I agree wit hyou Thomas, it is generation problem. I am 22, started to using 
computer in 1996 or so, but i was interested in computers history, so i know 
something about old machines like atari, comodore etc, so i understand your 
enthusiasm in older games, it is part of history, todays game would never 
exist without these old ones.
As the member of younger generation i prefer 3D games. But monty seems to be 
the great combination of old and new games.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 4:55 PM
Subject: Re: audyssey: The future of Alchemy's games


> Hi, Orin.
> I'm interested to know why you are so aposed to old games. You flat out
> said there is no point, but I bet you there is quite a few people on
> this list that would disagree with that point of view. I'm one of them.
> You see, I think the diference is our ages. I know you are quite a bit
> younger than me, and I lived during the 80's at the height of the Atari
> madness. Having games like Aliens in the Outback, Pacman Talks,
> Montezuma's Revenge, is for me like going back in time and visiting
> those games. Games I enjoyed. If you have no personal connection with
> them, and then you would likely see them as pointless.
> Let me guess you want us old timers to start cranking out what the young
> croud of today play like Grand Theft Auto or Mortal Combat IV?
>  Well, truth is I don't have allot of interest in those sorts of
> titles, and neither do I have the resources and or skills to compete
> with the major game studios that put out those games. the main reason
> the huge sellers are as good as they are is the companies have the money
> to higher the best programmers, money to buy the best graphics, audio,
> and can afford to have 3 to 10 working on the same project at a time to
> get it done so quickly.
>
>
>
> Orin wrote:
>> Hmm, yeah, that's true. But why remake classic games for the blind,
>> there's
>> no point.
>>
>>
>> ----- Original Message -----
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 9:50 PM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>> >I think that the game that Monty is based on was a side scroller, and
>> >that's
>> > why Monty is a side scroller.  It is supposed to be pretty much like
>> the
>> > old
>> > game for sighted people, but accessible to the blind.  If it were more
>> > like
>> > Monkey Business, it would not be Montyzuma's Revenge.
>> > ----- Original Message -----
>> > From: "Petr Bláha" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Sunday, February 26, 2006 7:43 PM
>> > Subject: Re: audyssey: The future of Alchemy's games
>> >
>> >
>> >> Whether sidescroller or not, that is question.
>> >> For example Superliam is Sidescroller and it is apsolutely cool,
>> >> interesting, i played demo for many times, cause i still wanted to be
>> >> betteer and better.
>> >> But in case of monty? What a pity it's only sidescroller. Do you
>> remember
>> >> aztec temple level in Monkey busyness? It was 3D and if monty had been
>> >> developed the same way as it, that would be much more impressive
>> feeling
>> >> to
>> >> play it.
>> >> I don't want to flame someone, thats just my oppinion.
>> >> ----- Original Message -----
>> >> From: "Orin" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Sunday, February 26, 2006 10:27 PM
>> >> Subject: Re: audyssey: The future of Alchemy's games
>> >>
>> >>
>> >>> Well, what really pist me off is that we had to go through this
>> crap. We
>> >>> had
>> >>> to hear those announcements of "The full version will be out on
>> <date>,
>> >>> when
>> >>> he knew dam well it wasn't coming out, he wanted to release the
>> demo to
>> >>> make
>> >>> us happy and than disappear afterwards. But I guess that's what we
>> >>> expect
>> >>> from a guy who needs to go to high school again in regards to
>> business.
>> >>> I
>> >>> swear, if I was a game developer selling games, I'd probably make 
>> >>> alot
>> >>> more
>> >>> money than he would, not to mention the fact of setting good
>> prices, not
>> >>> make a side scroller fiffty dollars. I don't even think the sighted
>> >>> market
>> >>> has side scrollers anymore. They have 3d games, which is what we 
>> >>> need.
>> >>> Game
>> >>> developers say they don't have time? If they have time to build all
>> >>> these
>> >>> side scrollers, than they certainly have time to build a proper
>> true 3D
>> >>> game
>> >>> like max was going to be, but the people in the so called community
>> >>> runed
>> >>> it, which isn't the case. It was him, parly. I mean, look. James
>> might
>> >>> by
>> >>> lying to us again, or he was, rather, so therefore, that's why he
>> >>> doesn't
>> >>> wanna creat games anymore. He fears that if he does create games, he
>> >>> will
>> >>> never be trusted. If i remember correctly, after the demo was
>> released
>> >>> he
>> >>> said he'd release the full version, and he nacked the price up to a
>> >>> wapping
>> >>> $39.95 and said it was shipping. That was a lye, because if the other
>> >>> levels
>> >>> in the game waren't designed yet, how could it be shipping? That just
>> >>> doesn't make sense to me.
>> >>>
>> >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>> >>> puzzle;
>> >>> or puzzle, because you don't know what he'll be doing/saying next and
>> >>> not
>> >>> really doing said things.
>> >>>
>> >>> That's my prospective on the whole subject, I mean, it's great
>> that Tom
>> >>> is
>> >>> taking it over. But that's my subject on Alchemy's Games. I think
>> if Tom
>> >>> is
>> >>> doing raceway etc, he should start making 3d games now, since that 
>> >>> was
>> >>> what
>> >>> Alchemy was going to do.
>> >>>
>> >>> Orin.
>> >>>
>> >>> P.S. To making 3D games, it not only takes time, but reading. If you
>> >>> have
>> >>> the time to read things about direct X and 3D sound, please don't
>> waist
>> >>> time
>> >>> doing so. I don't mean to get or start a flame war, but I don't
>> have the
>> >>> time, or the brain, to develop games, and I'd like to see more 3D.
>> Okay,
>> >>> side scrollar is okay but it's pretty much out of standards now.
>> >>>
>> >>>
>> >>> ----- Original Message -----
>> >>> From: "brenda green" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Sunday, February 26, 2006 8:01 AM
>> >>> Subject: Re: audyssey: The future of Alchemy's games
>> >>>
>> >>>
>> >>>> Well Tom, all I can say here is it's nice to finally find out what 
>> >>>> is
>> >>>> really
>> >>>> happening with these games.
>> >>>>
>> >>>> As for saying "I told you so", I can't say that because I really
>> didn't
>> >>>> say
>> >>>> anything just copied requests for pre-orders and release dates.
>> What I
>> >>>> will
>> >>>> say is instead of spending time flaming me, perhaps those people
>> should
>> >>>> have
>> >>>> spent the time considering the information given in my posts. My
>> posts
>> >>>> were
>> >>>> not opinion and they were not flaming. They simply stated facts
>> given
>> >>>> by
>> >>>> a
>> >>>> developer.
>> >>>>
>> >>>>
>> >>>>
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