Send it down the line--heck--even before you make keyboard controls built 
in.  I'm really itching to try that mouse!
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 20, 2006 5:50 PM
Subject: RE: audyssey: Rail Racer survey


> It would definitly be fun to try.  But it would be good to have keyboard
> controls.  I know for sure that the mouse on my laptop is a mess, and in
> a case like that, I don't plan on carrying around a usb mouse just to
> play a game.
>
>
> -----Original Message-----
> From: Che [mailto:[EMAIL PROTECTED]
> Sent: Monday, February 20, 2006 4:44 PM
> To: [email protected]
> Subject: Re: audyssey: Rail Racer survey
>
>
>  Liam wrote:
>> Part of what makes the mouse a useful tool for sighted folks if that
>> they have control over where it is, and they are also able to see
>> where it is on the screen.
> end quote
>
>  Right, but the implementation here doesn't require knowing where the
> cursor is at all.  After a bit of practice, you get a feel for how much
> movement equates to how much throttle, the same way you get a feel for
> the
> accelerator of a car.  The same goes for the lean of the Racer, after a
> bit
> of practice, you will know how much to move the mouse to take a curve,
> then
> when you release the D key, the stabilizers kick back in and straighten
> the
> Racer up on the rail.
>  I truly think folks that try the mouse as a controller for Rail Racer
> won't want to use the keyboard, but I will build in keyboard control for
>
> those without mice.
>  Thanks,
>  Che
>
>
>
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