Hi Che,
With the winter Olympics just happening, your game concept could be adapted 
quite easily for a toboggan run.
Phil

----- Original Message ----- 
From: "Sylvester Thomas" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 21, 2006 11:28 PM
Subject: Re: audyssey: Rail Racer survey


>I vote for mouse control.  or a  game pad with force feedback.   Good Luck
> on your project.  Sly!
> ----- Original Message ----- 
> From: "ken downey" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 21, 2006 3:50 AM
> Subject: Re: audyssey: Rail Racer survey
>
>
>> You just move it forward.  I would scrap the use of the d key though.
>> Just
>> let it be assumed that when the mouse moves left or right a certain 
>> number
>> of clicks that you're trying to move and shut off the stabilizer.
>> ----- Original Message ----- 
>> From: "Sarah" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, February 20, 2006 5:22 PM
>> Subject: Re: audyssey: Rail Racer survey
>>
>>
>>> How will  those of us who don't use a mouse going to acellarate.
>>> Sarah Alawami
>>>
>>> I love cats ... they taste just like chicken
>>>
>>> ----- Original Message ----- 
>>> From: "Che" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, February 20, 2006 1:38 PM
>>> Subject: audyssey: Rail Racer survey
>>>
>>>
>>>>  Hi all,
>>>>  I am currently working on a new racing game which uses a combination 
>>>> of
>>>> the mouse and keyboard to control your vehicle.
>>>>  The mouse is used like an accelerator pedal, so you push up for more
>>>> acceleration, pull back for less, and you shift with the left and right
>>>> mouse buttons.
>>>>  The name of the game is Rail Racer, and as the name implies, you are
>>>> racing along a single rail against your opponents on their own rails,
>>>> kind
>>>> of like a multi track roller coaster.
>>>>  To turn through track curves, you hold down the D key on your keyboard
>>>> to
>>>> deactivate your vertical stabilizers, so you can lean your racer with
>>>> the
>>>> mouse.  The skill here comes in properly timing your lean so you enter
>>>> the
>>>> turn with the right amount of lean, and exit the turn as you straighten
>>>> up,
>>>> the better your timing, the higher your speed out of the turn.
>>>>  I bring up these examples of control to get players' feedback on using
>>>> the
>>>> mouse.
>>>>  What are your thoughts on using the mouse as a controller? Would you
>>>> rather have keyboard control, or the option for keyboard control?
>>>>  Personally, I really like piloting the racer with the mouse, I feel
>>>> like
>>>> I
>>>> am in more control of the vehicle, and it is therefore more fun.
>>>>  Anyhow, I need the communities opinion on this, so let me know what ya
>>>> think, good, bad or indifferent.
>>>>  Also, to those that have offered their services as beta testers, I
>>>> appreciate the offers, and will be getting back to you as I near beta
>>>> stage.
>>>>  Thanks,
>>>>  Che
>>>>  [EMAIL PROTECTED]
>>>>  www.linksForBlinks.com
>>>>
>>>>
>>>>
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