Apsolutely right. It wants big team. But there is not such group in blind 
games developement.
Only reason is money i thing.
Nobody would make game just for thanks from players, when it takes so much 
time.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 5:10 PM
Subject: Re: audyssey: The future of Alchemy's games


> Hi.
> Designing a classic game is far more easy to design over all. Games like
> Chopper Command, Missile Command, Space Invaders, etc are pretty easy to
> design. A developer can design one of those in a matter of months.
> Trying to render a copy of Doom III would probably take the dev
> years.Especially, being a one-man show.
> Some of the RPG games for the XBox and PS would probably take a single
> developer 5 years to complete. That is not economical.
>
>
>
>
> michael feir wrote:
>> There's every point. Those games were terrific fun for sighted people.
>> They're a part of our collective culture and history now. Having classic
>> games will mean that there's one more area where we can share experience
>> with sighted people. The point of any game is fun and classic games are
>> certainly that. They're also easier by far to translate into sound
>> than the
>> more complex modern games. The sighted gaming world wouldn't have been
>> anything like it currently is if things hadn't built up slowly over time.
>> People had time to get used to certain concepts before more were flung at
>> them. Classic games will offer blind players a necessary step before they
>> tackle more immersive modern remakes or completely original games.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> ----- Original Message -----
>> From: "Orin" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, February 27, 2006 6:19 AM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>> Hmm, yeah, that's true. But why remake classic games for the blind,
>> there's
>> no point.
>>
>>
>> ----- Original Message -----
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 9:50 PM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>> >I think that the game that Monty is based on was a side scroller, and
>> >that's
>> > why Monty is a side scroller.  It is supposed to be pretty much like 
>> > the
>> > old
>> > game for sighted people, but accessible to the blind.  If it were more
>> > like
>> > Monkey Business, it would not be Montyzuma's Revenge.
>> > ----- Original Message -----
>> > From: "Petr Bláha" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Sunday, February 26, 2006 7:43 PM
>> > Subject: Re: audyssey: The future of Alchemy's games
>> >
>> >
>> >> Whether sidescroller or not, that is question.
>> >> For example Superliam is Sidescroller and it is apsolutely cool,
>> >> interesting, i played demo for many times, cause i still wanted to be
>> >> betteer and better.
>> >> But in case of monty? What a pity it's only sidescroller. Do you
>> remember
>> >> aztec temple level in Monkey busyness? It was 3D and if monty had been
>> >> developed the same way as it, that would be much more impressive
>> feeling
>> >> to
>> >> play it.
>> >> I don't want to flame someone, thats just my oppinion.
>> >> ----- Original Message -----
>> >> From: "Orin" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Sunday, February 26, 2006 10:27 PM
>> >> Subject: Re: audyssey: The future of Alchemy's games
>> >>
>> >>
>> >>> Well, what really pist me off is that we had to go through this
>> crap. We
>> >>> had
>> >>> to hear those announcements of "The full version will be out on
>> <date>,
>> >>> when
>> >>> he knew dam well it wasn't coming out, he wanted to release the
>> demo to
>> >>> make
>> >>> us happy and than disappear afterwards. But I guess that's what we
>> >>> expect
>> >>> from a guy who needs to go to high school again in regards to
>> business.
>> >>> I
>> >>> swear, if I was a game developer selling games, I'd probably make 
>> >>> alot
>> >>> more
>> >>> money than he would, not to mention the fact of setting good
>> prices, not
>> >>> make a side scroller fiffty dollars. I don't even think the sighted
>> >>> market
>> >>> has side scrollers anymore. They have 3d games, which is what we 
>> >>> need.
>> >>> Game
>> >>> developers say they don't have time? If they have time to build all
>> >>> these
>> >>> side scrollers, than they certainly have time to build a proper
>> true 3D
>> >>> game
>> >>> like max was going to be, but the people in the so called community
>> >>> runed
>> >>> it, which isn't the case. It was him, parly. I mean, look. James 
>> >>> might
>> >>> by
>> >>> lying to us again, or he was, rather, so therefore, that's why he
>> >>> doesn't
>> >>> wanna creat games anymore. He fears that if he does create games, he
>> >>> will
>> >>> never be trusted. If i remember correctly, after the demo was 
>> >>> released
>> >>> he
>> >>> said he'd release the full version, and he nacked the price up to a
>> >>> wapping
>> >>> $39.95 and said it was shipping. That was a lye, because if the other
>> >>> levels
>> >>> in the game waren't designed yet, how could it be shipping? That just
>> >>> doesn't make sense to me.
>> >>>
>> >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>> >>> puzzle;
>> >>> or puzzle, because you don't know what he'll be doing/saying next and
>> >>> not
>> >>> really doing said things.
>> >>>
>> >>> That's my prospective on the whole subject, I mean, it's great
>> that Tom
>> >>> is
>> >>> taking it over. But that's my subject on Alchemy's Games. I think
>> if Tom
>> >>> is
>> >>> doing raceway etc, he should start making 3d games now, since that 
>> >>> was
>> >>> what
>> >>> Alchemy was going to do.
>> >>>
>> >>> Orin.
>> >>>
>> >>> P.S. To making 3D games, it not only takes time, but reading. If you
>> >>> have
>> >>> the time to read things about direct X and 3D sound, please don't
>> waist
>> >>> time
>> >>> doing so. I don't mean to get or start a flame war, but I don't
>> have the
>> >>> time, or the brain, to develop games, and I'd like to see more 3D.
>> Okay,
>> >>> side scrollar is okay but it's pretty much out of standards now.
>> >>>
>> >>>
>> >>> ----- Original Message -----
>> >>> From: "brenda green" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Sunday, February 26, 2006 8:01 AM
>> >>> Subject: Re: audyssey: The future of Alchemy's games
>> >>>
>> >>>
>> >>>> Well Tom, all I can say here is it's nice to finally find out what 
>> >>>> is
>> >>>> really
>> >>>> happening with these games.
>> >>>>
>> >>>> As for saying "I told you so", I can't say that because I really
>> didn't
>> >>>> say
>> >>>> anything just copied requests for pre-orders and release dates.
>> What I
>> >>>> will
>> >>>> say is instead of spending time flaming me, perhaps those people
>> should
>> >>>> have
>> >>>> spent the time considering the information given in my posts. My
>> posts
>> >>>> were
>> >>>> not opinion and they were not flaming. They simply stated facts 
>> >>>> given
>> >>>> by
>> >>>> a
>> >>>> developer.
>> >>>>
>> >>>>
>> >>>>
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