ESP Softworks is no longer in existence.  James North now has Alchemy Games 
Studios.  Adora Entertainment is no longer in existence.  Josh de Lioncourt 
is now with Draconis Entertainment.


----- Original Message ----- 
From: "Dronvor" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 04, 2006 9:25 AM
Subject: Re: audyssey: Fw: 2006 update


>
>
> Hi all!
> I believe Esp Games and Adora did combine their efforts and it seems that
> they are either going under or something.  BTW I am new on this list.
>
> Dronvor
>
> At 09:01 AM 1/4/2006, you wrote:
>>There would also be the problem of dividing the proffit.  There would also
>>be the problem, although it would be a minor one, of who distributes the
>>game.  Some developers may wish to keep some of their techniques to
>>themselves, too.  Divulging company secrets can lessen your uniqueness in
>>the field.
>>----- Original Message -----
>>From: "will" <[EMAIL PROTECTED]>
>>To: <[email protected]>
>>Sent: Wednesday, January 04, 2006 1:02 AM
>>Subject: Re: audyssey: Fw: 2006 update
>>
>>
>> > hi
>> >
>> > instead of all the game companies for the blind thinking they can cope 
>> > on
>> > there own, why not colaborate with each other?
>> > Isn't that obvious, instead of trying to makes names for yourselves, 
>> > why
>> > don't pB-games, alchemy etcetra, pull together to create this type of
>> > game,
>> > aren't arcade games and FPS games like Shades of doom and others 
>> > getting
>> > boring now?
>> > Not saying the individual game companies, don't produce good games, but
>> > surely if they all pulled together, wouldn't this provide the community
>> > with
>> > a resource into which we could all contribute?
>> > Throw ideas around, use sound tallents etcetra. I know there is the
>> > problem
>> > of the developers each using his own coding language, be that visual 
>> > basic
>> > or whatever they use and this would somehow, have to be overcome
>> > just a thought?
>> > will
>> >
>> > ----- Original Message -----
>> > From: "Kellie and Lady J" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Wednesday, January 04, 2006 7:54 AM
>> > Subject: Re: audyssey: Fw: 2006 update
>> >
>> >
>> >> it is unfortunate that the development of castle quest has been 
>> >> stopped.
>> >> i
>> >> was really excited about it and wanting to play it, but i am not
>> >> surprised
>> >> either.  the site hadn't been updated in ages and i figured that
>> >> production
>> >> had stopped.  I wish someone would create a game like that one day, 
>> >> but
>> >> the
>> >> work involved is much.  I play muds with the fantasy theme but to
>> >> actually
>> >> play an interactive game, that is more then just text scrolling across
>> >> the
>> >> screen and is not jaws reading in a synthisized voice, would b 
>> >> awesome.
>> >> maybe some day that will happen.
>> >> Kellie and my loveable Lady J.
>> >> Of course she found it in the last place she looked.  If she hadn't,
>> >> she'd
>> >> still be looking.
>> >> msn, [EMAIL PROTECTED]
>> >> aim sionnain74
>> >> skype, sabrielle
>> >>
>> >> ----- Original Message -----
>> >> From: "simon.dowling" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Tuesday, January 03, 2006 8:46 PM
>> >> Subject: Re: audyssey: Fw: 2006 update
>> >>
>> >>
>> >>> who knows! good to see your back me bwoy.
>> >>> ----- Original Message -----
>> >>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Tuesday, January 03, 2006 11:38 PM
>> >>> Subject: RE: audyssey: Fw: 2006 update
>> >>>
>> >>>
>> >>> >
>> >>> > Why not just move production of Castle Quest and the Void in-house?
>> >>> > BSC
>> >>> > Games owns the rights of those two, no?
>> >>> >
>> >>> > -----Original Message-----
>> >>> > From: [email protected] 
>> >>> > [mailto:[EMAIL PROTECTED]
>> >> On
>> >>> > Behalf Of simon.dowling
>> >>> > Sent: Tuesday, January 03, 2006 3:27 PM
>> >>> > To: audysey
>> >>> > Subject: audyssey: Fw: 2006 update
>> >>> >
>> >>> >
>> >>> > ----- Original Message -----
>> >>> > From: "BSC Games News" <[EMAIL PROTECTED]>
>> >>> > To: <[EMAIL PROTECTED]>
>> >>> > Sent: Tuesday, January 03, 2006 8:48 PM
>> >>> > Subject: 2006 update
>> >>> >
>> >>> >
>> >>> >> Hello,
>> >>> >>
>> >>> >> Here is an update to what we have planned for 2006.
>> >>> >>
>> >>> >> It is with great disappointment that we must announce that as of
>> >> January
>> >>> >> 2006 BSC Games will be forced to completely stop production of two 
>> >>> >> of
>> >> our
>> >>> >> long term projects, the Void and Castle Quest. In the past two 
>> >>> >> years
>> >>> >> we
>> >>> >> have had several setbacks that have led to this decision. The main
>> >>> >> contributing factor in reaching this decision is that we have had 
>> >>> >> key
>> >>> >> players start on the projects with us and abandon us mid-stream. 
>> >>> >> This
>> >>> >> happened to us several times. We tried to continue to keep the
>> >>> >> projects
>> >>> >> alive by contracting other qualified programmers and other 
>> >>> >> necessary
>> >> team
>> >>> >> players but with no luck. In spite of our hard efforts and hours 
>> >>> >> of
>> >> work
>> >>> >> to keep the projects alive, we were unable to find qualified
>> >> individuals
>> >>> >> willing to stay committed to the projects.
>> >>> >>
>> >>> >> We understand that this will be extremely disappointing to those 
>> >>> >> of
>> >>> >> you
>> >>> >> who have shown an interest in these two projects and especially
>> >>> >> Castle
>> >>> >> Quest. However, we hope that you will understand that we are just 
>> >>> >> as
>> >>> >> disappointed as you in having to announce this situation. As many 
>> >>> >> of
>> >> you
>> >>> >> know, we had been working on these projects for quite a while and 
>> >>> >> the
>> >>> >> decision to drop them because of uncommitted team members was not
>> >>> >> easy
>> >>> >> for
>> >>> >
>> >>> >> us.
>> >>> >>
>> >>> >> However, we must painfully count our losses, painfully learn our
>> >> lesson,
>> >>> >> and move on. We do not want to start 2006 on a sour note so we do
>> >>> >> have
>> >>> >> good news as well. In 2006 we do have plans to start production on 
>> >>> >> a
>> >> new
>> >>> >> game. However we have learned a valuable lesson through all of 
>> >>> >> this.
>> >> The
>> >>> >> difference this time is that on this project we will exclusively 
>> >>> >> use
>> >> our
>> >>> >> own staff of committed programmers and we will not be contracting 
>> >>> >> any
>> >>> >> third party programmers due to our experiences in the past two 
>> >>> >> years
>> >> with
>> >>> >> uncommitted people.  This will give us a much better opportunity 
>> >>> >> to
>> >>> >> actually complete the game. We will be releasing more information 
>> >>> >> on
>> >> the
>> >>> >> game as we get closer to actually starting production on it.
>> >>> >>
>> >>> >> In the mean time stay tuned to www.BscGames.com for updates.
>> >>> >>
>> >>> >> Regards,
>> >>> >> BSC Games
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >> __________ NOD32 1.1350 (20060103) Information __________
>> >>> >>
>> >>> >> This message was checked by NOD32 antivirus system.
>> >>> >> http://www.eset.com
>> >>> >>
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