Hi Thomas, thanks for the help, every little bit helps.
I  wanted to ask a few questions.
What  do you intend to  put into the game. I mean, you talked about net play 
and that is cool. But is there any other  features you intend the final 
product to have?
I am wondering if the game will feature more RPG elements like:
character creation...like rolling or picking ability scores, choosing race 
and class kind of features
character advancement such as increaseing attack abilities, spell casting 
power, hit or health points. a town/inn or something similar  for buying and 
selling loot, in order to  buy better weapons or armor or food etc and so 
forth. This might need to introduce some kind of currency like gold pieces.
will there be some skills use involved? I would imagine some as  being 
searching for traps and secret doors, hiding and stealth.Or would these be 
based on classes, if there is any.
Group adventureing. Not sure what I mean about this, but I was wondering if 
there is group controls in mind for the future.
modules or add ins: Is there thought about the game bing   able to, for 
example, load in a diffrent "adventures" or modules. For instance this 
current sample game is a aquest for the artifact, could another person 
write up another game quest, like rescue the princess and add in  diffrent 
monsters, areas etc and so forth. The more I think of this, the more complex 
this process sounds.
NPC's: is there inmind any kind of npc helpers to help in an adventure? For 
instance can a wizard player hire a fighter npc to assist in combat etc.

I know this is a lot of questions and such, But whenever you have time 
perhaps shedding a little light on what you had in mind. I want to get a 
feel for  what elements you might have thought about for  the future. I hope 
I didn't go over the line here, and sorry if I had. Just excited about this 
game your thinking about making.
 Lora is right, there is plenty of games out there to explore. If you are 
planning on your own rule system, looking at diffrent systems that other 
people have made will help you decide on how you will build your own game.If 
you break down rpg's to their basic elements, it isn't really that hard. The 
toughest part is devising a dice rolling scheme that works for diffrent 
roles etc and so forth.
later,
allan




From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 22, 2006 9:39 PM
Subject: Re: audyssey: blind dm II


> Hi, Allan.
> Ok, the adding of a boss for each level sounds easy. Especially, since
> the game is only in the draft stage and nothing is committed to code.
> As for your VB questions I don't use the Express version myself. So I
> don't have experience getting it setup. If you are using the 2005
> version I think you don't need the Jaws patch, but could ask around
> about that. I am a Window Eyes user so can't give specific Jaws related
> support questions.
> As for which books I can give you a list of books to read. The best
> starting place is Learning Visual Basic .Net and Programming Visual
> Basic .net. Both can be found at:
> safari.oreilly.com
> You can try the service for 14 days free, and then they have payment
> options from $10 per month for 5 books, $20 a month for 10 books, etc...
>
>
>
>
> allan thompson wrote:
>> Hi Thomas,
>> The story sounds great for a first sample run.
>> In later projects I would add in mini bosses that rule their particular
>> armies, like a dire wolf for the wolves, a half orc barbarian for the 
>> orcs,
>> vampire for the skeletons etc.
>> I am jazzed up about this, and I got about ten thousand questions...but 
>> it
>> can wait.
>> One question I do have is this.
>> I downloaded the vb express, got the jaws add in, but I am having a heck 
>> of
>> a time trying to register it with microsoft....any thoughts on this?
>> also, what book or books would you suggest for someone like me to start
>> learning, I decided to try the .net, and leave off the C stuff. When I 
>> mean
>> someone like me, I mean someone totally devoid of  any inkling of what I 
>> am
>> doing.lol
>> thanks for everything
>> allan
>>
>>   ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 20, 2006 7:50 PM
>> Subject: Re: audyssey: blind dm II
>>
>>
>>
>>> Hi, Allan.
>>> As far as lining up I would imagine for some weapons like bow and arrow,
>>> sword, etc that would be vitally important to center the monster in your
>>> hearing as best as possible. Spells however don't need that degree of
>>> accuracy unless targeting depends on line of sight.
>>> When playing a paper/pencil RPG I think it is assumed the player is
>>> facing his foe unless it is a tail attack. So facing the target is vital
>>> for the game.
>>> As for the attributes there is no reason that won't apply. If the hero
>>> has a high armor class you would expect a monster swinging his ax,
>>> sword, whatever to do less damage and have a difficult time over coming
>>> the hero.
>>> So the first roll would be to see if the blow does damage, and the
>>> second roll to see how much damage is done in the encounter.
>>> Fortunately, the end player would not need to worry about the
>>> calculations as the dm would handle those details for you automatically.
>>> As for the story I like your ideas. So maybe it could be a lost scroll
>>> or amulet that has been divided across the realm. The wolves hold a
>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres
>>> have a piece, etc... You must fight each army to obtain a piece of that
>>> scroll or crystal amulet. That actually gives each level or sub level an
>>> objective.
>>> In level one you must travel to the Wolves kingdom and find out which
>>> den holds the amulet. Once you find the den you must challenge the
>>> wolves army and get that piece.
>>> Then, in level 2 go to the Ork kingdom and fight them for the second
>>> piece.
>>> In level three go to the goblin domains and find out which cave holds
>>> the third piece.
>>> It continues in like manner until the final battle comes.
>>> If you have any story adjustments or suggestions send them along. Smile.
>>>
>>>
>>>
>>>
>>>
>>>
>>> to leave send a blank Email to: [EMAIL PROTECTED]
>>> You can contact the list owners/moderators by Emailing
>>> [EMAIL PROTECTED]
>>> to go nomail send a blank message to: [EMAIL PROTECTED]
>>> change "nomail" to "normal" to resume messages.
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>> to leave send a blank Email to: [EMAIL PROTECTED]
>> You can contact the list owners/moderators by Emailing 
>> [EMAIL PROTECTED]
>> to go nomail send a blank message to: [EMAIL PROTECTED]
>> change "nomail" to "normal" to resume messages.
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
>
> 




to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages. 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/blindgamers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to