Phil wrote:
> With the winter Olympics just happening, your game concept could be 
> adapted
> quite easily for a toboggan run.
 end quote

  Yah, not a bad idea, but given NBC's olympics ratings this time around, 
I'm probably safer sticking with the futuristic blind racer scenario. Grin.
  Regarding your post on copyright issues Phil, I downloaded the HP demo, 
but it just freezes when I run it, have others had this problem as well?
  Thanks,
  Che


----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 22, 2006 7:24 AM
Subject: Re: audyssey: Rail Racer survey


> Hi Che,
> With the winter Olympics just happening, your game concept could be 
> adapted
> quite easily for a toboggan run.
> Phil
>
> ----- Original Message ----- 
> From: "Sylvester Thomas" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 21, 2006 11:28 PM
> Subject: Re: audyssey: Rail Racer survey
>
>
>>I vote for mouse control.  or a  game pad with force feedback.   Good Luck
>> on your project.  Sly!
>> ----- Original Message ----- 
>> From: "ken downey" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, January 21, 2006 3:50 AM
>> Subject: Re: audyssey: Rail Racer survey
>>
>>
>>> You just move it forward.  I would scrap the use of the d key though.
>>> Just
>>> let it be assumed that when the mouse moves left or right a certain
>>> number
>>> of clicks that you're trying to move and shut off the stabilizer.
>>> ----- Original Message ----- 
>>> From: "Sarah" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, February 20, 2006 5:22 PM
>>> Subject: Re: audyssey: Rail Racer survey
>>>
>>>
>>>> How will  those of us who don't use a mouse going to acellarate.
>>>> Sarah Alawami
>>>>
>>>> I love cats ... they taste just like chicken
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Che" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Monday, February 20, 2006 1:38 PM
>>>> Subject: audyssey: Rail Racer survey
>>>>
>>>>
>>>>>  Hi all,
>>>>>  I am currently working on a new racing game which uses a combination
>>>>> of
>>>>> the mouse and keyboard to control your vehicle.
>>>>>  The mouse is used like an accelerator pedal, so you push up for more
>>>>> acceleration, pull back for less, and you shift with the left and 
>>>>> right
>>>>> mouse buttons.
>>>>>  The name of the game is Rail Racer, and as the name implies, you are
>>>>> racing along a single rail against your opponents on their own rails,
>>>>> kind
>>>>> of like a multi track roller coaster.
>>>>>  To turn through track curves, you hold down the D key on your 
>>>>> keyboard
>>>>> to
>>>>> deactivate your vertical stabilizers, so you can lean your racer with
>>>>> the
>>>>> mouse.  The skill here comes in properly timing your lean so you enter
>>>>> the
>>>>> turn with the right amount of lean, and exit the turn as you 
>>>>> straighten
>>>>> up,
>>>>> the better your timing, the higher your speed out of the turn.
>>>>>  I bring up these examples of control to get players' feedback on 
>>>>> using
>>>>> the
>>>>> mouse.
>>>>>  What are your thoughts on using the mouse as a controller? Would you
>>>>> rather have keyboard control, or the option for keyboard control?
>>>>>  Personally, I really like piloting the racer with the mouse, I feel
>>>>> like
>>>>> I
>>>>> am in more control of the vehicle, and it is therefore more fun.
>>>>>  Anyhow, I need the communities opinion on this, so let me know what 
>>>>> ya
>>>>> think, good, bad or indifferent.
>>>>>  Also, to those that have offered their services as beta testers, I
>>>>> appreciate the offers, and will be getting back to you as I near beta
>>>>> stage.
>>>>>  Thanks,
>>>>>  Che
>>>>>  [EMAIL PROTECTED]
>>>>>  www.linksForBlinks.com
>>>>>
>>>>>
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