Hello, John.
Using shift keys to control left and right panning of the saber would be 
good, but I do see a problem. I would imagine for an effective battle 
one hand would be involved in player movement, and the other would be 
used to control saber movement.


John Sanders wrote:
> Hi, i have a suggestion for moving the lite saber. One thing is what you
> could do is have the to shift keys on the keyboard move the saber left and
> rite and thespacebar attack straight infront of you.
> Or another thing is that you have the to controls keys do the same thing .
> The left control key could move the saber left and the rite control could
> move the lite saber rite and the spacebar could move it straight infront of
> you.
> Sincerely,
> John Sanders
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, December 24, 2005 6:43 PM
> Subject: Re: audyssey: starwars storyline stuff
>
>
>   
>> Hi, Brandon.
>> That is another area we do need to discuss. How to control our light
>> saber. I know in games like Ambush at Altyr 5 you don't get much choice
>> or control over the saber. You Just press control, and  the game does
>> it's thing. Which is how it currently works in this game.
>> However, I have thought of giving a player control ove the saber. Like
>> left, and right arrow keys to pan left and right. Problem is that if the
>> player needs to move you will have to be able to move while using the
>>     
> saber.
>   
>> Same goes for game devices. If we are using a modern game pad with two
>> sticks on it it would be logical to use one for navigating and one for
>> fighting.
>> However, I know of several joysticks that only have one stick on it, and
>> they would not be able to do that at all.
>> With the mouse you could swing saber left and right, and probably make
>> other moves which would be cool. However, if you want to use the mouse
>> to turn your character or move it in anyway you are scrued unless you
>> have a special click to disable saber for a while.
>> So input is something I think needs to be discussed.
>>
>>
>> Brandon Cole wrote:
>>     
>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That would
>>>       
> allow
>   
>>> for tons of possible saber maneuvers as you fought.
>>> ----- Original Message ----- 
>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, December 24, 2005 4:21 PM
>>> Subject: RE: audyssey: starwars storyline stuff
>>>
>>>
>>>
>>>       
>>>> Light saber duel.. mouse demo two? heheh
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:[EMAIL PROTECTED]
>>>>         
> On
>   
>>>> Behalf Of Thomas Ward
>>>> Sent: Saturday, December 24, 2005 1:19 PM
>>>> To: [email protected]
>>>> Subject: Re: audyssey: starwars storyline stuff
>>>>
>>>> Hi, Jamie.
>>>> Without a doubt. No good Star Wars Jedi game is any good without a few
>>>> saber duels. Smile.
>>>> Besides storm troopers, droids, etc usually make boring enemies.
>>>> In the couple of games I have gotten my hands on even a blind man can
>>>> kick their butts with the force. Although, I am playing at the beginner
>>>> level.
>>>>
>>>>
>>>>
>>>> Jamie Coady wrote:
>>>>
>>>>         
>>>>> it would be good but you have got to have light sabers at some point
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>>           
> [mailto:[EMAIL PROTECTED]
>   
>>>>> Behalf Of allan thompson
>>>>> Sent: 23 December 2005 21:26
>>>>> To: [email protected]
>>>>> Subject: audyssey: starwars storyline stuff
>>>>>
>>>>>
>>>>> Hi,
>>>>> I love the movies, not so much the books of the star wars universe. I
>>>>>           
> did
>   
>>>>> however spend many years playing Starwars in a RPG capacity first from
>>>>>
>>>>>           
>>>> west
>>>>
>>>>         
>>>>> end games, then wizards of the coast.
>>>>> My suggestion for a story would be kind of simple.
>>>>> At the end of revenge of the sith the emperor had darth vader give the
>>>>>
>>>>>           
>>>> order
>>>>
>>>>         
>>>>> to shut down the droid army of the seperatists. Perhaps the emperor
>>>>>           
> then
>   
>>>> had
>>>>
>>>>         
>>>>> this huge  resource stored away somewhere  for a rainy day.
>>>>> Now it is after the return of the jedi and  your character is just
>>>>>
>>>>>           
>>>> starting
>>>>
>>>>         
>>>>> his career on Coruscant in the Jedi Temple. You are given  the task of
>>>>> finding out if a rumor is true that a certain "insert evil dark force
>>>>>
>>>>>           
>>>> using
>>>>
>>>>         
>>>>> leader here" might have discovered  that this droid army exists and
>>>>>           
> would
>   
>>>>> like nothing better than to find it, reactivate it and use it against
>>>>>           
> the
>   
>>>>> fledgling new republic.
>>>>> So your job is to not only discover the truth of this rumor, but to
>>>>>           
> foil
>   
>>>> it
>>>>
>>>>         
>>>>> and stop the evil leader.
>>>>> This job would take you across the galaxy as you go into the coruscant
>>>>> underground to look into the old  empire vaults for information. It
>>>>>           
> could
>   
>>>>> lead the character to tatooine where you would have to race a
>>>>>           
> podracer,
>   
>>>>> or
>>>>> fight a rancor to earn the right to question the new hutt crime lord.
>>>>>           
> You
>   
>>>>> could fly to the  lava planet mustafar and using a droid  hack into
>>>>>           
> the
>   
>>>>> records of the seperatists where you find the operatives of the evil
>>>>>
>>>>>           
>>>> leader
>>>>
>>>>         
>>>>> doing the same. From there it could be a race to find the three
>>>>>           
> seperate
>   
>>>>> code cubes that will reawaken the long slumbering droids and the huge
>>>>>
>>>>>           
>>>> droid
>>>>
>>>>         
>>>>> fleet.
>>>>> This could involve space battles using turrents like in a new hope to
>>>>>
>>>>>           
>>>> shoot
>>>>
>>>>         
>>>>> incoming fighters, docking with the enemy battleship and trying to
>>>>>           
> steal
>   
>>>> one
>>>>
>>>>         
>>>>> of the cubes,  or even fighting off a bounty hunter hired to take you
>>>>>           
> out
>   
>>>> of
>>>>
>>>>         
>>>>> the running.
>>>>> In the end, the character would have the cubes stolen from him thru
>>>>>           
> trick
>   
>>>> or
>>>>
>>>>         
>>>>> betrayal and in the last level the player must fight  the evil leader
>>>>> himself before he can fully awaken the droid  army.
>>>>> Well, that is my two credits.
>>>>> If nothing else, I hope it gave you some interesting ideas.
>>>>> merry christmas
>>>>> allan
>>>>>
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
>>>>>
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