The key word or thought I'm trying to get across is "accusatory".  If you 
don't like a game or company, you can say so without accusing them of 
purposefully delaying a game or coming up with a phoney excuse for delays.
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 16, 2006 5:15 AM
Subject: RE: audyssey: Fw: Montezuma's Revenge Update


> So then, could the poster then write a whole separate message with their
> opinions?  I just think that that would only further clutter an already
> cluttered list.
>
>
> -----Original Message-----
> From: Charles Rivard [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 15, 2006 7:55 PM
> To: [email protected]
> Subject: Re: audyssey: Fw: Montezuma's Revenge Update
>
>
> Opinions can be voiced without comments that negatively impact your
> business.  That was what I was getting at.  If I did not like your games,
> which, by the way, is not the case, I would still forward news of your
> games.  I would forward the news without commenting in an accusatory way
> about how you do business.  Asking if the news he was forwarding was 
> merely
> another stall tactic was one of those borderline flames, I think, and I
> suggested that such questions not be asked because of what might result 
> from
>
> them.
>
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 15, 2006 3:34 PM
> Subject: RE: audyssey: Fw: Montezuma's Revenge Update
>
>
>> Well.  Charles.
>>
>> As constructive criticism, I suggest that you merely forward such news
>> releases just as they are, and let people think for themselves rather
>> than, whether intentional or not, you might steer people's opinions
>> and thoughts, especially given the fairly recent turmoil on the list
>> concerning this game and the practices of it's developer.  Thanks.
>>
>> If I'm correct, there is nothing wrong with stating ones opinion.
>> Plus, let's face it.  If I were to post soemthing, I think I'd have
>> every right to state my opinion.  I'm curious as to why you have to
>> jump down everyone's throat over everything?  Just sit back and enjoy
>> the list.  I always enjoy the feedback to things you have, but lately
>> you have shown a ton of negativity, and it really discourages people
>> from posting.  I'm not trying to flame you, I'm trying to be
>> constructive as well.
>>
>>
>>
>> -----Original Message-----
>> From: Charles Rivard [mailto:[EMAIL PROTECTED]
>> Sent: Wednesday, February 15, 2006 2:16 PM
>> To: [email protected]
>> Subject: Re: audyssey: Fw: Montezuma's Revenge Update
>>
>>
>> A rather needless post, in my opinion.  Maybe, if you ask Alchemy Game
>> studios directly, you would get more details and could then make up
>> your own
>>
>> mind as to whether this is fact or fiction.  Did what was sent make
>> sense
>> to
>>
>> you?  If not, ask them for details.  But what is the point of asking
>> this list's members to speculate when we can do it on our own, unless
>> you're trying to plant an unnecessary seed of doubt or, in a sneaky
>> way, trying to get a flame into the whole matter?  How about just
>> forwarding the Email you
>> received with no derogatory comments and let list members decide the 
>> value
>> of what you forward?  Such negative comments as what you made only show
>> bias.  As constructive criticism, I suggest that you merely forward such
>> news releases just as they are, and let people think for themselves 
>> rather
>> than, whether intentional or not, you might steer people's opinions and
>> thoughts, especially given the fairly recent turmoil on the list
>> concerning
>> this game and the practices of it's developer.  Thanks.
>>
>>
>> ----- Original Message -----
>> From: "Karl" <[EMAIL PROTECTED]>
>> To: "[email protected]" <[email protected]>
>> Sent: Wednesday, February 15, 2006 12:54 PM
>> Subject: audyssey: Fw: Montezuma's Revenge Update
>>
>>
>>> Possibly an explanation for all the release delays? Or just another
>>> excuse?
>>> ----- Original Message -----
>>> From: Alchemy Sales
>>> To: [EMAIL PROTECTED]
>>> Sent: Wednesday, February 15, 2006 12:06 PM
>>> Subject: Montezuma's Revenge Update
>>>
>>>
>>> Dear Customers,
>>>
>>>
>>>
>>> Montezuma's Revenge final release is once again delayed due to some
>>> programming issues related to a Microsoft bug in the Direct X 8.x 3D
>>> sound
>>
>>> system.  3D audio resources are not being properly released between
>>> level initialization which is causing extreme slow downs in game
>>> performance and/or level loading on some systems.
>>>
>>>
>>>
>>> We've attempted several workarounds to this issue with no resolve.
>>> Unfortunately, this presents us with a dilemma, but one that we feel
>>> is of
>>
>>> minor consequence.
>>>
>>>
>>>
>>> We're in the process of dumping the 3D audio system and using regular
>>> stereo sound instead.  The advantage in doing this is that the game
>>> will require far more resources during play, run faster and more
>>> efficiently, and won't affect audio quality.  The only disadvantage
>>> is that the multi-perspective feature will have to be scrapped and
>>> won't be available unless a sequel is done further down the road
>>> using our new development tools.
>>>
>>>
>>>
>>> Note that no other games will be affected as this is just a
>>> side-effect of using VB6/DX8.
>>>
>>>
>>>
>>> While the estimated re-work time is unknown at this point, it is not
>>> a major undertaking and shouldn't take long to fix.  We appreciate
>>> your continued patience during the conversion.
>>>
>>>
>>>
>>> On another note, the Obsidian Development System that we're
>>> developing for use with Max Shrapnel and other titles has been
>>> licensed to another accessible game developer to develop their title
>>> line.  This is good news for the community as offers developers a
>>> complete development solution suite to create top notch accessible
>>> games in the future.
>>>
>>>
>>>
>>> Best wishes,
>>>
>>>
>>>
>>> Alchemy Game Studios
>>>
>>>
>>>
>>>
>>> [Non-text portions of this message have been removed]
>>>
>>>
>>>
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>>>
>>
>>
>>
>>
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