No, but it is logical that if there is a bug in a program, that program will 
not run correctly regardless of your screen reader's performance.  If a road 
is full of potholes, new tires won't smoothen out the ride.
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 15, 2006 5:12 AM
Subject: RE: audyssey: what about scripting pack man?


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> ----
> Why? Do you  have any knowledge of scripting to be sure that it won't
> work?
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of Charles Rivard
> Sent: 15 February 2006 08:09 AM
> To: [email protected]
> Subject: Re: audyssey: what about scripting pack man?
>
>
> If it is a bug in the game, a script would not correct the problem.
>
>
> ----- Original Message ----- 
> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 14, 2006 10:40 PM
> Subject: audyssey: what about scripting pack man?
>
>
>>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> ----
>> I don't know how many of you on this list can do jaws scripting. I
>> have an idea. I have a problem with pack man that each second level I
>> can't eat the last dot. with the  last dot the dot detector  makes a
>> high pitch sound which means I'm on the dot but I can't eat it. The
>> manual says if you're half a block away from the dot it will
>> automatically be eaten. It also says  when the dot  detector makes a
>> lower pitch sound you're moving away from the dot. But now it makes a
>> higher pitch sound. I have asked Phil Vlasak about this, he says the
>> higher pitch means I'm on the dot but a bug in the game causes the dot
>
>> not to be eaten and so the only way  is to skip to the next level by
>> pressing enter. And now my idea I have come up with: Isn't it possible
>
>> to write a script that will cause the dot to be eaten. Maybe a script
>> can be written so that jaws will move the cursor in the game by one or
>
>> more pixels in stead of moving it one full step ahead with  control up
>
>> arrow. Maybe if we can script jaws to move  pack man a pixel ahead it
>
>> will eat the dot or any other script where jaws take control of the
>> program and force pack man to eat the dot. It seems as if  pack man
>> has an illness. Come on you scripting boffins; ask doctor jaws to
>> examine and heal pack man so that he can eat the last dot. The other
>> problem I'm experiencing: when I get at level 14 I took my first power
>
>> pill; when I scare ghosts the game suddenly ends and give me my  score
>
>> but it doesn't make the sound it makes when I loose my last life. When
>
>> I scare a ghost in level 14 it just say woops and it ends and it
>> tells me my final  score. I think what's happening:  there's a bug in
>> the game that  quits the game when I scare a ghost in level 14,
>> because the same happens if I press escape. It ask me if I  want to
>> quit and then it gives me my score. I  think that's what happens. But
>> when I scare ghosts in level 14 it doesn't ask me if I want to quit,
>> it just end the game.  Can't jaws be scripted to prevent the program
>> from quitting the game if I scare a ghost in level 14?  Jaws must
>> intervene: hay where you think you going, you can't  quit the game on
>> the player's behalf. come on,  what's the matter with you. Don't get
>> me wrong: that's what jaws must "say" to the packman program; it's not
>
>> what I  say to anybody on this list.  I'm just enthusiastic about
>> jaws. I'm sure we can script it to let pack man eat the last dot and
>> prevent the program from quitting. What do you think about this
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
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