>>   records of the seperatists where you find the operatives of the   
>>>>>>>> evil
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   leader
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> doing the same. From there it could be a race   to find the three
>>>>>>>>   seperate
>>>>>>>> code cubes that will reawaken the   long slumbering droids and the   
>>>>>>>> huge
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   droid
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> fleet.
>>>>>>>> This   could involve space battles using turrents like in a new hope   
>>>>>>>> to
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   shoot
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> incoming fighters, docking with the enemy   battleship and trying to
>>>>>>>>   steal
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   one
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> of the cubes,  or even fighting off a   bounty hunter hired to take you
>>>>>>>>   out
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   of
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> the running.
>>>>>>>>   In the end, the character would have the cubes stolen from him   thru
>>>>>>>>   trick
>>>>>>>>
>>>>>>>>                 
>>>>>>>>                 
>>>>>>>   or
>>>>>>>
>>>>>>>               
>>>>>>>               
>>>>>>>> betrayal and in the last level the player   must fight  the evil leader
>>>>>>>> himself   before he can fully awaken the droid    army.
>>>>>>>> Well, that is my two   credits.
>>>>>>>> If nothing else, I hope it gave you   some interesting ideas.
>>>>>>>> merry   christmas
>>>>>>>>   allan
>>>>>>>>
>>>>>>>>
>>>>>>>>   [Non-text portions of this message have been   removed]
>>>>>>>>
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