Everything is ready to go  except the autopilot for closest starbase and 
starship. As well as some miner bugs.
Other than that it works pretty good.


shaun everiss wrote:
> Thats a point tom.
> Ho finnished is this game.
> If its like done just release it.
> If you don't feel comfortable,  could you at least release it in its 
> current port to the private testers?
> At least until you have the other port ready.
> The thing is how long will another port take?
> How long will a full report to c++ take?
> Including the usagames dll resource kit, engine and games currently in 
> production, including, stfc and all other titles you are doing?
> At 12:07 p.m. 21/02/2006, you wrote:
> >hi
> >
> >i'd just release the game now and if people hack it so what, it gonna 
> happen
> >that the way of life
> >as liam says, honest people will buy it, dishonest, won't
> >To be fair this security issue should have been checked out before
> >development, if this was an issue with dot net
> >not flaming just pointing out and commenting
> >regards, will
> >
> >----- Original Message -----
> >From: "Thomas Ward" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Monday, February 20, 2006 9:37 PM
> >Subject: Re: audyssey: USA Games news.
> >
> >
> >> Hi, Shaun.
> >> yes, that is correct. we have to start over from scratch if we 
> switch to
> >> C++.
> >>
> >>
> >> shaun everiss wrote:
> >>> so this means you need to redo the usagames engine to then?
> >>> At 08:58 a.m. 21/02/2006, you wrote:
> >>>
> >>>> Hi, Shaun.
> >>>> I really can't even begin to make a guess at when the updated 
> STFC 1.0
> >>>> would be ready. As you might guess some code can be directly 
> copied or
> >>>> salvaged, and some of it has to be rewritten do to C++ specific 
> language
> >>>> requirements.
> >>>> One thing right now is I don't have the USA Games engine now that 
> it has
> >>>> the same security issues as the game so everything is upside 
> down, and
> >>>> needs to be rethought from the ground up.
> >>>>
> >>>>
> >>>> shaun everiss wrote:
> >>>>
> >>>>> I understand, gmagames have a system hardware id bassed system, and
> >>>>> others have simular id based systems.
> >>>>> Just don't go the way of ms with activation punnishing the lagit 
> guys
> >>>>> thats all.
> >>>>> Also if you decide to make your data files non hackable, there are
> >>>>> those of us that contribute sound and like to look at our sounds 
> we put
> >>>>> in places.
> >>>>> When will the stfc port be ready in the new c++ code?
> >>>>> At 09:53 p.m. 20/02/2006, you wrote:
> >>>>>
> >>>>>
> >>>>>> Hi, Shaun.
> >>>>>> While it is true there is no way for a developer to absolutely 
> secure
> >>>>>> a
> >>>>>> product from theft, cracks, and piracy there are ways to make it
> >>>>>> harder
> >>>>>> and minimize the chances.
> >>>>>> If you think of it this way you can't completely secure your 
> home from
> >>>>>> burglers, but you will do whatever is necessary to make it harder.
> >>>>>> Before you leave you check the windows to make sure they are 
> down and
> >>>>>> locked, lock the doors, and if you have one arm the security panel.
> >>>>>> Noone I know of in a high crime neighborhood leaves for work 
> with the
> >>>>>> back door unlocked, an open window for people to crawl in to, 
> or owns
> >>>>>> a
> >>>>>> security panel and decides to leave it off. They would at least do
> >>>>>> those
> >>>>>> security measures to make sure their home was safer than it would
> >>>>>> otherwise have been.
> >>>>>> As for piracy in this comunity sad to say, but I recently found out
> >>>>>> there were an alarming number of accessible gamers pirating GMA's
> >>>>>> Shades
> >>>>>> of Doom 1.0. Even though there were plenty of honest gamers 
> like me
> >>>>>> who
> >>>>>> baught their copies GMA and my company USA Games must protect our
> >>>>>> games
> >>>>>>
> >>>>>>
> >>>>> >from those less than honest people as best we can.
> >>>>>
> >>>>>
> >>>>>>  shaun everiss wrote:
> >>>>>>
> >>>>>>
> >>>>>>> Well I suppose you know what you are doing.
> >>>>>>> Its  however good to note that nothing is secure, as you can't 
> secure
> >>>>>>> for everything and or anything.
> >>>>>>> I would never hack a program though.
> >>>>>>> I am not like that.
> >>>>>>> At 08:55 p.m. 20/02/2006, you wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> Hi, Matt.
> >>>>>>>> Thanks. I only wish I had taken more time to research security
> >>>>>>>> before I
> >>>>>>>> began writing STFC. If I had known how security week the final
> >>>>>>>> product
> >>>>>>>> would be I would have of course done things much different. 
> As it
> >>>>>>>> stands
> >>>>>>>> I can not release the game as is, as any reasonably compatent 
> hacker
> >>>>>>>> could crack the game in a matter of minutes which is not 
> exceptable.
> >>>>>>>> However, on the bright side of this I am finding out some good
> >>>>>>>> alternatives to doing things and if I choose that route USA 
> Games
> >>>>>>>> not
> >>>>>>>> only will be more secure, but there are some extra bonuses 
> involved.
> >>>>>>>> I am currently strongly thinking of converting all projects 
> to C++.
> >>>>>>>> Not
> >>>>>>>> only would I have a better security for the game there is better
> >>>>>>>> documentation for writing game scripting engines, better 
> support for
> >>>>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> matt wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> That is bad news. I must commend you though for being a game
> >>>>>>>>> creator who
> >>>>>>>>> comes out and says when something is going wrong. I do not mean
> >>>>>>>>> anything bad
> >>>>>>>>> about anyone else just saying that is a cool thing to say. I 
> wish
> >>>>>>>>> you the
> >>>>>>>>> best of luck in fixing the problem. Later, Matt
> >>>>>>>>> ----- Original Message -----
> >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>>>>>>>> To: <[email protected]>
> >>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
> >>>>>>>>> Subject: audyssey: USA Games news.
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> USA Games News
> >>>>>>>>>>
> >>>>>>>>>> 2/20/2006
> >>>>>>>>>>
> >>>>>>>>>> STFC Release in Doubt
> >>>>>>>>>>
> >>>>>>>>>> Greetings gamers,
> >>>>>>>>>> We at USA Games have some good and bad news for our fans of 
> STFC.
> >>>>>>>>>> The
> >>>>>>>>>> good news the game is practically complete and is pretty 
> reliable.
> >>>>>>>>>> The
> >>>>>>>>>> bad news is that recently we have discovered some security 
> issues
> >>>>>>>>>> with
> >>>>>>>>>> the product which is of grave concern to me inparticular. As a
> >>>>>>>>>> result
> >>>>>>>>>> this security issue could set development back for months, 
> and at
> >>>>>>>>>> the
> >>>>>>>>>> least a few weeks.
> >>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to 
> choose
> >>>>>>>>>> between two options. the first option is to pay a quite a 
> sum of
> >>>>>>>>>> money
> >>>>>>>>>> to purchase licenses for pro grade security applications. The
> >>>>>>>>>> second
> >>>>>>>>>> option USA Games rewrites STFC in a language in which this
> >>>>>>>>>> security hole
> >>>>>>>>>> is not a factor. As USA Games does not currently have the 
> funds
> >>>>>>>>>> for the
> >>>>>>>>>> former choice it will likely come down to the second choice.
> >>>>>>>>>> However,
> >>>>>>>>>> after just completing the game I am not in any mood to 
> start over
> >>>>>>>>>> and
> >>>>>>>>>> port the current game to something new.
> >>>>>>>>>> As a result of this security discovery USA Games is haulting
> >>>>>>>>>> production
> >>>>>>>>>> on all of our titles until a suitable security can be 
> devised. It
> >>>>>>>>>> is
> >>>>>>>>>> possible some projects may have to be rewritten from 
> scratch, or
> >>>>>>>>>> at the
> >>>>>>>>>> very least wait until USA Games has enough funds to 
> complete them
> >>>>>>>>>> using
> >>>>>>>>>> pro grade security software.
> >>>>>>>>>> I hope that in the future USA Games will be able to bring some
> >>>>>>>>>> truly
> >>>>>>>>>> awesome titles to you all, but for the time being we will be
> >>>>>>>>>> returning
> >>>>>>>>>> to research and experiment. Once we have something we are sure
> >>>>>>>>>> will work
> >>>>>>>>>> for us we will continue production of our titles.
> >>>>>>>>>> Thanks, and happy gaming.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
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