A rather needless post, in my opinion.  Maybe, if you ask Alchemy Game 
studios directly, you would get more details and could then make up your own 
mind as to whether this is fact or fiction.  Did what was sent make sense to 
you?  If not, ask them for details.  But what is the point of asking this 
list's members to speculate when we can do it on our own, unless you're 
trying to plant an unnecessary seed of doubt or, in a sneaky way, trying to 
get a flame into the whole matter?  How about just forwarding the Email you 
received with no derogatory comments and let list members decide the value 
of what you forward?  Such negative comments as what you made only show 
bias.  As constructive criticism, I suggest that you merely forward such 
news releases just as they are, and let people think for themselves rather 
than, whether intentional or not, you might steer people's opinions and 
thoughts, especially given the fairly recent turmoil on the list concerning 
this game and the practices of it's developer.  Thanks.


----- Original Message ----- 
From: "Karl" <[EMAIL PROTECTED]>
To: "[email protected]" <[email protected]>
Sent: Wednesday, February 15, 2006 12:54 PM
Subject: audyssey: Fw: Montezuma's Revenge Update


> Possibly an explanation for all the release delays? Or just another 
> excuse?
> ----- Original Message ----- 
> From: Alchemy Sales
> To: [EMAIL PROTECTED]
> Sent: Wednesday, February 15, 2006 12:06 PM
> Subject: Montezuma's Revenge Update
>
>
> Dear Customers,
>
>
>
> Montezuma's Revenge final release is once again delayed due to some 
> programming issues related to a Microsoft bug in the Direct X 8.x 3D sound 
> system.  3D audio resources are not being properly released between level 
> initialization which is causing extreme slow downs in game performance 
> and/or level loading on some systems.
>
>
>
> We've attempted several workarounds to this issue with no resolve. 
> Unfortunately, this presents us with a dilemma, but one that we feel is of 
> minor consequence.
>
>
>
> We're in the process of dumping the 3D audio system and using regular 
> stereo sound instead.  The advantage in doing this is that the game will 
> require far more resources during play, run faster and more efficiently, 
> and won't affect audio quality.  The only disadvantage is that the 
> multi-perspective feature will have to be scrapped and won't be available 
> unless a sequel is done further down the road using our new development 
> tools.
>
>
>
> Note that no other games will be affected as this is just a side-effect of 
> using VB6/DX8.
>
>
>
> While the estimated re-work time is unknown at this point, it is not a 
> major undertaking and shouldn't take long to fix.  We appreciate your 
> continued patience during the conversion.
>
>
>
> On another note, the Obsidian Development System that we're developing for 
> use with Max Shrapnel and other titles has been licensed to another 
> accessible game developer to develop their title line.  This is good news 
> for the community as offers developers a complete development solution 
> suite to create top notch accessible games in the future.
>
>
>
> Best wishes,
>
>
>
> Alchemy Game Studios
>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
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> Yahoo! Groups Links
>
>
>
>
>
>
>
> 




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