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----
Good explanation!! Thanks!!

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of Charles Rivard
Sent: 17 February 2006 05:15 PM
To: [email protected]
Subject: Re: audyssey: what about scripting pack man?


A JAWS script tells JAWS what to do or what to display and how.  It does
not 
fix a problem with errors in a program that JAWS is trying to read.
Think 
of it this way:  If you have a book that has misprints in it, you cannot

reprogram your eyes to read it correctly.  You have to reprint the book 
after the misprints have been corrected.

----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 16, 2006 5:03 AM
Subject: RE: audyssey: what about scripting pack man?


>
> NB: This email and its contents are subject to our email legal notice 
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> ----
> Yes but you  must remember: the jaws scripting language is far more
than
> a tool to enhance the performance of  the screen reader.   Jaws
> scripting is also a programming  language just as cobol, c plus and 
> visual basic is a  programming language.  If phil fixes the  bugs in 
> pack man he uses the new engine of david greenwood which is also 
> developed by using a programming language. Just like that jaws 
> scripting is also a programming language and can also be used to debug

> a program. How do I know this?  Because  the script manager contains a

> function called test suite and test suites are used in all  
> programming languages.
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of Charles Rivard
> Sent: 15 February 2006 08:42 PM
> To: [email protected]
> Subject: Re: audyssey: what about scripting pack man?
>
>
> No, but it is logical that if there is a bug in a program, that 
> program will not run correctly regardless of your screen reader's 
> performance.  If a road
> is full of potholes, new tires won't smoothen out the ride.
> ----- Original Message ----- 
> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 15, 2006 5:12 AM
> Subject: RE: audyssey: what about scripting pack man?
>
>
>>
>> NB: This email and its contents are subject to our email legal notice

>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> ----
>> Why? Do you  have any knowledge of scripting to be sure that it won't

>> work?
>>
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[EMAIL PROTECTED]
>> On Behalf Of Charles Rivard
>> Sent: 15 February 2006 08:09 AM
>> To: [email protected]
>> Subject: Re: audyssey: what about scripting pack man?
>>
>>
>> If it is a bug in the game, a script would not correct the problem.
>>
>>
>> ----- Original Message -----
>> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, February 14, 2006 10:40 PM
>> Subject: audyssey: what about scripting pack man?
>>
>>
>>>
>>> NB: This email and its contents are subject to our email legal 
>>> notice
>
>>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>>
>>> ----
>>> I don't know how many of you on this list can do jaws scripting. I 
>>> have an idea. I have a problem with pack man that each second level 
>>> I
>
>>> can't eat the last dot. with the  last dot the dot detector  makes a

>>> high pitch sound which means I'm on the dot but I can't eat it. The 
>>> manual says if you're half a block away from the dot it will 
>>> automatically be eaten. It also says  when the dot  detector makes a

>>> lower pitch sound you're moving away from the dot. But now it makes 
>>> a
>
>>> higher pitch sound. I have asked Phil Vlasak about this, he says the

>>> higher pitch means I'm on the dot but a bug in the game causes the 
>>> dot
>>
>>> not to be eaten and so the only way  is to skip to the next level by

>>> pressing enter. And now my idea I have come up with: Isn't it 
>>> possible
>>
>>> to write a script that will cause the dot to be eaten. Maybe a 
>>> script
>
>>> can be written so that jaws will move the cursor in the game by one 
>>> or
>>
>>> more pixels in stead of moving it one full step ahead with  control 
>>> up
>>
>>> arrow. Maybe if we can script jaws to move  pack man a pixel ahead 
>>> it
>>
>>> will eat the dot or any other script where jaws take control of the 
>>> program and force pack man to eat the dot. It seems as if  pack man 
>>> has an illness. Come on you scripting boffins; ask doctor jaws to 
>>> examine and heal pack man so that he can eat the last dot. The other

>>> problem I'm experiencing: when I get at level 14 I took my first 
>>> power
>>
>>> pill; when I scare ghosts the game suddenly ends and give me my 
>>> score
>>
>>> but it doesn't make the sound it makes when I loose my last life. 
>>> When
>>
>>> I scare a ghost in level 14 it just say woops and it ends and it 
>>> tells me my final  score. I think what's happening:  there's a bug 
>>> in
>
>>> the game that  quits the game when I scare a ghost in level 14, 
>>> because the same happens if I press escape. It ask me if I  want to 
>>> quit and then it gives me my score. I  think that's what happens. 
>>> But
>
>>> when I scare ghosts in level 14 it doesn't ask me if I want to quit,

>>> it just end the game.  Can't jaws be scripted to prevent the program

>>> from quitting the game if I scare a ghost in level 14?  Jaws must
>>> intervene: hay where you think you going, you can't  quit the game 
>>> on
>
>>> the player's behalf. come on,  what's the matter with you. Don't get

>>> me wrong: that's what jaws must "say" to the packman program; it's 
>>> not
>>
>>> what I  say to anybody on this list.  I'm just enthusiastic about 
>>> jaws. I'm sure we can script it to let pack man eat the last dot and

>>> prevent the program from quitting. What do you think about this
>>>
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>>>
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