Hi, Will.
All I can say in my own defense was I wasn't aware of this security 
issue when I began designing titles for USA Games. My soul interest was 
writing the games, and figuring I could concintrate on security later. 
Couple that with a fact I normally write apps for Unix type operating 
systems, and I was writing my first serious Windows applications in 
dotnet I didn't know the cons of dotnet development that I know now.
Now that I know I am in a position to correct that error before someone 
has a chance to take advantage of my previous mistakes.




will wrote:
> hi
>
> i'd just release the game now and if people hack it so what, it gonna 
> happen
> that the way of life
> as liam says, honest people will buy it, dishonest, won't
> To be fair this security issue should have been checked out before
> development, if this was an issue with dot net
> not flaming just pointing out and commenting
> regards, will
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 20, 2006 9:37 PM
> Subject: Re: audyssey: USA Games news.
>
>
> > Hi, Shaun.
> > yes, that is correct. we have to start over from scratch if we switch to
> > C++.
> >
> >
> > shaun everiss wrote:
> >> so this means you need to redo the usagames engine to then?
> >> At 08:58 a.m. 21/02/2006, you wrote:
> >>
> >>> Hi, Shaun.
> >>> I really can't even begin to make a guess at when the updated STFC 1.0
> >>> would be ready. As you might guess some code can be directly copied or
> >>> salvaged, and some of it has to be rewritten do to C++ specific 
> language
> >>> requirements.
> >>> One thing right now is I don't have the USA Games engine now that 
> it has
> >>> the same security issues as the game so everything is upside down, and
> >>> needs to be rethought from the ground up.
> >>>
> >>>
> >>> shaun everiss wrote:
> >>>
> >>>> I understand, gmagames have a system hardware id bassed system, and
> >>>> others have simular id based systems.
> >>>> Just don't go the way of ms with activation punnishing the lagit 
> guys
> >>>> thats all.
> >>>> Also if you decide to make your data files non hackable, there are
> >>>> those of us that contribute sound and like to look at our sounds 
> we put
> >>>> in places.
> >>>> When will the stfc port be ready in the new c++ code?
> >>>> At 09:53 p.m. 20/02/2006, you wrote:
> >>>>
> >>>>
> >>>>> Hi, Shaun.
> >>>>> While it is true there is no way for a developer to absolutely 
> secure
> >>>>> a
> >>>>> product from theft, cracks, and piracy there are ways to make it
> >>>>> harder
> >>>>> and minimize the chances.
> >>>>> If you think of it this way you can't completely secure your 
> home from
> >>>>> burglers, but you will do whatever is necessary to make it harder.
> >>>>> Before you leave you check the windows to make sure they are 
> down and
> >>>>> locked, lock the doors, and if you have one arm the security panel.
> >>>>> Noone I know of in a high crime neighborhood leaves for work 
> with the
> >>>>> back door unlocked, an open window for people to crawl in to, or 
> owns
> >>>>> a
> >>>>> security panel and decides to leave it off. They would at least do
> >>>>> those
> >>>>> security measures to make sure their home was safer than it would
> >>>>> otherwise have been.
> >>>>> As for piracy in this comunity sad to say, but I recently found out
> >>>>> there were an alarming number of accessible gamers pirating GMA's
> >>>>> Shades
> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like me
> >>>>> who
> >>>>> baught their copies GMA and my company USA Games must protect our
> >>>>> games
> >>>>>
> >>>>>
> >>>> >from those less than honest people as best we can.
> >>>>
> >>>>
> >>>>>  shaun everiss wrote:
> >>>>>
> >>>>>
> >>>>>> Well I suppose you know what you are doing.
> >>>>>> Its  however good to note that nothing is secure, as you can't 
> secure
> >>>>>> for everything and or anything.
> >>>>>> I would never hack a program though.
> >>>>>> I am not like that.
> >>>>>> At 08:55 p.m. 20/02/2006, you wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Hi, Matt.
> >>>>>>> Thanks. I only wish I had taken more time to research security
> >>>>>>> before I
> >>>>>>> began writing STFC. If I had known how security week the final
> >>>>>>> product
> >>>>>>> would be I would have of course done things much different. As it
> >>>>>>> stands
> >>>>>>> I can not release the game as is, as any reasonably compatent 
> hacker
> >>>>>>> could crack the game in a matter of minutes which is not 
> exceptable.
> >>>>>>> However, on the bright side of this I am finding out some good
> >>>>>>> alternatives to doing things and if I choose that route USA Games
> >>>>>>> not
> >>>>>>> only will be more secure, but there are some extra bonuses 
> involved.
> >>>>>>> I am currently strongly thinking of converting all projects to 
> C++.
> >>>>>>> Not
> >>>>>>> only would I have a better security for the game there is better
> >>>>>>> documentation for writing game scripting engines, better 
> support for
> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> matt wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> That is bad news. I must commend you though for being a game
> >>>>>>>> creator who
> >>>>>>>> comes out and says when something is going wrong. I do not mean
> >>>>>>>> anything bad
> >>>>>>>> about anyone else just saying that is a cool thing to say. I 
> wish
> >>>>>>>> you the
> >>>>>>>> best of luck in fixing the problem. Later, Matt
> >>>>>>>> ----- Original Message -----
> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>>>>>>> To: <[email protected]>
> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
> >>>>>>>> Subject: audyssey: USA Games news.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> USA Games News
> >>>>>>>>>
> >>>>>>>>> 2/20/2006
> >>>>>>>>>
> >>>>>>>>> STFC Release in Doubt
> >>>>>>>>>
> >>>>>>>>> Greetings gamers,
> >>>>>>>>> We at USA Games have some good and bad news for our fans of 
> STFC.
> >>>>>>>>> The
> >>>>>>>>> good news the game is practically complete and is pretty 
> reliable.
> >>>>>>>>> The
> >>>>>>>>> bad news is that recently we have discovered some security 
> issues
> >>>>>>>>> with
> >>>>>>>>> the product which is of grave concern to me inparticular. As a
> >>>>>>>>> result
> >>>>>>>>> this security issue could set development back for months, 
> and at
> >>>>>>>>> the
> >>>>>>>>> least a few weeks.
> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to 
> choose
> >>>>>>>>> between two options. the first option is to pay a quite a 
> sum of
> >>>>>>>>> money
> >>>>>>>>> to purchase licenses for pro grade security applications. The
> >>>>>>>>> second
> >>>>>>>>> option USA Games rewrites STFC in a language in which this
> >>>>>>>>> security hole
> >>>>>>>>> is not a factor. As USA Games does not currently have the funds
> >>>>>>>>> for the
> >>>>>>>>> former choice it will likely come down to the second choice.
> >>>>>>>>> However,
> >>>>>>>>> after just completing the game I am not in any mood to start 
> over
> >>>>>>>>> and
> >>>>>>>>> port the current game to something new.
> >>>>>>>>> As a result of this security discovery USA Games is haulting
> >>>>>>>>> production
> >>>>>>>>> on all of our titles until a suitable security can be 
> devised. It
> >>>>>>>>> is
> >>>>>>>>> possible some projects may have to be rewritten from 
> scratch, or
> >>>>>>>>> at the
> >>>>>>>>> very least wait until USA Games has enough funds to complete 
> them
> >>>>>>>>> using
> >>>>>>>>> pro grade security software.
> >>>>>>>>> I hope that in the future USA Games will be able to bring some
> >>>>>>>>> truly
> >>>>>>>>> awesome titles to you all, but for the time being we will be
> >>>>>>>>> returning
> >>>>>>>>> to research and experiment. Once we have something we are sure
> >>>>>>>>> will work
> >>>>>>>>> for us we will continue production of our titles.
> >>>>>>>>> Thanks, and happy gaming.
> >>>>>>>>>
> >>>>>>>>>
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