If it is a bug in the game, a script would not correct the problem.

----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 14, 2006 10:40 PM
Subject: audyssey: what about scripting pack man?


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> I don't know how many of you on this list can do jaws scripting. I have
> an idea. I have a problem with pack man that each second level I can't
> eat the last dot. with the  last dot the dot detector  makes a high
> pitch sound which means I'm on the dot but I can't eat it. The manual
> says if you're half a block away from the dot it will automatically be
> eaten. It also says  when the dot  detector makes a lower pitch sound
> you're moving away from the dot. But now it makes a higher pitch sound.
> I have asked Phil Vlasak about this, he says the higher pitch means I'm
> on the dot but a bug in the game causes the dot not to be eaten and so
> the only way  is to skip to the next level by pressing enter. And now my
> idea I have come up with: Isn't it possible to write a script that will
> cause the dot to be eaten. Maybe a script can be written so that jaws
> will move the cursor in the game by one or  more pixels in stead of
> moving it one full step ahead with  control up  arrow. Maybe if we can
> script jaws to move  pack man a pixel ahead it  will eat the dot or any
> other script where jaws take control of the program and force pack man
> to eat the dot. It seems as if  pack man has an illness. Come on you
> scripting boffins; ask doctor jaws to examine and heal pack man so that
> he can eat the last dot.
> The other problem I'm experiencing: when I get at level 14 I took my
> first power pill; when I scare ghosts the game suddenly ends and give me
> my  score but it doesn't make the sound it makes when I loose my last
> life. When I scare a ghost in level 14 it just say woops and it ends and
> it  tells me my final  score. I think what's happening:  there's a bug
> in the game that  quits the game when I scare a ghost in level 14,
> because the same happens if I press escape. It ask me if I  want to quit
> and then it gives me my score. I  think that's what happens. But when I
> scare ghosts in level 14 it doesn't ask me if I want to quit, it just
> end the game.  Can't jaws be scripted to prevent the program  from
> quitting the game if I scare a ghost in level 14?  Jaws must intervene:
> hay where you think you going, you can't  quit the game on the player's
> behalf. come on,  what's the matter with you.
> Don't get me wrong: that's what jaws must "say" to the packman program;
> it's not what I  say to anybody on this list.  I'm just enthusiastic
> about jaws. I'm sure we can script it to let pack man eat the last dot
> and prevent the program from quitting.
> What do you think about this
>
>
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