Grenades, if you have enough and can aim straight.
At 03:35 p.m. 20/02/2006, you wrote:
>Hi, Shaun.
>Yeah, I have been experimenting with different weapons before the 
>teleport and I have found the biodisruptor rifle is one of the best 
>choices. Especially, on rats, birds, and other light enemies.
>However, on the cyborgs the laser pistal seams to be the only weapon 
>with enough speed and firepower to take them down.
>The automatic bolt gun works well enough, but I can't seam to take down 
>the borgs that fast with it.
>I did manage to take down the td, but that wasn't very fun.
>The boss I am finding is extremely hard to kill. What does this guy 
>take. A nuke?
>I've been fighting him off and on for an hour with every weapon I own, 
>and he ain't slowing down.
>I shoot, move, he moves, he attacks, I spin blast him, and the entire 
>battle starts over again.
>I have even dropped some proximity blast mines which he has stepped on, 
>and it hasn't even slowed him down.
>Thus far I haven't been hurt to bad, but I can see this is going to be 
>the fight of fights.
>
>
>shaun everiss wrote:
>> I suggest you prime your automatic rifle before teleporting.
>> In either level7 or 8, I think 7 there is a locked door.
>> Somewhere in that level you need a chip, to open a locked door at the start 
>> of the level.
>> In there you will find a chip.
>> Blast with either automatics or laser rifles.
>> If you are quick enough you can fire the long range disrupter.
>> I have tried level don't heart me and get killed in one room with 2 monsters 
>> with guns on level2 so you are doing better than me.
>> And once in the last room there are 5 main monsters to grenade.
>> And if you have those and the control box, there is a td to kill, so start 
>> loading in wafers before he gets to close.
>> Remember to get the radio  which is beside the lift else you will not be 
>> able to exit.
>> At 12:38 p.m. 20/02/2006, you wrote:
>>
>>   
>>> Hi, list.
>>> I am playing SOD 1.2 on the bring them On level, and I have finally 
>>> reached Area 9. Apparently, this Area 9 is quite a bit different than 
>>> was 1.0.
>>> Upon reaching Area 9 I was immediately under fire from cyborgs, mutant 
>>> humans, blob, birds, ratts, you name it.  If it was in the game it 
>>> seamed like they were coming at me on mass, and I did manage to slow 
>>> them down, but only after a couple of attempts.
>>> My main question is how to gain access to the elivator and locked door 
>>> on the level. I can't find any security chips, and feel I may have 
>>> missed them on a previous level not knowing there were any that were 
>>> needed. Any ideas, help, suggestions?
>>> One other thing is how on earth to live the first few seconds after 
>>> reaching the level. It seams no sooner than the teleporter sound stops 
>>> you are getting killed before you can even select a weapon.
>>> I don't know if this is a bug or a feature of the game, but I can not 
>>> save area 9.
>>> Thanks.
>>>
>>>
>>>
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