Hi. Designing a classic game is far more easy to design over all. Games like Chopper Command, Missile Command, Space Invaders, etc are pretty easy to design. A developer can design one of those in a matter of months. Trying to render a copy of Doom III would probably take the dev years.Especially, being a one-man show. Some of the RPG games for the XBox and PS would probably take a single developer 5 years to complete. That is not economical.
michael feir wrote: > There's every point. Those games were terrific fun for sighted people. > They're a part of our collective culture and history now. Having classic > games will mean that there's one more area where we can share experience > with sighted people. The point of any game is fun and classic games are > certainly that. They're also easier by far to translate into sound > than the > more complex modern games. The sighted gaming world wouldn't have been > anything like it currently is if things hadn't built up slowly over time. > People had time to get used to certain concepts before more were flung at > them. Classic games will offer blind players a necessary step before they > tackle more immersive modern remakes or completely original games. > Michael Feir > Creator and former Editor of Audyssey Magazine > 1996-2004 > E-mail: [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Orin" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, February 27, 2006 6:19 AM > Subject: Re: audyssey: The future of Alchemy's games > > > Hmm, yeah, that's true. But why remake classic games for the blind, > there's > no point. > > > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, February 26, 2006 9:50 PM > Subject: Re: audyssey: The future of Alchemy's games > > > >I think that the game that Monty is based on was a side scroller, and > >that's > > why Monty is a side scroller. It is supposed to be pretty much like the > > old > > game for sighted people, but accessible to the blind. If it were more > > like > > Monkey Business, it would not be Montyzuma's Revenge. > > ----- Original Message ----- > > From: "Petr Bláha" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Sunday, February 26, 2006 7:43 PM > > Subject: Re: audyssey: The future of Alchemy's games > > > > > >> Whether sidescroller or not, that is question. > >> For example Superliam is Sidescroller and it is apsolutely cool, > >> interesting, i played demo for many times, cause i still wanted to be > >> betteer and better. > >> But in case of monty? What a pity it's only sidescroller. Do you > remember > >> aztec temple level in Monkey busyness? It was 3D and if monty had been > >> developed the same way as it, that would be much more impressive > feeling > >> to > >> play it. > >> I don't want to flame someone, thats just my oppinion. > >> ----- Original Message ----- > >> From: "Orin" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Sunday, February 26, 2006 10:27 PM > >> Subject: Re: audyssey: The future of Alchemy's games > >> > >> > >>> Well, what really pist me off is that we had to go through this > crap. We > >>> had > >>> to hear those announcements of "The full version will be out on > <date>, > >>> when > >>> he knew dam well it wasn't coming out, he wanted to release the > demo to > >>> make > >>> us happy and than disappear afterwards. But I guess that's what we > >>> expect > >>> from a guy who needs to go to high school again in regards to > business. > >>> I > >>> swear, if I was a game developer selling games, I'd probably make alot > >>> more > >>> money than he would, not to mention the fact of setting good > prices, not > >>> make a side scroller fiffty dollars. I don't even think the sighted > >>> market > >>> has side scrollers anymore. They have 3d games, which is what we need. > >>> Game > >>> developers say they don't have time? If they have time to build all > >>> these > >>> side scrollers, than they certainly have time to build a proper > true 3D > >>> game > >>> like max was going to be, but the people in the so called community > >>> runed > >>> it, which isn't the case. It was him, parly. I mean, look. James might > >>> by > >>> lying to us again, or he was, rather, so therefore, that's why he > >>> doesn't > >>> wanna creat games anymore. He fears that if he does create games, he > >>> will > >>> never be trusted. If i remember correctly, after the demo was released > >>> he > >>> said he'd release the full version, and he nacked the price up to a > >>> wapping > >>> $39.95 and said it was shipping. That was a lye, because if the other > >>> levels > >>> in the game waren't designed yet, how could it be shipping? That just > >>> doesn't make sense to me. > >>> > >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw > >>> puzzle; > >>> or puzzle, because you don't know what he'll be doing/saying next and > >>> not > >>> really doing said things. > >>> > >>> That's my prospective on the whole subject, I mean, it's great > that Tom > >>> is > >>> taking it over. But that's my subject on Alchemy's Games. I think > if Tom > >>> is > >>> doing raceway etc, he should start making 3d games now, since that was > >>> what > >>> Alchemy was going to do. > >>> > >>> Orin. > >>> > >>> P.S. To making 3D games, it not only takes time, but reading. If you > >>> have > >>> the time to read things about direct X and 3D sound, please don't > waist > >>> time > >>> doing so. I don't mean to get or start a flame war, but I don't > have the > >>> time, or the brain, to develop games, and I'd like to see more 3D. > Okay, > >>> side scrollar is okay but it's pretty much out of standards now. > >>> > >>> > >>> ----- Original Message ----- > >>> From: "brenda green" <[EMAIL PROTECTED]> > >>> To: <[email protected]> > >>> Sent: Sunday, February 26, 2006 8:01 AM > >>> Subject: Re: audyssey: The future of Alchemy's games > >>> > >>> > >>>> Well Tom, all I can say here is it's nice to finally find out what is > >>>> really > >>>> happening with these games. > >>>> > >>>> As for saying "I told you so", I can't say that because I really > didn't > >>>> say > >>>> anything just copied requests for pre-orders and release dates. > What I > >>>> will > >>>> say is instead of spending time flaming me, perhaps those people > should > >>>> have > >>>> spent the time considering the information given in my posts. My > posts > >>>> were > >>>> not opinion and they were not flaming. They simply stated facts given > >>>> by > >>>> a > >>>> developer. > >>>> > >>>> > >>>> > >>>> to leave send a blank Email to: > [EMAIL PROTECTED] > >>>> You can contact the list owners/moderators by Emailing > >>>> [EMAIL PROTECTED] > >>>> to go nomail send a blank message to: > >>>> [EMAIL PROTECTED] > >>>> change "nomail" to "normal" to resume messages. > >>>> Yahoo! Groups Links > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> to leave send a blank Email to: > [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: > [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! 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