if you did develop such a game would keyboard be able to manage sabre movement 
or would be just mouse control
 
joseph weakland
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  ----- Original Message ----- 
  From:   Thomas   Ward 
  To: [email protected]   
  Sent: Monday, December 26, 2005 7:16   AM
  Subject: Re: audyssey: starwars storyline   stuff
  

Hi, Allan and Brandon.
Your ideas of mouse saber   movement is cool, but just remember we must 
stick to a initial production   budget of time and testing and any 
physical expenses that
may   arise.
allan thompson wrote:
> Hi Brandon,
> I seem to recall a   computer game when I could see that was called Die by 
> the 
> sword. It   did exactly as you are talking about. The players character  was 
>   third person, and the sword could be controlled with the mouse. It was   
> really neat.
> As a matter of fact, that game allowed you to   preprogram sword movements 
> in, 
> so that you could actually invent   sword styles and swings. It would 
> probably 
> be a little too much for   the star wars game we are talking about, but the 
> mouse sword use does   work.
> happy holidays,
> allan
> ----- Original Message   ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
>   To: <[email protected]>
> Sent: Saturday, December 24,   2005 8:28 PM
> Subject: Re: audyssey: starwars storyline   stuff
>
>
>   
>> No no no, just the   opposite. Keys for movement, mouse for the saber.
>> ----- Original   Message ----- 
>> From: "Mike Babcock"   <[EMAIL PROTECTED]>
>> To:   <[email protected]>
>> Sent: Saturday, December 24,   2005 8:27 PM
>> Subject: Re: audyssey: starwars storyline   stuff
>>
>>
>>       
>>> keys for the wheapons, and mouse for the movement of the   person maby?
>>> ----------
>>> "DAMN MY   CHARISMA"
>>> Check out my blog at:
>>> http://blindyblog.blogspot.com
>>>   I think you will like it. If you set up your own free blog, send it to   
>>> me.
>>> "And can you offer me proof of your   existence? How can you, when neither
>>> modern science, nor   philosophy can explain what life is?" Ghost In the
>>>   Shell
>>> "Men have always fought each other, have always created   chaos; that's
>>> familiar and safe. They always know where they   are in those 
>>> circumstances.
>>> But,   to
>>> Hazardly step into the unknown and love one another is far   to risky for
>>> them." Demon City Shin Joku
>>> Block   quote end
>>>
>>>
>>> ----- Original   Message ----- 
>>> From: "Thomas Ward"   <[EMAIL PROTECTED]>
>>> To:   <[email protected]>
>>> Sent: Saturday, December   24, 2005 4:43 PM
>>> Subject: Re: audyssey: starwars storyline   stuff
>>>
>>>
>>>         
>>>> Hi, Brandon.
>>>> That is another area we   do need to discuss. How to control our light
>>>> saber. I know   in games like Ambush at Altyr 5 you don't get much choice
>>>>   or control over the saber. You Just press control, and  the game   does
>>>> it's thing. Which is how it currently works in this   game.
>>>> However, I have thought of giving a player control   ove the saber. Like
>>>> left, and right arrow keys to pan left   and right. Problem is that if the
>>>> player needs to move you   will have to be able to move while using the
>>>>   saber.
>>>> Same goes for game devices. If we are using a   modern game pad with two
>>>> sticks on it it would be logical   to use one for navigating and one for
>>>>   fighting.
>>>> However, I know of several joysticks that only   have one stick on it, and
>>>> they would not be able to do   that at all.
>>>> With the mouse you could swing saber left and   right, and probably make
>>>> other moves which would be cool.   However, if you want to use the mouse
>>>> to turn your   character or move it in anyway you are scrued unless you
>>>>   have a special click to disable saber for a while.
>>>> So   input is something I think needs to be   discussed.
>>>>
>>>>
>>>> Brandon   Cole   wrote:
>>>>           
>>>>> Oooo! That'd be fun! Swing your lightsaber with the   mouse! That would
>>>>> allow
>>>>> for   tons of possible saber maneuvers as you fought.
>>>>> -----   Original Message ----- 
>>>>> From: "James from Alchemy"   <[EMAIL PROTECTED]>
>>>>> To:   <[email protected]>
>>>>> Sent: Saturday,   December 24, 2005 4:21 PM
>>>>> Subject: RE: audyssey:   starwars storyline   stuff
>>>>>
>>>>>
>>>>>
>>>>>             
>>>>>> Light saber duel.. mouse demo two?   heheh
>>>>>>
>>>>>> -----Original   Message-----
>>>>>> From: [email protected]   [mailto:[EMAIL PROTECTED]
>>>>>>   On
>>>>>> Behalf Of Thomas   Ward
>>>>>> Sent: Saturday, December 24, 2005 1:19   PM
>>>>>> To:   [email protected]
>>>>>> Subject: Re: audyssey:   starwars storyline   stuff
>>>>>>
>>>>>> Hi,   Jamie.
>>>>>> Without a doubt. No good Star Wars Jedi   game is any good without a few
>>>>>> saber duels.   Smile.
>>>>>> Besides storm troopers, droids, etc usually   make boring enemies.
>>>>>> In the couple of games I have   gotten my hands on even a blind man can
>>>>>> kick their   butts with the force. Although, I am playing at the   
>>>>>> beginner
>>>>>>   level.
>>>>>>
>>>>>>
>>>>>>
>>>>>>   Jamie Coady   wrote:
>>>>>>
>>>>>>               
>>>>>>> it would be good but you have got to have   light sabers at some   point
>>>>>>>
>>>>>>>   -----Original Message-----
>>>>>>> From:   [email protected]
>>>>>>>   [mailto:[EMAIL PROTECTED]
>>>>>>> Behalf   Of allan thompson
>>>>>>> Sent: 23 December 2005   21:26
>>>>>>> To:   [email protected]
>>>>>>> Subject: audyssey:   starwars storyline   stuff
>>>>>>>
>>>>>>>
>>>>>>>   Hi,
>>>>>>> I love the movies, not so much the books   of the star wars universe. I
>>>>>>>   did
>>>>>>> however spend many years playing Starwars   in a RPG capacity first 
>>>>>>>   from
>>>>>>>
>>>>>>>                 
>>>>>>   west
>>>>>>
>>>>>>               
>>>>>>> end games, then wizards of the   coast.
>>>>>>> My suggestion for a story would be kind   of simple.
>>>>>>> At the end of revenge of the sith   the emperor had darth vader give 
>>>>>>>   the
>>>>>>>
>>>>>>>                 
>>>>>>   order
>>>>>>
>>>>>>               
>>>>>>> to shut down the droid army of the   seperatists. Perhaps the emperor
>>>>>>>   then
>>>>>>>
>>>>>>>                 
>>>>>>   had
>>>>>>
>>>>>>               
>>>>>>> this huge  resource stored away   somewhere  for a rainy day.
>>>>>>> Now it is   after the return of the jedi and  your character is   just
>>>>>>>
>>>>>>>                 
>>>>>>   starting
>>>>>>
>>>>>>               
>>>>>>> his career on Coruscant in the Jedi Temple.   You are given  the task 
>>>>>>>   of
>>>>>>> finding out if a rumor is true that a   certain "insert evil dark   
>>>>>>> force
>>>>>>>
>>>>>>>                 
>>>>>>   using
>>>>>>
>>>>>>               
>>>>>>> leader here" might have discovered  that   this droid army exists and
>>>>>>>   would
>>>>>>> like nothing better than to find it,   reactivate it and use it against
>>>>>>>   the
>>>>>>> fledgling new   republic.
>>>>>>> So your job is to not only discover   the truth of this rumor, but to
>>>>>>>   foil
>>>>>>>
>>>>>>>                 
>>>>>>   it
>>>>>>
>>>>>>               
>>>>>>> and stop the evil   leader.
>>>>>>> This job would take you across the   galaxy as you go into the 
>>>>>>>   coruscant
>>>>>>> underground to look into the   old  empire vaults for information. It
>>>>>>>   could
>>>>>>> lead the character to tatooine where you   would have to race a
>>>>>>>   podracer,
>>>>>>> or
>>>>>>>   fight a rancor to earn the right to question the new hutt crime   
>>>>>>> lord.
>>>>>>> You
>>>>>>>   could fly to the  lava planet mustafar and using a droid  hack   into
>>>>>>> the
>>>>>>>   records of the seperatists where you find the operatives of the   evil
>>>>>>>
>>>>>>>                 
>>>>>>   leader
>>>>>>
>>>>>>               
>>>>>>> doing the same. From there it could be a race   to find the three
>>>>>>>   seperate
>>>>>>> code cubes that will reawaken the   long slumbering droids and the   
>>>>>>> huge
>>>>>>>
>>>>>>>                 
>>>>>>   droid
>>>>>>
>>>>>>               
>>>>>>> fleet.
>>>>>>> This   could involve space battles using turrents like in a new hope   
>>>>>>> to
>>>>>>>
>>>>>>>                 
>>>>>>   shoot
>>>>>>
>>>>>>               
>>>>>>> incoming fighters, docking with the enemy   battleship and trying to
>>>>>>>   steal
>>>>>>>
>>>>>>>                 
>>>>>>   one
>>>>>>
>>>>>>               
>>>>>>> of the cubes,  or even fighting off a   bounty hunter hired to take you
>>>>>>>   out
>>>>>>>
>>>>>>>                 
>>>>>>   of
>>>>>>
>>>>>>               
>>>>>>> the running.
>>>>>>>   In the end, the character would have the cubes stolen from him   thru
>>>>>>>   trick
>>>>>>>
>>>>>>>                 
>>>>>>   or
>>>>>>
>>>>>>               
>>>>>>> betrayal and in the last level the player   must fight  the evil leader
>>>>>>> himself   before he can fully awaken the droid    army.
>>>>>>> Well, that is my two   credits.
>>>>>>> If nothing else, I hope it gave you   some interesting ideas.
>>>>>>> merry   christmas
>>>>>>>   allan
>>>>>>>
>>>>>>>
>>>>>>>   [Non-text portions of this message have been   removed]
>>>>>>>
>>>>>>>
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