So then, could the poster then write a whole separate message with their
opinions?  I just think that that would only further clutter an already
cluttered list.


-----Original Message-----
From: Charles Rivard [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, February 15, 2006 7:55 PM
To: [email protected]
Subject: Re: audyssey: Fw: Montezuma's Revenge Update


Opinions can be voiced without comments that negatively impact your 
business.  That was what I was getting at.  If I did not like your games, 
which, by the way, is not the case, I would still forward news of your 
games.  I would forward the news without commenting in an accusatory way 
about how you do business.  Asking if the news he was forwarding was merely 
another stall tactic was one of those borderline flames, I think, and I 
suggested that such questions not be asked because of what might result from

them.


----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 15, 2006 3:34 PM
Subject: RE: audyssey: Fw: Montezuma's Revenge Update


> Well.  Charles.
>
> As constructive criticism, I suggest that you merely forward such news 
> releases just as they are, and let people think for themselves rather 
> than, whether intentional or not, you might steer people's opinions 
> and thoughts, especially given the fairly recent turmoil on the list 
> concerning this game and the practices of it's developer.  Thanks.
>
> If I'm correct, there is nothing wrong with stating ones opinion.  
> Plus, let's face it.  If I were to post soemthing, I think I'd have 
> every right to state my opinion.  I'm curious as to why you have to 
> jump down everyone's throat over everything?  Just sit back and enjoy 
> the list.  I always enjoy the feedback to things you have, but lately 
> you have shown a ton of negativity, and it really discourages people 
> from posting.  I'm not trying to flame you, I'm trying to be 
> constructive as well.
>
>
>
> -----Original Message-----
> From: Charles Rivard [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 15, 2006 2:16 PM
> To: [email protected]
> Subject: Re: audyssey: Fw: Montezuma's Revenge Update
>
>
> A rather needless post, in my opinion.  Maybe, if you ask Alchemy Game 
> studios directly, you would get more details and could then make up 
> your own
>
> mind as to whether this is fact or fiction.  Did what was sent make 
> sense
> to
>
> you?  If not, ask them for details.  But what is the point of asking 
> this list's members to speculate when we can do it on our own, unless 
> you're trying to plant an unnecessary seed of doubt or, in a sneaky 
> way, trying to get a flame into the whole matter?  How about just 
> forwarding the Email you
> received with no derogatory comments and let list members decide the value
> of what you forward?  Such negative comments as what you made only show
> bias.  As constructive criticism, I suggest that you merely forward such
> news releases just as they are, and let people think for themselves rather
> than, whether intentional or not, you might steer people's opinions and
> thoughts, especially given the fairly recent turmoil on the list 
> concerning
> this game and the practices of it's developer.  Thanks.
>
>
> ----- Original Message -----
> From: "Karl" <[EMAIL PROTECTED]>
> To: "[email protected]" <[email protected]>
> Sent: Wednesday, February 15, 2006 12:54 PM
> Subject: audyssey: Fw: Montezuma's Revenge Update
>
>
>> Possibly an explanation for all the release delays? Or just another 
>> excuse?
>> ----- Original Message -----
>> From: Alchemy Sales
>> To: [EMAIL PROTECTED]
>> Sent: Wednesday, February 15, 2006 12:06 PM
>> Subject: Montezuma's Revenge Update
>>
>>
>> Dear Customers,
>>
>>
>>
>> Montezuma's Revenge final release is once again delayed due to some 
>> programming issues related to a Microsoft bug in the Direct X 8.x 3D 
>> sound
>
>> system.  3D audio resources are not being properly released between 
>> level initialization which is causing extreme slow downs in game 
>> performance and/or level loading on some systems.
>>
>>
>>
>> We've attempted several workarounds to this issue with no resolve. 
>> Unfortunately, this presents us with a dilemma, but one that we feel 
>> is of
>
>> minor consequence.
>>
>>
>>
>> We're in the process of dumping the 3D audio system and using regular 
>> stereo sound instead.  The advantage in doing this is that the game 
>> will require far more resources during play, run faster and more 
>> efficiently, and won't affect audio quality.  The only disadvantage 
>> is that the multi-perspective feature will have to be scrapped and 
>> won't be available unless a sequel is done further down the road 
>> using our new development tools.
>>
>>
>>
>> Note that no other games will be affected as this is just a 
>> side-effect of using VB6/DX8.
>>
>>
>>
>> While the estimated re-work time is unknown at this point, it is not 
>> a major undertaking and shouldn't take long to fix.  We appreciate 
>> your continued patience during the conversion.
>>
>>
>>
>> On another note, the Obsidian Development System that we're 
>> developing for use with Max Shrapnel and other titles has been 
>> licensed to another accessible game developer to develop their title 
>> line.  This is good news for the community as offers developers a 
>> complete development solution suite to create top notch accessible 
>> games in the future.
>>
>>
>>
>> Best wishes,
>>
>>
>>
>> Alchemy Game Studios
>>
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
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