True.
some installers in windows do tell you though.
And thats all I will say.
At 01:25 p.m. 22/02/2006, you wrote:
>Hi.
>I don't want to stray to far off the topic, but Linux and Windows sure 
>have different ways of pulling apps. The Windows add and remove doesn't 
>always get everything. In Linux rpm removes everything associated with 
>the package.If it leaves anything it tells you so you can nuke it.
>Anyway, let's not stray to far down this path. that will get us derailed 
>from games. smile.
>
>
>
>Yohandy wrote:
>> How about microsoft's add/remove? never works quite right huh? Always 
>> leaves
>> folders and things behind. heh.
>> I think it's quicker to remove things manually. haha
>> ----- Original Message -----
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, February 20, 2006 10:11 PM
>> Subject: Re: audyssey: USA Games news.
>>
>>
>> >I just wish people like microsoft thought about that before releasing
>> >things.
>> > Its not happened to me but there are people I know locally that do not
>> > update anything, except their antivirus deffinitions and spyware
>> > protection database.
>> > The reason is that updates crash things.
>> > And you have to reformat.
>> > Maybe not true but it makes me think.
>> > If there were more people with your atatude we wouldn't have these
>> > problems.
>> > There are a few things that I am apposed to.
>> > 1.  prices going up, and a software program costing more than it should.
>> > And activation, as it requires personal info.
>> > What happens while its going over the net and what happens if someone
>> > hacks into the server the info is on?
>> > Same with cookies even though most are safe.
>> > The other is these visual graphics.
>> > Not accessible and they are just php which can be hacked, language is
>> > free.
>> > I know this will never happen with the blindness gaming industry but 
>> the
>> > other thing is a program saying we are free but we need to put adds on
>> > your system so we can advertise so you can pay.
>> > Thats fine, programs like getright and eudora do this buy hosting 
>> the adds
>> > on their own servers, and some stuff is done through google.
>> > But its when the adds are from spyware programs.
>> > Fine if they support the programs, but usualy not.
>> > Then when you kill the programs, you have to kill the spyware then you
>> > find yourself subscribed to spammy scammy things, porn and getting 
>> stupid
>> > things charged to your credit cards.
>> >
>> > Another thing is when standards are not up to scratch and then the 
>> prices
>> > are high as.
>> > Its a shame that with some programs you can't take peoples word at all.
>> > And then there are programs that are not designed  right and totaly 
>> trash
>> > the system because sertain windows files are blocked, and I could go on
>> > with this but will not.
>> > At 02:08 p.m. 21/02/2006, you wrote:
>> >>Hi, Will.
>> >>All I can say in my own defense was I wasn't aware of this security
>> >>issue when I began designing titles for USA Games. My soul interest was
>> >>writing the games, and figuring I could concintrate on security later.
>> >>Couple that with a fact I normally write apps for Unix type operating
>> >>systems, and I was writing my first serious Windows applications in
>> >>dotnet I didn't know the cons of dotnet development that I know now.
>> >>Now that I know I am in a position to correct that error before someone
>> >>has a chance to take advantage of my previous mistakes.
>> >>
>> >>
>> >>
>> >>
>> >>will wrote:
>> >>> hi
>> >>>
>> >>> i'd just release the game now and if people hack it so what, it gonna
>> >>> happen
>> >>> that the way of life
>> >>> as liam says, honest people will buy it, dishonest, won't
>> >>> To be fair this security issue should have been checked out before
>> >>> development, if this was an issue with dot net
>> >>> not flaming just pointing out and commenting
>> >>> regards, will
>> >>>
>> >>> ----- Original Message -----
>> >>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Monday, February 20, 2006 9:37 PM
>> >>> Subject: Re: audyssey: USA Games news.
>> >>>
>> >>>
>> >>> > Hi, Shaun.
>> >>> > yes, that is correct. we have to start over from scratch if we 
>> switch
>> >>> > to
>> >>> > C++.
>> >>> >
>> >>> >
>> >>> > shaun everiss wrote:
>> >>> >> so this means you need to redo the usagames engine to then?
>> >>> >> At 08:58 a.m. 21/02/2006, you wrote:
>> >>> >>
>> >>> >>> Hi, Shaun.
>> >>> >>> I really can't even begin to make a guess at when the updated 
>> STFC
>> >>> >>> 1.0
>> >>> >>> would be ready. As you might guess some code can be directly 
>> copied
>> >>> >>> or
>> >>> >>> salvaged, and some of it has to be rewritten do to C++ specific
>> >>> language
>> >>> >>> requirements.
>> >>> >>> One thing right now is I don't have the USA Games engine now that
>> >>> it has
>> >>> >>> the same security issues as the game so everything is upside 
>> down,
>> >>> >>> and
>> >>> >>> needs to be rethought from the ground up.
>> >>> >>>
>> >>> >>>
>> >>> >>> shaun everiss wrote:
>> >>> >>>
>> >>> >>>> I understand, gmagames have a system hardware id bassed 
>> system, and
>> >>> >>>> others have simular id based systems.
>> >>> >>>> Just don't go the way of ms with activation punnishing the lagit
>> >>> guys
>> >>> >>>> thats all.
>> >>> >>>> Also if you decide to make your data files non hackable, 
>> there are
>> >>> >>>> those of us that contribute sound and like to look at our sounds
>> >>> we put
>> >>> >>>> in places.
>> >>> >>>> When will the stfc port be ready in the new c++ code?
>> >>> >>>> At 09:53 p.m. 20/02/2006, you wrote:
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>> Hi, Shaun.
>> >>> >>>>> While it is true there is no way for a developer to absolutely
>> >>> secure
>> >>> >>>>> a
>> >>> >>>>> product from theft, cracks, and piracy there are ways to make it
>> >>> >>>>> harder
>> >>> >>>>> and minimize the chances.
>> >>> >>>>> If you think of it this way you can't completely secure your
>> >>> home from
>> >>> >>>>> burglers, but you will do whatever is necessary to make it 
>> harder.
>> >>> >>>>> Before you leave you check the windows to make sure they are
>> >>> down and
>> >>> >>>>> locked, lock the doors, and if you have one arm the security
>> >>> >>>>> panel.
>> >>> >>>>> Noone I know of in a high crime neighborhood leaves for work
>> >>> with the
>> >>> >>>>> back door unlocked, an open window for people to crawl in to, or
>> >>> owns
>> >>> >>>>> a
>> >>> >>>>> security panel and decides to leave it off. They would at 
>> least do
>> >>> >>>>> those
>> >>> >>>>> security measures to make sure their home was safer than it 
>> would
>> >>> >>>>> otherwise have been.
>> >>> >>>>> As for piracy in this comunity sad to say, but I recently found
>> >>> >>>>> out
>> >>> >>>>> there were an alarming number of accessible gamers pirating 
>> GMA's
>> >>> >>>>> Shades
>> >>> >>>>> of Doom 1.0. Even though there were plenty of honest gamers 
>> like
>> >>> >>>>> me
>> >>> >>>>> who
>> >>> >>>>> baught their copies GMA and my company USA Games must 
>> protect our
>> >>> >>>>> games
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>> >from those less than honest people as best we can.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>>  shaun everiss wrote:
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>> Well I suppose you know what you are doing.
>> >>> >>>>>> Its  however good to note that nothing is secure, as you can't
>> >>> secure
>> >>> >>>>>> for everything and or anything.
>> >>> >>>>>> I would never hack a program though.
>> >>> >>>>>> I am not like that.
>> >>> >>>>>> At 08:55 p.m. 20/02/2006, you wrote:
>> >>> >>>>>>
>> >>> >>>>>>
>> >>> >>>>>>
>> >>> >>>>>>> Hi, Matt.
>> >>> >>>>>>> Thanks. I only wish I had taken more time to research security
>> >>> >>>>>>> before I
>> >>> >>>>>>> began writing STFC. If I had known how security week the final
>> >>> >>>>>>> product
>> >>> >>>>>>> would be I would have of course done things much 
>> different. As
>> >>> >>>>>>> it
>> >>> >>>>>>> stands
>> >>> >>>>>>> I can not release the game as is, as any reasonably compatent
>> >>> hacker
>> >>> >>>>>>> could crack the game in a matter of minutes which is not
>> >>> exceptable.
>> >>> >>>>>>> However, on the bright side of this I am finding out some good
>> >>> >>>>>>> alternatives to doing things and if I choose that route USA
>> >>> >>>>>>> Games
>> >>> >>>>>>> not
>> >>> >>>>>>> only will be more secure, but there are some extra bonuses
>> >>> involved.
>> >>> >>>>>>> I am currently strongly thinking of converting all projects to
>> >>> C++.
>> >>> >>>>>>> Not
>> >>> >>>>>>> only would I have a better security for the game there is 
>> better
>> >>> >>>>>>> documentation for writing game scripting engines, better
>> >>> support for
>> >>> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to
>> >>> >>>>>>> it.
>> >>> >>>>>>>
>> >>> >>>>>>>
>> >>> >>>>>>>
>> >>> >>>>>>>
>> >>> >>>>>>> matt wrote:
>> >>> >>>>>>>
>> >>> >>>>>>>
>> >>> >>>>>>>
>> >>> >>>>>>>> That is bad news. I must commend you though for being a game
>> >>> >>>>>>>> creator who
>> >>> >>>>>>>> comes out and says when something is going wrong. I do 
>> not mean
>> >>> >>>>>>>> anything bad
>> >>> >>>>>>>> about anyone else just saying that is a cool thing to say. I
>> >>> wish
>> >>> >>>>>>>> you the
>> >>> >>>>>>>> best of luck in fixing the problem. Later, Matt
>> >>> >>>>>>>> ----- Original Message -----
>> >>> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> >>> >>>>>>>> To: <[email protected]>
>> >>> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>> >>> >>>>>>>> Subject: audyssey: USA Games news.
>> >>> >>>>>>>>
>> >>> >>>>>>>>
>> >>> >>>>>>>>
>> >>> >>>>>>>>
>> >>> >>>>>>>>
>> >>> >>>>>>>>
>> >>> >>>>>>>>> USA Games News
>> >>> >>>>>>>>>
>> >>> >>>>>>>>> 2/20/2006
>> >>> >>>>>>>>>
>> >>> >>>>>>>>> STFC Release in Doubt
>> >>> >>>>>>>>>
>> >>> >>>>>>>>> Greetings gamers,
>> >>> >>>>>>>>> We at USA Games have some good and bad news for our fans of
>> >>> STFC.
>> >>> >>>>>>>>> The
>> >>> >>>>>>>>> good news the game is practically complete and is pretty
>> >>> reliable.
>> >>> >>>>>>>>> The
>> >>> >>>>>>>>> bad news is that recently we have discovered some security
>> >>> issues
>> >>> >>>>>>>>> with
>> >>> >>>>>>>>> the product which is of grave concern to me 
>> inparticular. As a
>> >>> >>>>>>>>> result
>> >>> >>>>>>>>> this security issue could set development back for months,
>> >>> and at
>> >>> >>>>>>>>> the
>> >>> >>>>>>>>> least a few weeks.
>> >>> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to
>> >>> choose
>> >>> >>>>>>>>> between two options. the first option is to pay a quite a
>> >>> sum of
>> >>> >>>>>>>>> money
>> >>> >>>>>>>>> to purchase licenses for pro grade security 
>> applications. The
>> >>> >>>>>>>>> second
>> >>> >>>>>>>>> option USA Games rewrites STFC in a language in which this
>> >>> >>>>>>>>> security hole
>> >>> >>>>>>>>> is not a factor. As USA Games does not currently have the
>> >>> >>>>>>>>> funds
>> >>> >>>>>>>>> for the
>> >>> >>>>>>>>> former choice it will likely come down to the second choice.
>> >>> >>>>>>>>> However,
>> >>> >>>>>>>>> after just completing the game I am not in any mood to start
>> >>> over
>> >>> >>>>>>>>> and
>> >>> >>>>>>>>> port the current game to something new.
>> >>> >>>>>>>>> As a result of this security discovery USA Games is haulting
>> >>> >>>>>>>>> production
>> >>> >>>>>>>>> on all of our titles until a suitable security can be
>> >>> devised. It
>> >>> >>>>>>>>> is
>> >>> >>>>>>>>> possible some projects may have to be rewritten from
>> >>> scratch, or
>> >>> >>>>>>>>> at the
>> >>> >>>>>>>>> very least wait until USA Games has enough funds to complete
>> >>> them
>> >>> >>>>>>>>> using
>> >>> >>>>>>>>> pro grade security software.
>> >>> >>>>>>>>> I hope that in the future USA Games will be able to 
>> bring some
>> >>> >>>>>>>>> truly
>> >>> >>>>>>>>> awesome titles to you all, but for the time being we will be
>> >>> >>>>>>>>> returning
>> >>> >>>>>>>>> to research and experiment. Once we have something we 
>> are sure
>> >>> >>>>>>>>> will work
>> >>> >>>>>>>>> for us we will continue production of our titles.
>> >>> >>>>>>>>> Thanks, and happy gaming.
>> >>> >>>>>>>>>
>> >>> >>>>>>>>>
>> >>> >>>>>>>>>
>> >>> >>>>>>>>> to leave send a blank Email to:
>> >>> >>>>>>>>> [EMAIL PROTECTED]
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>> >>>
>> >>> SPONSORED LINKS
>> >>> Visually impaired product
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA>>
>> >>>       Visually impaired
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>>
>> >>>       Computer game design schools
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>>
>> >>>
>> >>> Computer games
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>>
>> >>>       Computer game magazine
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>>
>> >>>       Computer chess games
>> >>> 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q
>>  > 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>>
>> >>>
>> >>>
>> >>>
>> >>> YAHOO! GROUPS LINKS
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>> >>
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>> >>
>> >
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>> >
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>> >
>> >
>> >
>> >
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>> >
>>
>>
>>
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>> SPONSORED LINKS
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>>  
>>       Visually impaired 
>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>
>>  
>>       Computer game design schools 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>
>>  
>>
>> Computer games 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>
>>  
>>       Computer game magazine 
>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>
>>  
>>       Computer chess games 
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