Is Charles an official or unofficial moderator of this list?  Why is he 
constantly jumping on people for what they post here?
  If there is a problem with a post, I thought it was up to the moderators 
of the list to deal with it.  If every member of this list started 
complaining about posts they don't like, this list would get out of control 
quickly.
 Personally, though I think Karl is off base suggesting that this might be 
just another excuse for delays, I think he has the right to express his 
opinion, whether it is negative or positive.
  I certainly wouldn't want members of this list feeling apprehensive about 
posting their opinions for fear of Charles jumping on them for it.
  Of course Charles is entirely entitled to his opinion as well, but since I 
have rejoined the list, he seems to be very overbearing with his critiscisms 
of members posts, and I'm sure I'm not the only one it is annoying the hell 
out of.
    Then again, if Charles is a moderator, I guess he absolutely has the 
right to get on members cases for their posts, as overbearing as it might 
be.
  I just say all this in the hopes that this will remain a light and fun 
list where people aren't afraid to post their thoughts.
  With all that in mind, remember parents: never ever let your kids go quail 
hunting with the Vice President.
  Later,
  Che

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 15, 2006 2:15 PM
Subject: Re: audyssey: Fw: Montezuma's Revenge Update


>A rather needless post, in my opinion.  Maybe, if you ask Alchemy Game
> studios directly, you would get more details and could then make up your 
> own
> mind as to whether this is fact or fiction.  Did what was sent make sense 
> to
> you?  If not, ask them for details.  But what is the point of asking this
> list's members to speculate when we can do it on our own, unless you're
> trying to plant an unnecessary seed of doubt or, in a sneaky way, trying 
> to
> get a flame into the whole matter?  How about just forwarding the Email 
> you
> received with no derogatory comments and let list members decide the value
> of what you forward?  Such negative comments as what you made only show
> bias.  As constructive criticism, I suggest that you merely forward such
> news releases just as they are, and let people think for themselves rather
> than, whether intentional or not, you might steer people's opinions and
> thoughts, especially given the fairly recent turmoil on the list 
> concerning
> this game and the practices of it's developer.  Thanks.
>
>
> ----- Original Message ----- 
> From: "Karl" <[EMAIL PROTECTED]>
> To: "[email protected]" <[email protected]>
> Sent: Wednesday, February 15, 2006 12:54 PM
> Subject: audyssey: Fw: Montezuma's Revenge Update
>
>
>> Possibly an explanation for all the release delays? Or just another
>> excuse?
>> ----- Original Message ----- 
>> From: Alchemy Sales
>> To: [EMAIL PROTECTED]
>> Sent: Wednesday, February 15, 2006 12:06 PM
>> Subject: Montezuma's Revenge Update
>>
>>
>> Dear Customers,
>>
>>
>>
>> Montezuma's Revenge final release is once again delayed due to some
>> programming issues related to a Microsoft bug in the Direct X 8.x 3D 
>> sound
>> system.  3D audio resources are not being properly released between level
>> initialization which is causing extreme slow downs in game performance
>> and/or level loading on some systems.
>>
>>
>>
>> We've attempted several workarounds to this issue with no resolve.
>> Unfortunately, this presents us with a dilemma, but one that we feel is 
>> of
>> minor consequence.
>>
>>
>>
>> We're in the process of dumping the 3D audio system and using regular
>> stereo sound instead.  The advantage in doing this is that the game will
>> require far more resources during play, run faster and more efficiently,
>> and won't affect audio quality.  The only disadvantage is that the
>> multi-perspective feature will have to be scrapped and won't be available
>> unless a sequel is done further down the road using our new development
>> tools.
>>
>>
>>
>> Note that no other games will be affected as this is just a side-effect 
>> of
>> using VB6/DX8.
>>
>>
>>
>> While the estimated re-work time is unknown at this point, it is not a
>> major undertaking and shouldn't take long to fix.  We appreciate your
>> continued patience during the conversion.
>>
>>
>>
>> On another note, the Obsidian Development System that we're developing 
>> for
>> use with Max Shrapnel and other titles has been licensed to another
>> accessible game developer to develop their title line.  This is good news
>> for the community as offers developers a complete development solution
>> suite to create top notch accessible games in the future.
>>
>>
>>
>> Best wishes,
>>
>>
>>
>> Alchemy Game Studios
>>
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>> to leave send a blank Email to: [EMAIL PROTECTED]
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>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
>
> 



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