If it is a bug in the game, a script would not correct the problem.
----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, February 14, 2006 10:40 PM Subject: audyssey: what about scripting pack man? > > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > I don't know how many of you on this list can do jaws scripting. I have > an idea. I have a problem with pack man that each second level I can't > eat the last dot. with the last dot the dot detector makes a high > pitch sound which means I'm on the dot but I can't eat it. The manual > says if you're half a block away from the dot it will automatically be > eaten. It also says when the dot detector makes a lower pitch sound > you're moving away from the dot. But now it makes a higher pitch sound. > I have asked Phil Vlasak about this, he says the higher pitch means I'm > on the dot but a bug in the game causes the dot not to be eaten and so > the only way is to skip to the next level by pressing enter. And now my > idea I have come up with: Isn't it possible to write a script that will > cause the dot to be eaten. Maybe a script can be written so that jaws > will move the cursor in the game by one or more pixels in stead of > moving it one full step ahead with control up arrow. Maybe if we can > script jaws to move pack man a pixel ahead it will eat the dot or any > other script where jaws take control of the program and force pack man > to eat the dot. It seems as if pack man has an illness. Come on you > scripting boffins; ask doctor jaws to examine and heal pack man so that > he can eat the last dot. > The other problem I'm experiencing: when I get at level 14 I took my > first power pill; when I scare ghosts the game suddenly ends and give me > my score but it doesn't make the sound it makes when I loose my last > life. When I scare a ghost in level 14 it just say woops and it ends and > it tells me my final score. I think what's happening: there's a bug > in the game that quits the game when I scare a ghost in level 14, > because the same happens if I press escape. It ask me if I want to quit > and then it gives me my score. I think that's what happens. But when I > scare ghosts in level 14 it doesn't ask me if I want to quit, it just > end the game. Can't jaws be scripted to prevent the program from > quitting the game if I scare a ghost in level 14? Jaws must intervene: > hay where you think you going, you can't quit the game on the player's > behalf. come on, what's the matter with you. > Don't get me wrong: that's what jaws must "say" to the packman program; > it's not what I say to anybody on this list. I'm just enthusiastic > about jaws. I'm sure we can script it to let pack man eat the last dot > and prevent the program from quitting. > What do you think about this > > > [Non-text portions of this message have been removed] > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
