Possibly an explanation for all the release delays? Or just another excuse?
----- Original Message -----
From: Alchemy Sales
To: [EMAIL PROTECTED]
Sent: Wednesday, February 15, 2006 12:06 PM
Subject: Montezuma's Revenge Update
Dear Customers,
Montezuma's Revenge final release is once again delayed due to some programming
issues related to a Microsoft bug in the Direct X 8.x 3D sound system. 3D
audio resources are not being properly released between level initialization
which is causing extreme slow downs in game performance and/or level loading on
some systems.
We've attempted several workarounds to this issue with no resolve.
Unfortunately, this presents us with a dilemma, but one that we feel is of
minor consequence.
We're in the process of dumping the 3D audio system and using regular stereo
sound instead. The advantage in doing this is that the game will require far
more resources during play, run faster and more efficiently, and won't affect
audio quality. The only disadvantage is that the multi-perspective feature
will have to be scrapped and won't be available unless a sequel is done further
down the road using our new development tools.
Note that no other games will be affected as this is just a side-effect of
using VB6/DX8.
While the estimated re-work time is unknown at this point, it is not a major
undertaking and shouldn't take long to fix. We appreciate your continued
patience during the conversion.
On another note, the Obsidian Development System that we're developing for use
with Max Shrapnel and other titles has been licensed to another accessible game
developer to develop their title line. This is good news for the community as
offers developers a complete development solution suite to create top notch
accessible games in the future.
Best wishes,
Alchemy Game Studios
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