That's not the point. We're not after realism here. Monty is a game of 
reflexes, memory and discovery. It's not meant to be realistic. Those of us 
who bought Monty and have been waiting for it for so long wouldn't be 
thrilled if it was changed into a 3d game, It might very well turn out to be 
an excellent game, but it just wouldn't be a conversion of the classic 1984 
game of Montezuma's Revenge. There comes a point where adding new features 
wrecks the game or changes it so drastically that it no longer even remotely 
resembles the original. You're then talking about a whole different game.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "Petr Bláha" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 12:05 AM
Subject: Re: audyssey: The future of Alchemy's games


But in 3D you have much more possibilities what to do.
And the biggest adwantage, it is more realistic as sidescroller.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 3:50 AM
Subject: Re: audyssey: The future of Alchemy's games


>I think that the game that Monty is based on was a side scroller, and
>that's
> why Monty is a side scroller.  It is supposed to be pretty much like the
> old
> game for sighted people, but accessible to the blind.  If it were more
> like
> Monkey Business, it would not be Montyzuma's Revenge.
> ----- Original Message ----- 
> From: "Petr Bláha" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 7:43 PM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
>> Whether sidescroller or not, that is question.
>> For example Superliam is Sidescroller and it is apsolutely cool,
>> interesting, i played demo for many times, cause i still wanted to be
>> betteer and better.
>> But in case of monty? What a pity it's only sidescroller. Do you remember
>> aztec temple level in Monkey busyness? It was 3D and if monty had been
>> developed the same way as it, that would be much more impressive feeling
>> to
>> play it.
>> I don't want to flame someone, thats just my oppinion.
>> ----- Original Message ----- 
>> From: "Orin" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 10:27 PM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>>> Well, what really pist me off is that we had to go through this crap. We
>>> had
>>> to hear those announcements of "The full version will be out on <date>,
>>> when
>>> he knew dam well it wasn't coming out, he wanted to release the demo to
>>> make
>>> us happy and than disappear afterwards. But I guess that's what we
>>> expect
>>> from a guy who needs to go to high school again in regards to business.
>>> I
>>> swear, if I was a game developer selling games, I'd probably make alot
>>> more
>>> money than he would, not to mention the fact of setting good prices, not
>>> make a side scroller fiffty dollars. I don't even think the sighted
>>> market
>>> has side scrollers anymore. They have 3d games, which is what we need.
>>> Game
>>> developers say they don't have time? If they have time to build all
>>> these
>>> side scrollers, than they certainly have time to build a proper true 3D
>>> game
>>> like max was going to be, but the people in the so called community
>>> runed
>>> it, which isn't the case. It was him, parly. I mean, look. James might
>>> by
>>> lying to us again, or he was, rather, so therefore, that's why he
>>> doesn't
>>> wanna creat games anymore. He fears that if he does create games, he
>>> will
>>> never be trusted. If i remember correctly, after the demo was released
>>> he
>>> said he'd release the full version, and he nacked the price up to a
>>> wapping
>>> $39.95 and said it was shipping. That was a lye, because if the other
>>> levels
>>> in the game waren't designed yet, how could it be shipping? That just
>>> doesn't make sense to me.
>>>
>>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>>> puzzle;
>>> or puzzle, because you don't know what he'll be doing/saying next and
>>> not
>>> really doing said things.
>>>
>>> That's my prospective on the whole subject, I mean, it's great that Tom
>>> is
>>> taking it over. But that's my subject on Alchemy's Games. I think if Tom
>>> is
>>> doing raceway etc, he should start making 3d games now, since that was
>>> what
>>> Alchemy was going to do.
>>>
>>> Orin.
>>>
>>> P.S. To making 3D games, it not only takes time, but reading. If you
>>> have
>>> the time to read things about direct X and 3D sound, please don't waist
>>> time
>>> doing so. I don't mean to get or start a flame war, but I don't have the
>>> time, or the brain, to develop games, and I'd like to see more 3D. Okay,
>>> side scrollar is okay but it's pretty much out of standards now.
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "brenda green" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Sunday, February 26, 2006 8:01 AM
>>> Subject: Re: audyssey: The future of Alchemy's games
>>>
>>>
>>>> Well Tom, all I can say here is it's nice to finally find out what is
>>>> really
>>>> happening with these games.
>>>>
>>>> As for saying "I told you so", I can't say that because I really didn't
>>>> say
>>>> anything just copied requests for pre-orders and release dates. What I
>>>> will
>>>> say is instead of spending time flaming me, perhaps those people should
>>>> have
>>>> spent the time considering the information given in my posts. My posts
>>>> were
>>>> not opinion and they were not flaming. They simply stated facts given
>>>> by
>>>> a
>>>> developer.
>>>>
>>>>
>>>>
>>>> to leave send a blank Email to: [EMAIL PROTECTED]
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
>>
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