that's correct.

Charles Rivard wrote:
> I think that the game that Monty is based on was a side scroller, and 
> that's
> why Monty is a side scroller.  It is supposed to be pretty much like 
> the old
> game for sighted people, but accessible to the blind.  If it were more 
> like
> Monkey Business, it would not be Montyzuma's Revenge.
> ----- Original Message -----
> From: "Petr Bláha" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 7:43 PM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> > Whether sidescroller or not, that is question.
> > For example Superliam is Sidescroller and it is apsolutely cool,
> > interesting, i played demo for many times, cause i still wanted to be
> > betteer and better.
> > But in case of monty? What a pity it's only sidescroller. Do you 
> remember
> > aztec temple level in Monkey busyness? It was 3D and if monty had been
> > developed the same way as it, that would be much more impressive 
> feeling
> > to
> > play it.
> > I don't want to flame someone, thats just my oppinion.
> > ----- Original Message -----
> > From: "Orin" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Sunday, February 26, 2006 10:27 PM
> > Subject: Re: audyssey: The future of Alchemy's games
> >
> >
> >> Well, what really pist me off is that we had to go through this 
> crap. We
> >> had
> >> to hear those announcements of "The full version will be out on <date>,
> >> when
> >> he knew dam well it wasn't coming out, he wanted to release the demo to
> >> make
> >> us happy and than disappear afterwards. But I guess that's what we 
> expect
> >> from a guy who needs to go to high school again in regards to 
> business. I
> >> swear, if I was a game developer selling games, I'd probably make alot
> >> more
> >> money than he would, not to mention the fact of setting good 
> prices, not
> >> make a side scroller fiffty dollars. I don't even think the sighted
> >> market
> >> has side scrollers anymore. They have 3d games, which is what we need.
> >> Game
> >> developers say they don't have time? If they have time to build all 
> these
> >> side scrollers, than they certainly have time to build a proper true 3D
> >> game
> >> like max was going to be, but the people in the so called community 
> runed
> >> it, which isn't the case. It was him, parly. I mean, look. James 
> might by
> >> lying to us again, or he was, rather, so therefore, that's why he 
> doesn't
> >> wanna creat games anymore. He fears that if he does create games, 
> he will
> >> never be trusted. If i remember correctly, after the demo was 
> released he
> >> said he'd release the full version, and he nacked the price up to a
> >> wapping
> >> $39.95 and said it was shipping. That was a lye, because if the other
> >> levels
> >> in the game waren't designed yet, how could it be shipping? That just
> >> doesn't make sense to me.
> >>
> >> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
> >> puzzle;
> >> or puzzle, because you don't know what he'll be doing/saying next 
> and not
> >> really doing said things.
> >>
> >> That's my prospective on the whole subject, I mean, it's great that 
> Tom
> >> is
> >> taking it over. But that's my subject on Alchemy's Games. I think 
> if Tom
> >> is
> >> doing raceway etc, he should start making 3d games now, since that was
> >> what
> >> Alchemy was going to do.
> >>
> >> Orin.
> >>
> >> P.S. To making 3D games, it not only takes time, but reading. If 
> you have
> >> the time to read things about direct X and 3D sound, please don't waist
> >> time
> >> doing so. I don't mean to get or start a flame war, but I don't 
> have the
> >> time, or the brain, to develop games, and I'd like to see more 3D. 
> Okay,
> >> side scrollar is okay but it's pretty much out of standards now.
> >>
> >>
> >> ----- Original Message -----
> >> From: "brenda green" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, February 26, 2006 8:01 AM
> >> Subject: Re: audyssey: The future of Alchemy's games
> >>
> >>
> >>> Well Tom, all I can say here is it's nice to finally find out what is
> >>> really
> >>> happening with these games.
> >>>
> >>> As for saying "I told you so", I can't say that because I really 
> didn't
> >>> say
> >>> anything just copied requests for pre-orders and release dates. What I
> >>> will
> >>> say is instead of spending time flaming me, perhaps those people 
> should
> >>> have
> >>> spent the time considering the information given in my posts. My posts
> >>> were
> >>> not opinion and they were not flaming. They simply stated facts 
> given by
> >>> a
> >>> developer.
> >>>
> >>>
> >>>
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