the end game
At 03:21 p.m. 20/02/2006, you wrote:
>Ah, I see. Yes, David G. has succeeded in making Area 9 harder. I can no
>longer just save the level and figure out the order of the data wafers
>so before going to 9 I should probably take the elevators back to the
>previous levels and find the rest of the messages I missed.
>However, what is the elevator for on 9?
>
>Tom Randall wrote:
>> Well first off congrats on reaching area nine I haven't made it yet.
>>
>> I can tell you however that the inability to save area nine is intentional,
>> that is not a bug he did it that way to make it harder.
>>
>> Good luck, I will get there eventually.
>>
>> Tom
>>
>>
>> ---
>> msn username: [EMAIL PROTECTED]
>> skype username: lord_amexos
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>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Thomas Ward
>> Sent: Sunday, February 19, 2006 3:38 PM
>> To: [email protected]
>> Subject: audyssey: SOD Area 9.
>>
>>
>>
>> Hi, list.
>> I am playing SOD 1.2 on the bring them On level, and I have finally
>> reached Area 9. Apparently, this Area 9 is quite a bit different than
>> was 1.0.
>> Upon reaching Area 9 I was immediately under fire from cyborgs, mutant
>> humans, blob, birds, ratts, you name it. If it was in the game it
>> seamed like they were coming at me on mass, and I did manage to slow
>> them down, but only after a couple of attempts.
>> My main question is how to gain access to the elivator and locked door
>> on the level. I can't find any security chips, and feel I may have
>> missed them on a previous level not knowing there were any that were
>> needed. Any ideas, help, suggestions?
>> One other thing is how on earth to live the first few seconds after
>> reaching the level. It seams no sooner than the teleporter sound stops
>> you are getting killed before you can even select a weapon.
>> I don't know if this is a bug or a feature of the game, but I can not
>> save area 9.
>> Thanks.
>>
>>
>>
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