Well, Tom that is a honest and well said message.  I try to repect the email 
list as its suppose to be created for .

To find out about games and promote games.  Things in between like kidding 
aroung and helping others with problems.  Making friends and having a nice 
time on the list.  Discuss aspects of gmes and the development andmarketing 
acdcessible games.

For  me, I would like to hear how projects are going from developers and 
what they are up too more often.  And your right,  they don't cause of the 
flogging that accures.  This email is a unique email list with many readers. 
For this it we have to take the good with the bad.

I can understand where your coming from and wanting to create games and 
being not as skilled as you want, but the accessible market needs 
programmers and those who do support the accessible game market will support 
your efforts.  They may not be as vocal as others, but they do believe in 
the idea of createing games for those who can not get access to games they 
want to play.  Being denied to so much, can make one bitter.

Having seen the list the way it is and being a part of it, then not taking 
part is understandable as well.  Giving yourself time to learn what is the 
best way for you to approach a project, is a good way to research and decide 
on a corse of action.

For reasons above I still believe in a web site would be nice to have Blogs 
for developers to let the gamers know what is happen in the accessbile game 
market.  I have set a side a URL for such a thing, but even for me I I have 
other projects that I need to complete first before I can work on such a 
thing.  At this time for games I do have playball.ws, but that more for what 
I am doing with my sport sims that I am trying make more accessible.  I plan 
to lauch my Shadowbeam web site some time this year where audio programming 
will be available.  These sites took many hours of reserch and a plan of 
action as well.  After al you want to do it right and have the latest 
technology for your project.  Many may not understand this, but your 
devloper peers do.  So, hang in there.

Crash

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 12, 2006 1:11 PM
Subject: Re: audyssey: Montezuma's Revenge Orders


> Hi, Jason.
> Honestly, there have been a couple of times this year I have strongly
> conciddered stopping production, closing up shop, and going my own way
> with my games.
> The reason would be exactly aimed at this list. It seams a developer is
> not allowed to live a reasonable, normal, life without getting trashed
> for not making an expected release on a game or not delivering what is
> expected.
> I realise some of the points of view have valid maret like games have no
> graphics, they are not major studio quality, and do to under manning etc
> games don't always meet expected deadlines.
> developing something
> The only reason I am not currently being trashed for STFC taking longer
> than expected deadlines as I saw James North's crusifiction by this
> list, and I stayed clear of any kind of preordering. At least,
> preordering before I knew I had something that could be delivered rather
> quickly. Like with in 90 days of payment.
> However, there is so much that goes in to designing a really decent
> audio game I hate to see my or another developers work being trashed for
> reasons that are faced by all devs. Time, finances, and in my case lack
> of skill which needs to be practiced before actually doing it for real.
> Smile.
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
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> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
> 



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