It's out.

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of Liam Erven
Sent: Thursday, January 26, 2006 7:33 PM
To: [email protected]
Subject: RE: audyssey: alchemy game studios update


Michael.  I totallya gree with you, it's just a tad frustrating to see
announcements saying" it will be released later today", and then it
doesn't show up.  I know the feeling.  I'm a developer, and I understand
how life's surprises can definitly put a monkey wrench in things.  I
just think it would be better for everyone if instead of James saying
it's going to be out on this day, if he were to just wait till it was
out and then say something. Just my two cents for what they're worth.


-----Original Message-----
From: michael feir [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 26, 2006 9:27 PM
To: [email protected]
Subject: Re: audyssey: alchemy game studios update


I'm in complete agreement here. James clearly has the right to set
whatever 
price he wants to. He's always made it possible for people to ask for 
refunds. The only thing I can see people legitimately complaining about
is 
the number of times he's said Monty would be out only to have the stated

time pass by. That's happened far too often and I think people have
every 
right to be annoyed on that score. It's like having a cat, which I did
as a 
child. I would get her a cat treat and keep it just beyond her reach.
She'd 
play nicely for a while and try to bat it out of my hand with her paws. 
However, past a certain point, she'd get angry and start using her
teeth. 
Tiger wanted that treat right now and not when I eventually decided to
give 
it to her when I thought she'd had enough excitement. Having a
twenty-year 
dream repeatedly seem inches away from coming true and then not seeing
it at

the appointed hour has proved incredibly tortuous and distracting. I
know 
how Tiger felt all too clearly. Every author or creative artist should
go 
through this experience so they have an understanding of what their fans
and

admirers go through. I have plenty else in my life to keep me occupied
until

we ultimately see Monty. However, it's been exceeding hard to
concentrate on

much of it while this has gone on. I've played pretty much everything
out 
there in accessible gaming. This game will be absolutely revolutionary
when 
it comes out. Due to my childhood experience playing the original Monty
with

my father, the idea of actually playing it by myself has an incredible
pull.

Folks, we've got to look at this from both sides. I can certainly see
how 
this up-and-down stuff has brought everyone to a fever pitch over the
past 
while. I've been there myself but simply chose not to write until having

cooled off. James has seen a torrent of complaints and pretty much
nothing 
else but complaints for the past two years at least while he's worked on

this game. He's come inches away from just dropping everything
altogether on

many occasions due to this negativity. I don't think anybody could argue

with the statement that James is, if not the best, certainly one of the
top 
three developers in terms of bang for one's buck. Like a lot of creative

intelligent people, he has demons to wrestle with including burn-out. If
we 
want to see accessible games of the quality he can produce, we have to
be 
ready to roll with the punches and allow for some shortcomings. People 
pounced on him right away when he missed his first deadline and never
let up

on him. Now, he's gotten to the point where he'll quite understandably
find 
it hard to take even constructive criticism. I very much want to play
Monty,

but I also want that experience to be as good an experience as James can

make it. Personally, I think we've reached the point where we should
have 
something playable, particularly customers who have paid. However, I'm
in 
completely different circumstances than he is and must respect his 
judgement. I can afford to be idealistic and have often been accused of 
being idealistic to a fault. However, long experience over these
thirty-one 
years has shown me that this is by far the most rewarding way to be If
you 
assume the best of people, you'll typically get their best. You may be 
disappointed or be taken advantage of once in a while, but the positives
far

out-weigh the negatives.

Play the situation out a little. If we're supportive or at least not
openly 
negative to James, we'll likely see Monty and other titles far sooner.
This 
goes for all developers since they'll naturally have their passion and 
patience intact and feel like their in a supportive community who values

their efforts. If we complain about everything we see as unfair, at
best, we

take up his time as he tries to defend himself. At worst, we annoy him
to 
the point where he feels justified in halting work on the game and
pursuing 
other efforts. I doubt there are any more than perhaps two or three
people, 
assuming there are any in the community at all, who would have the
necessary

knowledge to produce the calibre of game I suspect Monty is. James is an

irreplaceable asset to the community. If I don't like an online grocery 
store's delays, I can likely find another place to do my shopping.
However, 
James is the only person who's anywhere near being able to supply Monty
and 
his other titles. There comes a point where we simply have to face
facts. I 
might very well be frustrated at Monty not being out yet. I am to a
certain 
degree. However, James is the artist here. I would be wrong to force him
to 
work at my timetable even if I had the power to do this. The only thing 
continuous complaints will accomplish is to destroy the very game we're
all 
clamouring for.

Sadly, he's missed out on a lot of the eagerness and passion of his 
supporters as well as the heaps of complaints. I was on the
audiogames.net 
forum this morning and the topic still rages on with both sides
exchanging 
fire. One of his supporters, responding to the ridiculous idea that the
game

was fake, said that the detractor was lucky this was taking place over
the 
Internet. Were they face to face, he would be "dancing on your tonsils".

Wow! Talk about priceless originality. That just brightened up my whole 
montyless morning right there. I've never come across that delicious
turn of

phrase before. There are a lot of complainers out there, but James has
also 
earned the friendship and respect of myself as well as many others. He's

going through a long dark tunnel and despite my impatience and
frustration, 
I still feel for him. He's not just a game we haven't gotten to play
yet. 
He's a person with enough compassion to see this through despite all the

flack he's taken. I've done exactly the same things he has. I've stopped

working on Fearless Flin when things got stressful around here or other 
things had to be dealt with. I've chosen to spend time with family
instead 
of putting another couple of hours work into my game. In fact, I put my 
original idea, Enchantment's Twilight on the back-burner indefinitely
until 
I feel I have the time and skill to actually pull it off. That could be
far 
into the future. It's taking ages even to get started working on
Fearless 
Flin. Sometimes, you just need to take time out, see a movie, play loads
of 
games, be with friends, read books, etc. Nobody has treated me even a 
fraction as badly as what James has suffered. The only real difference
as 
far as the public can see between how we do things is that I haven't set

firm release dates only to later be unable to make them happen due to 
unforeseen circumstances. After seeing what crap that brought down on
the 
list and forums, I doubt any developers are going to be as forth-coming
with

release dates on the chance that they'll live to regret it later. James
has 
a very human illusion that he can master time and has found lately that
he 
couldn't. Gamblers do the same thing sticking money in slot machines
with 
the hope of winning back their lost money with the next pull of the
lever. 
We've likely all put off doing an assignment until it was past its due
date 
or it was too late to truly give it our best. When Haunted Theatre came
out 
back while I was in university, I put off studying for a test while I
played

the game for hours upon hours. I could always study later, I thought in 
perfectly normal student arrogance. I likely lost twenty percent of what
I 
could have had on that test as a result of that nifty text adventure.
You 
know what though? It was worth it<fiendish grin>. Hang in there, people.
I 
have to believe we're at last nearing the end of this long vigil.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "Jennifer North" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 26, 2006 7:17 PM
Subject: RE: audyssey: alchemy game studios update


>
> Hi,
>
> First of all, we don't have any record of Kerry purchasing the game
> for $44.95.
>
> Secondly, do some of you even think about what you're saying before it

> comes out of your mouth?
>
> It would be absolutely stupid to revisit our entire customer base and 
> refund the difference on every sale we decide to have in the future.  
> And, according to Brenda's logic, it would only be fair to go back and

> charge all
> our customer's credit cards the difference when the price of our
products 
> go
> up.
>
> <eyeroll>
>
> Jennifer
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of brenda green
> Sent: Thursday, January 26, 2006 2:39 PM
> To: [email protected]
> Subject: Re: audyssey: alchemy game studios update
>
> Vapour, I don't know about where you live but here, if you bought a
> pair
> of
> pants for $40 and then find the same thing on sale for $30, you can
get 
> back
>
> the difference. Of course, you would need the original packing, tags,
> etc; and since this is a pre-order, it should apply. Now, I did say 
> here, I don't
>
> know about there or where James lives.
>
>
>
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